Arma 3
1,799 ratings
Vcom AI V3.4.0
Data Type: Mod, Server
Mod Type: Mechanics
File Size
0.901 MB
Jul 9, 2016 @ 7:15pm
Aug 16, 2020 @ 6:44pm
24 Change Notes ( view )

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Vcom AI V3.4.0

Vcom AI 3.4

Vcom 3.4 Update Changes

-AI will clear buildings more aggressively

-New AI movement system

-Added support for enhanced movement. AI can utilize enhanced movement to move around the battlefield

-AI will utilize smoke grenades and frag grenades more often

-Drastically improved AI debug information

-AI will heal themselves more often. AI medics will heal teammates who do not have medikits/fac's

-Experimental driving update - helps AI avoid collisions and attempts to stop them from running over friendlies

-Improved sniper AI

-AI use static weapons more effectively

-Artillery has been re-worked. They will have to bracket enemies in.

-AI skills can all be modified via CBA now

-Added new CBA/config options

-Other stuff..I dunno. I am tired.

Provide as much detail as possible

Use the GitHub page for the latest updates:

AI Modification: Faster, Smarter, and Deadlier AI.

Vcom AI 3.0 is an AI overhaul modification (Script or Mod) that aims to change the feel of combat in a PvE environment.

What does Vcom AI 3.0 offer?


For starters, Vcom AI 3.0 offers a noticeable increase of performance over its older counter-part, Vcom AI 2.81.

Functions on a group based FSM system, instead of an individual AI system. Allowing for better FPS, control, and cohesion with AI.

Removed fluff and unnecessary code from Vcom AI 2.81, making the mod/script much more focused.


Use the Userconfig file to modify Vcom AI to your liking, or if CBA is running you can modify the settings in-game and on the fly.

Advanced AI Direction and Threats

-AI will clear garrisoned buildings

-AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)

-AI move dynamically from cover to cover while following waypoints

-AI will call for on-map artillery for support

-AI will call for reinforcements proportional to the enemy threat

-AI will garrison structures temporarily in combat, if able

-AI will look for nearby static weapons to man

-AI will automatically deploy/pack static weapons

-AI will use satchels to drop buildings, or setup traps for enemies

-AI will use mines to on roads, in buildings, or wherever, to stop enemy movement

-AI will change formations depending on the environment

-AI will attempt to heal themselves or others when out of combat

-AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low

-AI will steal empty or unlocked vehicles

-AI have a chance to ragdoll when shot, causing them to fall over briefly

-AI have an enhanced ability to hear and respond to gunfire from a distance

-AI will respond differently from a weapon that is suppressed or not

-AI on a hold waypoint will garrison a structure indefinitely, or until provided another order

-AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing!

-AI can have side based/classname based skill settings.

-AI will utilize enhanced movement (if it is enabled) to vault/climb over walls

Ease of use

Vcom AI is easy to use. Install it, throw some units down, and go. It supports AI being spawned in dynamically, so there is no worry about needing to execute the code on every freshly spawned AI.

To manage specific AI group behaviors, simply use these commands listed below.

(group this) setVariable ["VCM_NOFLANK",true]; //This command will stop the AI squad from executing advanced movement maneuvers.
(group this) setVariable ["VCM_NORESCUE",true]; //This command will stop the AI squad from responding to calls for backup.
(group this) setVariable ["VCM_TOUGHSQUAD",true]; //This command will stop the AI squad from calling for backup.
(group this) setVariable ["Vcm_Disable",true]; //This command will disable Vcom AI on a group entirely.
(group this) setVariable ["VCM_DisableForm",true]; //This command will disable AI group from changing formations.
(group this) setVariable ["VCM_Skilldisable",true]; //This command will disable an AI group from being impacted by Vcom AI skill changes.

Known Issues

-You must enable -filepatching on your server/machine if you want the userconfig folder to work. Not doing this may result in an error message.

Popular Discussions View All (72)
Sep 1, 2021 @ 4:54pm
people who are saying cba settings are not appearing read this VCOM 3.4.0
May 10 @ 3:56pm
Can i use this with lambs danger?
Feb 17 @ 9:24pm
AI Toss Smoke after setting
< >
Reticuli Jun 26 @ 9:49pm 
How the hell can I get my dude to stop throwing grenades whenever he's shot at in CQB? I have disabled everyone jumping in every car in the village, but this other bug is a pain.
Dancegun Jun 22 @ 8:10am 
Today I used VCom again after a long break.4 years ago I was stunned how good this mod is but Sadly I can't recommend this mod anymore. Too much frustrating bugs and often really unpredictable AI. LAMBS Danger isn't perfect either but at least its not dead. I'm not sure if there will ever be an update again...
mcc Jun 20 @ 5:24pm 
This mod is bad.
It makes campaign missions hard AF & some scripted ambushes in the campaign don't work like intended.
But the worst of all is that it breaks the immersion bc killed enemies often sort of jump / fly into the air.
Reticuli Jun 20 @ 3:26am 
Doesn't anyone else find their character throwing grenades in CQB when being shot at like they're in a panic? I'm not sure if that's Lambs or this one causing that.
celsius Jun 5 @ 12:14pm 
when i have nothing to say, my lips are sealed
ChestDayChad May 30 @ 9:00pm 
ai tossing smoke grenade still issue ?
albertball May 27 @ 11:05am 
Is this still broken
Dirty Pagan (UTC+1) May 26 @ 7:24pm 
Jello, O know they all mess with AI but can i use lambs and bcombat at the same time i use vcom? thanks in advance ?
Dirty Pagan (UTC+1) May 26 @ 6:58pm 
Jello, O know they all mess with AI but can i use lambs and bcombat at the same time ? thanks in advance ?
interrupt May 24 @ 12:28am 
Genius mod - works a treat with Dynamic Recon Ops :steamthumbsup: