Hearts of Iron IV

Hearts of Iron IV

Millennium Dawn: A Modern Day Mod
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Update: Dec 14, 2023 @ 9:36am

Update: Dec 14, 2023 @ 9:30am

Update: Dec 14, 2023 @ 8:41am

Update: Feb 3, 2021 @ 1:33pm

V1.5.1
AI
- Improved AI Strategies and on_actions to fire less
- More improved AI logic for upgrading fleet design
- Greece shouldn't leave NATO now
- Added new Game rule for Potato PCs -- Expanded on the AI division limiter to be more limiting for PCs
- Expanded AI rules for investments to make it more likely to occur
- Tinkered with Debt AI to be more likely to take debt during war
- Iran should now historically send volunteers later on in 2018
- Improvements to Italian AI
- Expanded AI strategies
- Improved AI for moving up and down trade laws
- More AI management of money
- Improved AI unit production of ships
- AI should now use dynamic brigade/division templates. Whos ready for Skynet?
- Improvements to AI Production dynamics
- Canadian AI improvements
- Additional influence AI for NIG, SAF, RAJ, ARG
- More improvements to money AI
- America should no longer dump troops in Somalia for them to just die
- Added an AI decision for influence to try and get keep domestic influence up
- Toyed with the AIs likelihood to use the economic decisions
- Created an AI Strategy Plan for Nigeria so their game rules function better
- AI should be slightly more dynamic with trade agreements
- Corrected an AI issue where they would try to puppet nations that are already puppeted

Units/tech
- Increase fuel cost of Naval training
- Replaced trickleback bonus from body armor with recovery rate bonus
- Body armor buffs non-militia units a bit more now
- Nerfed resource requirements of the utility vehicles
- Reduced the speed of transport helicopters so the airborne units don't fucking ZOOM
- Reduced speed for Recon Tanks
- Aircraft nerfed
- Aligned support companies HP to batallions HP
- reduced IC cost increase from upgrades bought by XP for land units
- new starting division templates for Italy
- Nerfed gain from special forces tech/made them more expensive

Balance/Gameplay/Mechanics
- Buffed ISIS again to ensure they last longer than a few months
- Handful of Research Slot Balance to prevent the generic tree nations from having more than more industrialized nations
- Economic decisions now has a bankruptcy explanation as well as debt section
- New Game Rule to remove micronations
- Russia is more likely to chose options beside going putin if playing Ahistorical
- New War on Terror Stuff
- Islamic State no longer starts at full scale conflict with Kurdistan
- Nerfed Focus tree rewards for Brazil
- Balance to Italian Ideas and Focuses, especially non-democratic paths
- Balance to Mafia mechanics, moved basic decisions to events and added more
- Slight reduction for infrastructur
- Some math fixes are now redone
- Upped the penalty for researching ahead of time
- Reduced max tech sharing from bonus
- Added a month timer to economic/military aid so you can't spam puppet
- Balanced Canadian Subsidies
- Capitulations no longer generate world tension
- Some equipment now uses steel rather then aluminium.
- Total rebalance to all modules
- Buffed ships
- New revised bankruptcy mechanic
- Mexico should no longer fall apart 4 years into the game
- Military Officer training laws now increase general/admirals skills along with their level
- When treasury gets too negative now for both the player and AI it adds it back to debt and adds 25% more money to be in the positive again
- New Strengthen Nations game rules

Database
- Added 1965 utility vehicles to HUN in 2000
- Cleaned up some background stuff

Politics/Influence
- Rebalanced costs to influence decisions
- Changed Charles Taylor to Right-Wing Populist from Neutral Autocracy
- Added influence values for Liberian and Sierra Leonean rebels
- Made Armed Forces Revolutionary council a puppet of Taylor's Liberia to fix some weirdness with the wars
- The default subject level is now Satellite instead of Puppet (2nd highest autonomy level)
- Disabled Collaboration Governments
- The influence puppet action now makes the target an Associated State (highest autonomy level)
- Puppeting a country now gives them elections or removes them depending on the overlord

Content
- Added ceasefire for Ethiopian-Eritrean war to stop them fighting forever
- New Game Rules to Randomize Outlooks/Religion/Internal Factions
- New pictures and names for Italian vehicles
- Added custom name lists for Italian divisions and ships
- Syrian focus "Increase Exports" now raises your export law
- Simplified Syrian "Depose the Hashemites" focus coup chance calculation
- Syrian focuses for choosing between conscripted army and volunteer army now show correct effects
- After relations between Syria and Rojava break down, their NAP is disabled
- If Syria goes into civil war, it will get the Divided Syria idea and Lebanon will break free
- You no longer get double elections in Russia in 2000, instead you get the election event on the date of the actual election
- USA now needs to own Guantanamo Bay to setup the detention center
- Bonn Agreement now sets the leader correctly for Afghanistan

Graphics
- Updated Graphics for Coat of Arms
- Fixed a few broken shines
- Pictures for Italian events and custom logos for parties
- Fixed broken Indonesian Divided Icon/India Divided Icon

Bugfixes
- Fixed AI spamming Trade Agreement
- Localization fixes in One Child Policy
- Fixed released nations not being able to initialize custom political content
- Fixed issue in Greek tree where the clamp_variable was not correctly assigned
- Corrected Winnipeg's name
- Fixed Light Striker Fighter carrier category name not showing up
- Fixed a minor missing bracket in the Israeli tree
- Fixed nukes not producing
- Minor loc fixes in the Danish focus
- Fixed one of the nuclear reactors having a fuel cost
- Fixed Legacy Italian ship variants showing up for
- Localized Missing Tech Share Name for Israel
- More cleaning of the error log
- Fixed icon for Greek modifier
- Non-MTG variants should now only show up for non-MTG things
- Military Aid button requirements corrected
- Improved logic for manipulate politics so it actually removes 10% of the influence in the nation
- Corrected the name of the Saskatchewan class Frigate
- Fixed Nigerian Fleet crashing in 2000
- Cleaned up experience errors in Naval OoBs
- Fixed stuff being unable to convert in engine sections
- Releasable should now have politics/ability to invest
- Releasable now inherit the technology from releaser
- Fixed exploit with the invest and cancel bug
- Social Services tech gives a buff to rooting out resistance and entrenchment
- Fixed UI positioning of the puppet view in diplomacy
- Additional fixes to the MTG OoBs and tech balance
- Fix to the Italian carrier being a carrier rather then a heli operator
- Fixed AI Russia not following game rules
- Russia should now only go Putin when playing Historical
- The world will no longer randomly shift to preWW1 borders for no reason
- fixed releasable politics not initializing
- Corrected a handful of broken graphics
- Non-MTG legacy techs should no longer be given so no legacy ships should be present
- Greece should no longer go down other path if specified in the game rules
- Fixed texticons for units
- Fixed a handful of issues with influence actions
- Bill from Brussels should now fire after the first year
- POTEF election campaigning not disappearing fixed
- Fixed EU military exercises
- POTEF election campaigning re-enabling
- Integrating Finland and Greenland no longer gives you cores on the Galapagos and Ecuador
- Added tooltip to the Occupation of Lebanon idea
- Added a bypass for Russia's Novorossiya focus if Ukraine is a puppet of Russia
- Added missing anti-air attack from dual purpose light gun modules
- Turkey's util vehicles Ejder Yalcin changed from Otokar to Nurol
- Reworked money scripts so MP bug should now be fixed
- Flag compression redone
- all text icons in battles should now work as intended
- Added back Andorra's name
- Naval Defense Companies should now give buffs to Naval Units (The tooltips are going to be long. I am sorry)
- Ships should now c

Update: Dec 25, 2020 @ 1:03pm

v1.5 'Economic Prowess & Man the Guns' - 1.10 compatible
AI
- Tweaked AI ratio of mils to civs to prevent frequent conversion
- Tweaked AI for Intelligence Agency
- Add AI division limiter
- Improved economic AI with tax rates
- Improved Economic AI with peace time decisions
- AI should now properly take and buy down debt
- Baltic countries no longer leave NATO immediately
- Overhaul of unit building AI
- New AI strategies to get the AI to manage their budgets better if they need to
- AI is now more likely to embargo other nations
- Trade AI - AI likely to make trade agreement
- Improved Influence/Investment AI for new nations
- Functioning AI for MTG ships
- Better AI for Fuel management
- AI uses more planes now
- better AI management to prevent influence spam
- Better Unit AI
- Improved combat AI to ensure proper wars
- Improved Trade AI. AI should be more likely to import oil in peace and during war to ensure fuel and a reason to actually have oil
- AI will now dynamically reject economic aid based on opinion and other factors
- AI Ukraine will now build units in 2017 start date to defend itself against Russia.

Bugfixes
- Fixed missing Algerian party icon
- Fixed missing texticon error with subunits
- Corrected Rwanda/Tanzania not having Commonwealth of Nations Ideas
- Fixed missing Malawi party
- Fix bailout event not updating interest rates
- Some minor fixes to 3D models
- Fix the Feedback Exploit to Tax Cost
- Fix names of Guatemala's leaders not showing up
- Fix Macedonia not having a core on its Eastern state
- Fix being unable to take the highest level corruption
- Fixed some general influence bugs
- Fixed several backend UI bugs
- Non-existent deleted weekly to improve performance of influence arrays as well to kill ghost influencers
- Fixes to Counter Terror Advisors decisions
- Texticons for various unit types should now show up properly
- Fixed being able to invest in lands you control

Decisions
- Fixed being able to sue Microsoft twice as USA
- Created cheat decision to max internal faction opinion
- Improved AI for Nigerian decisions
- Finalized Vehicle Equipment Purchasing
- Added additional checks to decisions
- New Influence Decisions to combat 1-3 influencers as well as improvements to influence decision AI
- Fixed support GCC membership decision showing up for a country that is already a member

Economy
- Increased resources for all nations across the globe: Particular focus on global exporters
- Economic decision to drop money on to spur growth
- Leasing decisions to recieve mils and civs when needed
- Rentier state and other resource driven economies now have more variability in income depending on exports
- Various techs now impact expenditures
- Additional factories for South America, Asia, and Africa. Particular focus around the regional powers.

Events
- Fixed Turkey Kurdish politics event spam
- Added Xinjiang rebellion event
- Made GCC countries less likely to veto initiatives
- In-Depth Italian Events

Focus Trees
- Made Nigerian tree compatible with Counter-Terror systems
- Fix Nigerian tree not properly deleting christian militias
- Moved Brazilian focuses so they no longer overlap
- United States of Europe Focus Tree
- Reworked Ethiopian Industrial tree
- Changed a handful of Ethiopian focus triggers
- Added Xinjiang SAR focus
- Fixed 'Alliance to Rival NATO' focus not creating a faction
- New Italian Tree
- New Canadian Tree
- United States of Europe (USoE) focus tree
- President of the European Federation (POTEF) focus tree
- New Extension to Brazils Focus Tree
- New Greece Tree
- New Israeli Tree (NOT FINISHED, PLAYABLE)

Gameplay/Mechanics
- Annexing Puppets Yields Cores on their core territory (prevents a uber aggressive nation conquering other countries and then annexing them to gain all cores on all their lands)
- Annexing Puppets forces you to inherit their treasury, debt and international investments
- Nukes are toggable now via the Game Rule
- Generals now can take 24 units rather then 15
- Max experience has been buffed to 1000 from 500
- Nerfed Biofuel refineries to cost 25000 from 45000
- European Council (Reworked Voting System, Voting Prediction)
- European Parliament
- European Union Budget
- Breach of European values
- Reworked EU Tutorial
- Reworked Influence Mechanics - Better balance with more AI usefulness, new military aid option
- Mexican Drug Cartels
- New Scripted Diplomatic Action - Trade Agreement
- New Mafia Mechanics
- Forambles: Arab Republic, Baltic Union, Central America, Gran Colombia, Scandinavia, Iberia
- New EU Council mechanics
- EU Parliament
- EU Budget
- Breach of EU value system
- POTEF election system
- Reduced influence gain from investments to prevent spam

Graphics
- Added missing Portuguese Portraits
- City graphics for all of Africa, Russia, Japan, China, Australia, New Zealand
- Graphics for some major landmarks like Mt Everest and Mt Kilimanjaro
- Additional Focus Icon Graphics added
- New Idea graphics
- Fixed Swiss portraits
- Fix to Spanish parties
- Metric fuckton of flags for you flag dweebs
- New Loading Screens

Localization
- Updated localization for Election Events
- Fixed typos in Game Rules
- Various focus tree localization improvements
- Updated Land Tech Doctrine Localization
- Updated localization for influence
- Various background loc improvements
- Internal faction opinion changes should display unique names now whenever doing the effect

Map
- New urban tiles and improvements to maps
- A large number of new states and fixes to some other states/provinces
- Fixed Botswana's Capital name
- A number of new landmark/City Graphics
- Fixes to some major cities not having Urban Terrain
- New straits!
- Fixes to Tunis' capital
- St Helena & Canary Islands now are present in their respective states
- Added Tags: SMA, MNC, LIC, CAS, CAL, TEX, ZAP, YUC, RGD, IOM, ETK, FGU, GAL, GRL, PAT, NAV, NEN, SAR, AND, SPL and SUL
- Corrections to some supply areas in Europe

Music
- Remastered Soldiers Without Guns, and Technology
- New Songs: Lost on The Hill, We Remember

Politics
- Dominican Party no longer shows up in Denmark
- Fix for Ukrainian Leaders now having the proper names
- East Timor is no longer radical Shiites
- Reworked Politics for Togo, Guatemala, Algeria, Ghana, Switzerland, Zambia
- Swiss Top 4 Parties now in coalition to more accurately represent the Swiss Federal Council

Tech Tree
- Added Nuclear Reactor tech allowed by Game Rule
- Added Construction, Fuel, Special Forces, Support Weapons trees to techs
- Rebalanced tech costs
- Improvements in tech tree localization
- New MTG Tree
- New Naval Doctrine

Units
- Units have received a comprehensive speed rework
- Costs are now more appropriate given new resource values
- Nerfed Maritime Patrol Aircraft
- Gave naval planes Scout Plane abilities
- Removed Engineer Tanks
- Fuel is now balanced according to new resources reworks
- MTG Compatibility

Update: Jul 20, 2020 @ 11:58am

v1.4.1, "Patch of the Magical Chicken"

Hotfix

Update: Jul 20, 2020 @ 10:51am

v1.4 July Bonanza
Balance
- Constructing Building Effects are now returned to vanilla levels
- Increased likelihood of economic events
- Removed all starting Factions
- Only Great and Super Powers can create factions
- Increased faction joining tension limit for other power ranks
- Military Junta can now trigger civil war

Bugfixes
- Fixed empty slot in Mozambique's 2000 OoB
- Damascaus Spring no longer causes weird things to happen with duplicate ideologies and missing leaders
- Puppeting a country now correctly sets leader traits and uses real life politicians if applicable
- Corrupt Oligarchy removes in other branches aside from Putins in Russian Tree
- Fixed several Taiwan, Tibet, China cores and claims

Decisions
- Reworked the Flag System to be more clear while also expanding its abilities

Focus Tree
- Reworked cosmetic tags in BRM, CHI, Gulf States, POL, SOV, SYR, FRA, LBA
- Uniting Europe now gives cores on all united terrain

Game Rules
- Created new game rule to allow edgy flags

Graphics
- Assortment of new flags for many countries
- Nordic City Terrain correctly scaled
- Added a few more icons to Syrian tree
- New 3D model for Italy
- Changed Australias rifle to be correct on their model
- Icons for most Autocratic/Monarchist Arab Parties
- Icons for various socialists Sub-Saharan parties

Localization
- Expanded tooltips in Market Boom event to clearly explain what they do
- Egyptian Victory Points now correct

Map
- Fix jagged naval path in Pacific
- Fixes to the Weather Map
- Fixes to the strategic regions
- New state for Zanzibar
- Added the straits of Messina, Kerch Strait, Kanmon Strait, Tsugaru Strait, Hainan Strait
- Plethora of other generic map fixes to improve the height and terrain maps.
- Rebalanced East African States

Politics
- Namibia is now Emerging Radical Socialist
- Angola is now Emerging Radical Socialist
- Italian Ruling Party is now correct for the start

v1.3.3 Hotfix Electric Boogaloo
Events
- Positive events should now correctly fire (Birb accidentally deleted them like a dingus)

Focus Tree
- Stabilize Food Supply focus now correctly increases opinion for Ethiopia

Gameplay/Mechanics
- Fixed remaining issues with GDP/c upgrades
- Drifts should now correctly update on economic cycles
- Drifts from low stability neighbors now should be checked weekly if stability is lower then 35%

Graphics
- New event pictures
- New focus icons
- Fixes to tech tree icons. Mainly industrial/engineering
- Reorganization of focus icons (backend update)
- Corrected missing portraits for Lesotho and Trinidad
- Fixed missing portraits for Uruguay

Map
- Added Awdal and Khatumo states for Somalia

OoB
- Changed Navy from Portuguese to Spanish

Tech
- Gave Humanoid Robots an effect

v1.3.2 Hotfix
Decision
- Fixed USA Cabinet Member Decision
Focus Tree
- Fix for Burmese focus prerequisites being bugged out if rebels are annexed
- Fix for Russian Annexation of Crimea. They receive a core now

Gameplay/Mechanics
- Subsidizing reintegration of child soldiers properly deducts money from treasury
- GDP/C upgrades now function as before

Graphics
- Tech icons fix so they no longer disappear

Operations
- Steal tech operations now function properly referencing appropriate techs

Tech
- Fix the ability to build equipment via research

v1.3 'La Resistance and Friends'
AI
- AI now should correctly create intelligence agencies
- Peacetime AI will now research industrial/engineering tech
- Additional AI strategies to make SWE aggressive/nationalist AI smarter
- AI now should no longer take generic if they have a better/unique defense company
- AI will be more likely to take their starting ideology path
- AI for Air Doctrines so certain nations will prioritize their historic routes
- CHI Red Dawn Strategy added a few more steps to ensure CHI has necessary opinion from Communist Cadres to take desired focuses
- New SAU strategy that focuses on building up economy and unifying GCC before shifting to Global Jihad.
- Added a AI weighting exceptions to the gdp checks for China so that CHI won't ignore most research options
- Added AI weighting to pay attention to how far ahead of time techs are, so they won't waste years trying to get techs early
- AI will now embargo countries dynamically
- New AI strategy to prevent CSTO from joining Chechen War and spiking world tension
- AI will now correctly budget and maintain dynamic laws based on ruling party
- AI should no longer ratchet military spending to max
- AI should be less likely to convert military factories
- AI should produce the most up-to-date aircraft models now (some aircraft slightly more powerful as a result)

Stability
- Slight tweaks to some EU events to optimize triggering
- Optimization to load order

Decisions/Diplo Actions
- Enabled politics decisions again
- Removing elections now correctly not changes your leader
- Created Embargo and Recall Intervention Forces
- Afghan decisions fixed provinces trigger
- Jihadist manpower decision to recruitment
- Islamic State can no longer send ceasefire

Balance
- Lower construction cost on Mils/Dockyards (Reduced to 65k from 90k)
- Fixed manpower requirements on Carriers. More in line with historical figures
- Added Transport and Attack heli 3 to USA at 2000 date
- Distribution of training laws
- Biofuel refineries now cost the same as CIC and produce fuel worth 5 oil
- Fuel silos no longer require building slots
- Mobile radio masts give local construction speed instead of research
- Economic events happen less frequently now
- Aircraft should now be more resilient against AA
- Adjusted some techs values to give more varied modifiers
- Buffed influence gain from Influence Things
- Reduced cost for laws

Focus Tree
- Poland, Saudi, USA and Nigerias dockyard focuses no longer give landlocked states Mils/Dockyards
- Added Mil/Defense industry opinion buffs to German Bundeswehr reforms
- Chinese and Gulf focus trees have tooltips to show the benefits gained from swapping an internal faction
- Added a Salafist branch for Generic Muslim Nations

Gameplay/Mechanics
- Expanded the Counter-Terror system to Sub-Saharan Africa and Central Asia
- Air strike decision for states to target jihadists in their own territory at Severe Threat and higher
- Terror threat now increases as a result of being puppeted by a non-Muslim nation rather than being in a state of war
- Arab Spring System: over time tension will increase in Arab states as a result of economic troubles, corruption and a lack of social spending that will eventually boil over into mass demonstrations
- ISIS will now emerge if Syria is embroiled in civil war and the Invasion of Iraq has occurred
- Corruption now pertains to political power gain, and easier to influence
- Help system on tabs to help players navigate systems better
- Division names for Belgium
- Improved unit traits to match better for a modern setting
- Positive Economic Events (increased consumer confidence and stock market boom)
- Improvements to the Public War Weariness system
- New war event on declaration for flavor
- New descriptions for Computing Technologies

Intelligence Agencies
- Agencies reworked to fit modern context
- New operation to raise corruption in a targeted country
- Counter-Terror operations involving intel collection, air strikes and special forces raids that can be used against on-map jihadists

Bugfixes
- New Zealand has elections again
- Operatives won't gain media personality
- defense companies should now work as intended
- Fixed Early_APC not properly unlocking armor_Bat and armor_Comp unit types (there was a typo - armour instead of armor)
- Fixed German Imperial Ambition Subtree seek non-aligned instead of nationalist
- Fixed techs pointing to non-existent techs
- Anti-Bully event target correction
- Germany now correctly gets Drone Equipment
- Typo in Equipment corrected
- Korean Defence Companies now should have the right loc string
- Iran will no longer lose cores on Khuzestan and Balochistan if upr

Update: Jun 27, 2020 @ 4:42pm

v1.3.3 Hotfix Electric Boogaloo
Events
- Positive events should now correctly fire (Birb accidentally deleted them like a dingus)

Focus Tree
- Stabilize Food Supply focus now correctly increases opinion for Ethiopia

Gameplay/Mechanics
- Fixed remaining issues with GDP/c upgrades
- Drifts should now correctly update on economic cycles
- Drifts from low stability neighbors now should be checked weekly if stability is lower then 35%

Graphics
- New event pictures
- New focus icons
- Fixes to tech tree icons. Mainly industrial/engineering
- Reorganization of focus icons (backend update)
- Corrected missing portraits for Lesotho and Trinidad
- Fixed missing portraits for Uruguay

Map
- Added Awdal and Khatumo states for Somalia

OoB
- Changed Navy from Portuguese to Spanish

Tech
- Gave Humanoid Robots an effect

Update: Jun 21, 2020 @ 9:53am

v1.3.2

Decision
- Fixed USA Cabinet Member Decision
Focus Tree
- Fix for Burmese focus prerequisites being bugged out if rebels are annexed
- Fix for Russian Annexation of Crimea. They receive a core now

Gameplay/Mechanics
- Subsidizing reintegration of child soldiers properly deducts money from treasury
- GDP/C upgrades now function as before

Graphics
- Tech icons fix so they no longer disappear

Operations
- Steal tech operations now function properly referencing appropriate techs

Tech
- Fix the ability to build equipment via research

Update: Jun 19, 2020 @ 6:13pm

v1.3.1

Minor fixes for the update