Hearts of Iron IV

Hearts of Iron IV

Advanced Buildings & Industry (Needs Update)
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Update: Feb 23, 2017 @ 10:08am

Changes from Patch 1.3.3
Adjusted costs for custom buildings

Update: Jan 17, 2017 @ 7:12am

Added 1.3.2 support

Update: Dec 31, 2016 @ 1:19pm

sorry :/ (fixed air_ace_generation_chance_factor for hard AI)
adjusted xp gain normal, hard ai (army, air and navy)

Update: Dec 31, 2016 @ 1:09pm

fixed xp gain for army, air & navy for hard AI
adjusted some values (see prev. changelog)

Update: Dec 31, 2016 @ 12:31pm

Difficulty for easy, normal and hard ai is adapted, so it counters the advantage of human players versus the ai (because they are not able to build new buildings)
So basically they get buffed with the same effects you (can) get from building the new buildings. Heres a quick overview.

diff_easy_ai = {
production_factory_max_efficiency_factor = 0.01
production_factory_efficiency_gain_factor = 0.025
experience_gain_air_factor = 0.01
experience_gain_army_factor = 0.01
experience_gain_navy_factor = 0.01
research_time_factor = -0.01
political_power_factor = 0.015
attrition = -0.01
supply_consumption_factor = -0.005
dig_in_speed_factor = 0.01
training_time_army_factor = -0.02
production_speed_arms_factory_factor = 0.02
production_speed_industrial_complex_factor = 0.02
air_ace_generation_chance_factor = 0.02
}

diff_normal_ai = {
production_factory_max_efficiency_factor = 0.02
production_factory_efficiency_gain_factor = 0.05
experience_gain_air_factor = 0.02
experience_gain_army_factor = 0.02
experience_gain_navy_factor = 0.02
political_power_factor = 0.03
research_time_factor = -0.02
attrition = -0.02
supply_consumption_factor = -0.01
dig_in_speed_factor = 0.02
army_morale_factor = 0.02
training_time_army_factor = -0.04
production_speed_arms_factory_factor = 0.04
production_speed_industrial_complex_factor = 0.04
air_ace_generation_chance_factor = 0.04
}

diff_hard_ai = {
production_factory_max_efficiency_factor = 0.04
production_factory_efficiency_gain_factor = 0.08
experience_gain_air_factor = 0.03
experience_gain_army_factor = 0.03
experience_gain_navy_factor = 0.03
political_power_factor = 0.05
research_time_factor = -0.04
attrition = -0.04
supply_consumption_factor = -0.02
dig_in_speed_factor = 0.04
army_morale_factor = 0.04
training_time_army_factor = -0.06
production_speed_arms_factory_factor = 0.065
production_speed_industrial_complex_factor = 0.065
air_ace_generation_chance_factor = 0.075
}

Update: Dec 31, 2016 @ 9:05am

fixed typos in fascism
Added 1939 opinion research unlock for
-GER (fascism)
-USA (democratism)
-ENG (democratism)
-JAP (fascism)
-ITA (fascism)
-FRA (democratism))
-SOV (communism)

Update: Dec 26, 2016 @ 7:34pm

moved propaganda buildings research to early 1938

Update: Dec 25, 2016 @ 5:58pm

3 new buildings (prev. one building) with new effects
- Democratism Propaganda + unity
- Fascism Propaganda + unity
- Communism Propaganda + unity
Reduced research costs for propaganda research (1939)
Moscow has given communism Propaganda in 1939 in Moscow Area
Changed all previously given propaganda buildings regarding their opinion
Recruiting Institution Centers conscription changed from 0,1% -> 0,5%
Fixed a typo in german language
Updated text, all languages

Update: Dec 24, 2016 @ 6:42pm

Fixed missing info in description for Worker factory; +1% damage to factory buildings with each building

Update: Dec 21, 2016 @ 8:36am

Added changes from patch 1.3.1