Hearts of Iron IV

Hearts of Iron IV

Advanced Buildings & Industry (Needs Update)
Viser 41-50 af 115 forekomster
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Opdatering: 23. feb. 2017 kl. 10:08

Changes from Patch 1.3.3
Adjusted costs for custom buildings

Opdatering: 17. jan. 2017 kl. 7:12

Added 1.3.2 support

Opdatering: 31. dec. 2016 kl. 13:19

sorry :/ (fixed air_ace_generation_chance_factor for hard AI)
adjusted xp gain normal, hard ai (army, air and navy)

Opdatering: 31. dec. 2016 kl. 13:09

fixed xp gain for army, air & navy for hard AI
adjusted some values (see prev. changelog)

Opdatering: 31. dec. 2016 kl. 12:31

Difficulty for easy, normal and hard ai is adapted, so it counters the advantage of human players versus the ai (because they are not able to build new buildings)
So basically they get buffed with the same effects you (can) get from building the new buildings. Heres a quick overview.

diff_easy_ai = {
production_factory_max_efficiency_factor = 0.01
production_factory_efficiency_gain_factor = 0.025
experience_gain_air_factor = 0.01
experience_gain_army_factor = 0.01
experience_gain_navy_factor = 0.01
research_time_factor = -0.01
political_power_factor = 0.015
attrition = -0.01
supply_consumption_factor = -0.005
dig_in_speed_factor = 0.01
training_time_army_factor = -0.02
production_speed_arms_factory_factor = 0.02
production_speed_industrial_complex_factor = 0.02
air_ace_generation_chance_factor = 0.02
}

diff_normal_ai = {
production_factory_max_efficiency_factor = 0.02
production_factory_efficiency_gain_factor = 0.05
experience_gain_air_factor = 0.02
experience_gain_army_factor = 0.02
experience_gain_navy_factor = 0.02
political_power_factor = 0.03
research_time_factor = -0.02
attrition = -0.02
supply_consumption_factor = -0.01
dig_in_speed_factor = 0.02
army_morale_factor = 0.02
training_time_army_factor = -0.04
production_speed_arms_factory_factor = 0.04
production_speed_industrial_complex_factor = 0.04
air_ace_generation_chance_factor = 0.04
}

diff_hard_ai = {
production_factory_max_efficiency_factor = 0.04
production_factory_efficiency_gain_factor = 0.08
experience_gain_air_factor = 0.03
experience_gain_army_factor = 0.03
experience_gain_navy_factor = 0.03
political_power_factor = 0.05
research_time_factor = -0.04
attrition = -0.04
supply_consumption_factor = -0.02
dig_in_speed_factor = 0.04
army_morale_factor = 0.04
training_time_army_factor = -0.06
production_speed_arms_factory_factor = 0.065
production_speed_industrial_complex_factor = 0.065
air_ace_generation_chance_factor = 0.075
}

Opdatering: 31. dec. 2016 kl. 9:05

fixed typos in fascism
Added 1939 opinion research unlock for
-GER (fascism)
-USA (democratism)
-ENG (democratism)
-JAP (fascism)
-ITA (fascism)
-FRA (democratism))
-SOV (communism)

Opdatering: 26. dec. 2016 kl. 19:34

moved propaganda buildings research to early 1938

Opdatering: 25. dec. 2016 kl. 17:58

3 new buildings (prev. one building) with new effects
- Democratism Propaganda + unity
- Fascism Propaganda + unity
- Communism Propaganda + unity
Reduced research costs for propaganda research (1939)
Moscow has given communism Propaganda in 1939 in Moscow Area
Changed all previously given propaganda buildings regarding their opinion
Recruiting Institution Centers conscription changed from 0,1% -> 0,5%
Fixed a typo in german language
Updated text, all languages

Opdatering: 24. dec. 2016 kl. 18:42

Fixed missing info in description for Worker factory; +1% damage to factory buildings with each building

Opdatering: 21. dec. 2016 kl. 8:36

Added changes from patch 1.3.1