Age of Wonders III

Age of Wonders III

PBEM & Single player Balance Mod 1.31
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Update: Apr 24, 2021 @ 3:07pm

1.31 version was released with such changes:
- Trolls are removed from the defender sets of Great Farms (in effect replaced by Ogres)
- Miraculous Lizardman Breeches is Epic (was Legendary)
- Scrolls of Knowledge can no longer be found less than 15 hexes from starting location
- Domain of Corruption, Killer Instinct, Summon Dire Penguin can no longer be rewards from Forbidden Sanctum
- Henge is required to produce Shaman (was Arch Druid’s Dolmen)
- Flash Bang (Dreadnought spell) is replaced by Flash Bomb (if unsuccessful, reduces the mp of the targeted unit by 25%) and costs 7 CP (was 8 CP)
- Weapon Kit costs 7 CP (was 8 CP)
- Iron Heart is available at level 3 for Theocrat heroes and Leaders (was level 1)
- Celestial Chamber is required to produce Evangelists (was Theocrat’s Conclave)
- Evangelists do not have Combat Healing any more
- Warlord’s Scouts have Night Vision
- Zephir Bird has 40 HP (was 35 HP)
- Summon Hell Hound costs 160 RP (was 180 RP)
- Summon Baby Kraken costs 160 RP (was 180 RP)
- Summon Lesser Elemental costs 110 CP (was 120 CP).

Update: Nov 8, 2020 @ 2:40pm

1.3 version was released with such changes:
General
- Mind-controlled units cost more in upkeep:+50% gold / turn (was +25%)
- All Ziggurats now provide the same rewards: one or two items picked among Legendary and Mythical items, and between 0 and 281 gold in average, depending on the rarity and number of items received: 0 gold if 2 Mythical items are received, 281 gold if 1 Legendary item is received (was between 26.8 and 51.3 gold in the non-Naga Ziggurat and between 300 and 393 in the Naga Ziggurat).
- Item Rack's item reward rarity depends on the strength of the defenders:
- Very Weak & Weak Defenders: Common items
- Average: Strong items
- Strong and Very Strong: Epic items
(in modding terms, it's split it into 5 different adventure sets)
(was 1 reward set with all items available, and value of items linked to defenders' strength)
- Swimming now uses 4 MP/hex on the strategic map. Sea Creatures get Natural Swimming and still uses 3 MP/hex.
- Sea Creatures do not take attack of opportunity when moving near other units (like Flyers near walking units).
- Flying and Floating units get -12 HP/turn (i.e. effectively -6 HP/turn as natural healing is +6 HP/turn) when starting their turn over water. Mariner cancels that malus. Cannot Regenerate units (Machines, Undeads) are excluded.
- Siege Workshop (was Master' Guild) gives Repair Machine to Builders built in the city.
- Wooden Walls cost 90 gold (was 100 gold)
- Builder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)
- Builders have a new ability, Repair Wall: touch ability which heals 25 HP to a wall
- Siege Workshop costs 130 gold (was 150 gold).
Secret
- True Resurrect costs 40 CP (was 50 CP)
Items
- Obsidian Armor of the Black Knight gives 40% Blight, Fire, Frost, Shock, Spirit Protection and +2 Defense (was 60% light, Fire, Frost, Shock, Spirit Protection and +3 Defense)
- Frost Wyvern Egg, Fire Wyvern Egg, Cursed Egg are Legendary (was Epic)
- Draconian Diet Dish is Legendary (was Mythical)
Archdruid
- One with the Elements: 50 CP to disjunct (was 60 CP to disjunct)
- Sunburst: deals 20 fire damage (was 15 fire damage)
- Nature's Eyes: 70 CP to cast, 70 CP to disjunct (was 80 CP, 100 CP to disjunct)
- Thorn Hedge Walls: 60 CP to cast, 60 CP to disjunct (was 120 CP, 120 CP to disjunct)
- Fertile Domain: 40 CP to disjunct (was 50 CP to disjunct)
- Insect Plague: 20 upkeep, 50 CP to cast, 50 CP to disjunct (was 15 upkeep, 60 CP, 50 CP to disjunct)
- Poison Domain: 50 CP to cast, 50 CP to disjunct (100 CP, 110 CP to disjunct)
- Wild Growth: tier III, 220 RP, 40 CP to cast (was tier IV, 350 RP, 60 CP)
- The Wild Hunt: 80 upkeep, 450 CP to disjunct (was 64 upkeep, 500 CP to disjunct)
Dreadnought
- Mana Fuel Cells: 20 CP to disjunct, 15 upkeep (was 40 CP to disjunct, 20 upkeep)
- Suppress Nature: 60 CP to cast, 60 CP to disjunct (was 100 CP, 120 CP to disjunct) - I also feel the upkeep is too high (40 mana/turn), but since the overall aim is to increase upkeep, I'm not touching it.
- The Great Mobilization: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)
- Dragon Oil: 60 CP to cast, 60 CP to disjunct (was 120 CP, 120 CP to disjunct) - like Thorn Hedge Walls
Rogue
- Bards have Lesser Charm (was Charm)
- Poison Mastery: 50 CP to disjunct (was 60 CP to disjunct)
- Treasure Raiding: 15 upkeep, 50 CP to cast, 50 CP to disjunct (was 10 upkeep, 60 CP, 60 CP to disjunct)
- Corpse Looting: 20 upkeep, 60 CP to disjunct (was 15 upkeep, 70 CP to disjunct)
- Incite Revolt: 60 CP to disjunct (was 80 CP to disjunct)
- Guild of Shadow Thieves: 60 CP to disjunct (was 70 CP to disjunct)
- Network of Scrying Eyes: 120 CP to cast, 120 CP to disjunct (was 150 CP, 170 CP to disjunct)
- Night Wish: 350 RP, 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 400 RP, 5 upkeep, 100 CP, 110 CP to disjunct)
- Age of Deception: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)
Sorcerer
- Mend Magical Being is once per battle for Apprentices (was 2 turn cooldown in the balance mod and once per battle in the official game)
- Glyphs of Warding: 40 CP to disjunct (was 50 CP to disjunct)
- Dread Omen: 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 40 upkeep, 60 CP, 80 CP to disjunct) - a bit more expensive than Dread Siege which has a similar effect minus the -100 pop
- Dome of Protection: 30 upkeep, 60 CP to cast, 60 CP to disjunct (was 20 upkeep, 100 CP, 120 CP to disjunct)
- Spell of Return: 80 CP to cast (was 100 CP)
- Age of Magic: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)
- Lightning Storm: 7 physical and 13 shock damage (was 5 physical, 10 shock)
- Enchanted Walls: 60 CP to cast, 60 CP to disjunct (was 120 CP, 140 CP to disjunct) - like Thorn Hedge Walls
- Summoner's Aura: 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 100 CP, 110 CP to disjunct)
Theocrat
- Evangelists have Lesser Convert (was Convert; as a reminder, Lesser Convert has strength 8)
- Paid Absolution - 70 CP and 70 CP to disjunct (80 CP and 90 CP to disjunct)
- Prayer for the Hurt - 80 CP, 25 upkeep and 80 CP to disjunct (100 CP, 30 upkeep and 90 CP to disjunct)
- Beacon of Faith - 120 RP and 30 CP, 30 CP to disjunct (130 RP and 40 CP, 50 CP to disjunct, Fertile Grounds is 120 RP and 40 CP and gives +200 pop instead of +100)
- Sanctified Sites - 20 upkeep, 100 CP to disjunct (15, 110 to disjunct)
- Armageddon - 100 upkeep, 440 CP to disjunct (80 upkeep, 550 CP to disjunct)
- Hallowed Domain - 80 CP, 80 CP to disjunct (was 80 CP, 90 to disjunct)
Warlord
- The Draft: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 120 CP, 130 CP to disjunct)
- Conqueror's Feast: 80 upkeep, 120 CP to disjunct (was 40 upkeep, 140 CP to disjunct)
- Hero Slaying: 20 upkeep, 80 CP to cast, 80 CP to disjunct (was 30 upkeep, 100 CP, 110 CP to disjunct)
- Global Assault: 100 upkeep, 440 CP to disjunct (was 80 upkeep, 600 CP, 500 CP to disjunct)
- Inspire Loyalty: 30 upkeep, 90 CP to cast, 90 CP to disjunct (was 20 upkeep, 100 CP, 110 CP to disjunct)
Earth
- Domain of Earth costs 160 RP and 40 CP (was 180 RP, 60CP).
- Earth Elemental has Regeneration (was Regrowth)
- Earth Elemental has 60% Fire and Frost Protection (was 100%)
Air
- Domain of Winter costs 160 RP and 40 CP (was 180 RP, 60CP).
- Arctic Empire costs 310 RP and 60 CP (was 350 RP, 80CP)
Fire
- Domain of the Sun costs 160 RP and 50 CP (was 180 RP, 70CP)
- Tropical Empire costs 310 RP and 60 CP (was 350 RP, 80CP).
Creation
- Domain of Life costs 160 RP and 40 CP (was 180 RP, 60CP).
- Temperate Empire costs 310 RP and 60 CP (was 350 RP, 80CP).
Destruction
- Domain of Corruption costs 160 RP and 40 CP (was 180 RP, 60CP).
- Blight Empire costs 310 RP and 60 CP (was 350 RP, 80CP).
Water
- Freeze Water: 25 CP to cast (was 40 CP)
- Drench the Land: 40 CP to cast (was 60 CP)
Wild Magic
- Warp Domain: 90 CP to cast (was 100 CP)
Shadowborn
- Entwined by Shadows: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 150 CP
- Seed of Distrust: 10 upkeep (was 5 upkeep)
- Embrace Darkness: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)
Grey Guard
- Shield of Dispassion: 40 upkeep, 100 CP to disjunct (was 20 upkeep, 150 CP to disjunct)
- Scales of Fortune: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct).

Update: Apr 4, 2020 @ 12:00pm

1.29 version was released with such changes:
General
- Forbidden Sanctum’s extra reward multiplier is 0.07 (was 0.25) so that you can get maximum 200-300 mana in addition to CP and free skill
- Inflict Despair is available at level 7 (was 5)
- Armor Piercing costs 1 upgrade point (UP) (was 2)
- Inflict Immolation costs 3 UP (was 4)
- Inflict Severely Poisoned costs 4 UP (was 5)
- Phase costs 3 UP (was 4)
- Projectile Reflection costs 3 UP (was 5)
- Rapid Reload costs 2 UP (was 3)
- Guardian Flame costs 4 UP (was 5)
- Martial Art costs 3 UP (was 2)
- Tireless costs 7 UP (was 6)
- One with the Tree costs 5 UP (was 6)
- Life Steal costs 3 UP (was 2)
- Energy Drain costs 5 UP (was 4)
- Free Movement costs 3 upgrade points (UP) (was 2)
-Immolating Touch costs no action point (was takes all remaining AP)
... and various fixes.

Update: Jul 16, 2019 @ 9:22am

General changes
- Converted units with Regrowth ability gain additional 25% to their upkeep.
- Planetary Alignment gives +100 % RP income for 4 turns (was complete the current research instantly).
- Enemy heroes cannot be targetted by True Resurrect.
- Warbreeds are replaced by Ogres on Destruction Mana Node. Trolls are replaced by Ogres on Ancient Ruins.
- Cure Disease costs no action point and has a 1 turn cooldown (so can be used only once per turn) (was takes all remaining AP).
- Liberated from Raiders (+400 happiness for cities liberated from roamers) last 10 turns (was 15 turns).
- Oyster Reef is affected by Sanctified Sites, Animistic Knowledge and Magical Structures spells.
- Harbours repair 10% HP/strategic turn to friendly Boats in the city’s domain.

Archdruid Class
- Archdruid heroes can choose Call Ancestral Spirits at level 7 (was 5).

Dreadnought Class
- Dreadnought heroes can choose Force Field Generator Gear for 7 points at level 13: Units led by this hero get Force Field Generator: self-buff ability that can be used Once per battle for no action point and gives 40% fire, 40% frost and 40% shock protection for 5 turns.
- Spy Drones have Night Vision.
- Great Blacksmith increases sales at your forges: Magma Forge generates +5 gold/turn (in addition to existing -10% gold for Armored)
- Engineers have Tunneling and can Build Road for 4 gold/hex and Bridges for 48 gold (was 5 gold/hex and 60 gold).
- Summon Spy Drone costs 60 RP (was 80 RP)

Rogue Class
- Incite Revolt gives -250 Undead Population / turn to Ghoul cities (was one-off -600 when the spell is cast).
- Bards get Mind Control Immunity.
- Shadow Step costs 4 UP for Rogue (was 5).

Necromancer Class
- Shadow Step costs 4 UP for Necromancer (was 2).
- Inflict Despair is available at level 5 (was 1).

Halfling Race
- Halfling economic RG1: Store House costs 45 less to build (was Store House costs 35 less to build).

Archon Dwelling
- Obelisk of Undeath do not affect allied units with Curse (was: allied units are also Curse if valid targets).

Fire Specialization
- Tropical Empire gives Inflict Scorching Heat to allied units in your domain (was Inflict Immolation).

Wild Magic Specialization
- Summon Lesser Elemental is tier 3 skill (was tier 4).

Earth Specialization
- Earth Elementals have 60% fire and frost protections (was 100%) and don’t have Regrowth ability.

Update: May 31, 2019 @ 11:14am

A few small fixes (possible exploits for vision buff from Mermaid shrine and spirit attack buff from Wizard King shrine).

Update: Mar 2, 2019 @ 6:04am

1.27 Changelog

Bug corrections
- Beacon of Faith can not longer be cast on allied Ghoul cities (could be cast but had no effect so was a waste of mana)
- Produce Shadow Stalker no longer gives the ability to Lesser Shadow Stalkers of your allies to evolve in Shadow Stalkers
- Nightshade Fairy can no longer be obtained as reward from Fey’s Easy Quests (Nightshade Recruit cost is increased from 240 to 330, i.e. a buy cost of 0.9*330/2=148.5 and the unit reward multiplier was decreased from 0.4 to 0.3; the Easy Quest’s Reward value = 450 and multiplier = 0.3 i.e. 135 gold value)
- Ziggurat on Strong Defenders can no longer have 3 Phoenixes to defend them (Amount of Boss Unit reduced from 3 to 2 for the Ziggurat Beholder and Henchmen set, Recruit cost Tigran Warbreed raised to 400)
- Falling Clouds now correctly gives -2 vision range to Armored units (was giving -4)
- Various small description updates (icons added in Inflict Despair, Inject Mana Fuel, Pandemonium, Berserk, “damage” added in Domain of the Sun, “Exhausted” added to list of units not affected by Death March, +20% replaced by +15% for Hafling entry in ToW and in unit panel)

General
- Floating does not give Cave Crawling any more (need 4 MP to move on Subterranean climate).
- Independent Trolls, Naga Slither, Naga Guardian and Naga Matriarch get "Greedy": The unit costs +25% upkeep. Naga Slithers and Guardians produced in a Naga Dwelling get “Hatched” and gets -25% upkeep, which means they cost 8 gold/turn (as before).
- Shrine to the Skull Lord and Well of Souls are no longer "Treasure site" for the sake of Sanctified Sites, Animistic Knowledge and Magical Structures strategic spells (were Visit Structures but giving bonuses through these spells).
- Pillar of the Stylite gives an additional +1 spirit damage against Flying units. Solar Spire gives +1 fire melee damage against Flying units.
- Items can now be found in sites corresponding to their rarity level or the level just above:
  • Mythical sites: Mythical + Legendary
  • Legendary sites: Legendary + Epic
  • Epic sites (including Haunted Boneyard): Epic + Strong
  • Strong sites (Flowrock Quarry, Trading Post, Necromantic Circle, Crystal Tree, Oyster Reef, Raging Maelstrom, Spring of Life, Corrupted Spring, Animal's Den, other spawning sites): Strong + Common
  • Common sites (Brigand Hideout): Common

Item balance
- Replenishing Bucket of Monkey Filth (use item, throw filth) is Strong (was Epic).
- Dire Bear (mount +5 HP, devastating charge, bloodthirsty, inflict bleeding wounds) is Epic (was Legendary).
- Silver Aegis Ring (jewel, 40% physical protection) is Mythical (was Legendary).
The rarity of these items is changed as follow (before -> after):
- Accursed Helm of the Tower : legendary -> mythical | head dragon slayer, giant slayer, 20% blight weakness, +2 def, +1 res, +1 vision range
- Arm Cuff of the Spirit Slayer : strong -> common | jewel +1 physical melee str, elemental slayer
- Betrayer's Gift : mythical -> legendary | weapon backstab(2x), +1 physical melee str
- Blessed Totem of Health : epic -> strong | usable +5hp, +12 hp recovery
- Bone Wyvern : legendary -> mythical | mount flying, inflict brain rot
- Boots of the Shocking Snake Slayer : epic -> legendary | leg 40% shock protection, +2 def
- Buckler of the King's Guard : strong -> epic | shield shield, +1 def, +1 res
- Choker of the Great Matriarch : legendary -> mythical | jewel 40% fire protection, 40% blight protection, +1 res, vision range upgrade
- Cult of Storms Insignia : epic -> legendary | jewel 80% shock protection, cave concealment, +1 res
- Darkbringer Gemstone : strong -> common | jewel urban concealment
- Dragor's Swordcatcher : legendary -> epic | shield shield, +2 def
- Eternal Fire Cape : mythical -> legendary | torso fire aura, +1 def
- Fire Wyvern : legendary -> mythical | mount 40% fire protection, flying
- Flametongue Sword : mythical -> legendary | weapon overwhelm, +3 fire melee str
- Friendly Beggar's Shoes : strong -> epic | leg bringer of goodwill
- Frost Wyvern : legendary -> mythical | mount 40% frost protection, flying
- Grar's Plate Greaves : legendary -> mythical | leg +4 def
- Halfling Trick Bauble : legendary -> epic | jewel invisibility
- Horned Helmet of the Verbose Dragonslayer : epic -> strong | head dragon slayer, +2 def
- Jack's Gift : common -> strong | jewel +10 hp
- Jewel of Forgotten Revival : strong -> common | jewel +12 hp recovery
- Lizard on a Stick : epic -> strong | usable poison spit
- Locket of Lost Love : common -> strong | jewel strong will
- Mana Powered Heavy Drill : epic -> strong | usable tunneling
- Mesmerizing Necklace : common -> strong | jewel inflict dazzled
- Mundane Traveler's Cloak of Divine Joy : strong -> legendary | torso 40% fire 40 frost 40 shock protection
- Old Orcish Tower Shield : epic -> strong | shield projectile resist, shield
- Pendant of the Lightworker : epic -> legendary | jewel true sight, +1 res, vision range upgrade
- Pyromancer's Tinderbox : epic -> strong | usable immolating touch
- Rod of Lightning Charge : legendary -> common | usable shocking bolts
- Rusty Disk of Defense : epic -> strong | shield shield, +1 def
- Serious Shield of Austerity : legendary -> epic | shield +1 def, +1 res
- Shimmering Orb of Aldor : legendary -> epic | jewel +2 res
- Smooth Shield of the Wayward Clans : legendary -> epic | shield shield, +2 def
- Spear of the Jungle Dweller : strong -> epic | weapon inflict severely poisoned, +1 physical melee strength, +1 blight melee strength
- Trinket of the Moongate : legendary -> epic | jewel phase
- Wand of the Naga Mage : legendary -> epic | usable naga fire
- Armor of Divine Regeneration : epic -> mythical | torso regrowth
- Box of Blades : strong -> common | usable throw blades
- Cape of Rot : mythical -> legendary | torso free movement, path of decay
- Deathbringer's Medallion : legendary -> epic | jewel shadow step
- Fallen Gurock's Warpants : strong -> common | leg +2 def, 20% blight weakness
- Forged Frostling Shield : common -> strong | shield +1 def, 20% frost protection
- Frost Witch Staff : legendary -> mythical | weapon castigate, grant frozen flame, 60% fire protection, 60% frost protection
- Helmet of Primal Instinct : epic -> common | head predator
- Ice Scaper Gloves : common -> strong | usable throw ice ball
- Reaper's Hood : legendary -> epic | head gas breath
- Ritual Knife of the Unholy Gutter : epic -> strong | weapon devour corpse
- Shield of the Frosted Ark Raider : epic -> legendary | shield +2 def, 80% frost protection
- Shield of the Unfazed Mercenary : strong -> common | shield shield
- Sickle : strong -> common | weapon bloodthirsty
- Slacks of Sorcery : legendary -> strong | leg +1 resistance, 20% shock protection
- Spear of Justice : strong -> epic | weapon +1 physical melee str, first strike, polearm
- Sun Spear : common -> strong | usable throw sun spear
- Tigran Sandals of Speed : common -> legendary | leg +4 MP
- Stick of the Frost Witch (usable, frost bolts) is Strong (was Legendary)
- Wand of Fiery Doom (usable, fire bolts) is Strong (was Legendary)

- Summon Earth Elemental cannot be obtained as a reward in Sunken Cities any more

Dreadnought
- Engineers have 5 melee damage and Fire Blunderbuss for 7/8 physical/fire damage and cost 65 gold and 10 mana (was 6 melee damage, 8/8 ranged damage and 70 gold and 10 mana)
- The extra cost due to extra abilities for Engineers is now 5 gold for Projectile Resistance for Dwarves (was 11), 5 gold for Sprint for Tigrans (was 10), 5 gold for Inflict Immolation for Draconians (was 10).

Water
- Rot gives Weakened to Machine and Undead it affects (was Deteriorated in the balance mod and Weakened in vanilla).

Update: Jan 12, 2019 @ 3:13pm

1.26 version was released with such changes.

Bug corrections
- fix the CP exploit in the Shrine of the Spider Queen
General
- Kwapa starts with Swimming (was 2 free UP), Falenas starts with Fel Horse (was 2 free UP), Nashac starts with Free Movement (was 2 free UP).
- True Resurrect cannot target the cadaver of enemy units with Mind-Control Immunity and gives "Mind-controlled" to enemy units it resurrects (+25% upkeep) (Greater Resurrect, 25CP working only on allied units can still work on MCI and does not give Mind-controlled).
- 29 descriptions and Tome of Wonders pages are updated to correct imprecise or incorrect descriptions.

Update: Oct 3, 2018 @ 9:56am

Ability of Dread Reaper (Path of Decay) fixed.

Update: Aug 31, 2018 @ 8:29am

Bug corrections
Bugs of the official game corrected:
- The Eternal Lords’ Beholder (Watcher) defender set for the Ziggurath no contains a Phoenix as all the other Beholder’s defender set (was contains only Watcher and Sphinx, in addition to Tigran units, so no T4)

Issues/bugs of the balance mod corrected:
- The Tome of Wonder’s entry for the Necromancer class no longer lists Raise Corpse as a starting ability for the heroes of that class
- Quick Dash’s healing does not work on units with Cannot Heal (from Death March) any more

Display improvement
- New icons, courtesy of IIaanor, are added for the following abilities modified or added by the mod:
Lesser Mighty Meek
Lesser Charm
Lesser Control Undead
Combat Healing
Reanimate Undead

General
- Tournament size 65 x 73 becomes Tournament square 73 x 73
A new “Square Medium” map size is available: 89 x 89 (by comparison, Medium is 73 x 97).
Kwapa, Nashac and, Falenas get Awaken Spirit and 2 free points (was nothing in the balance mod and Befriend Animal in the official version)
- Generation settings for blocked rivers (rapids) were changed a bit (very long rapids should not appear again).
- Forbidden Sanctum's battle enchantment is Mass Bless / Mass Curse and Shock Missile (starting with 1 turn cooldown) cast every turn on a random enemy unit
- Sunken City's battle enchantment is Frost Missile (cast every turn on an enemy unit, starting with 1 turn cooldown)
- The True Resurrect skill unlocks two spells : True Resurrect (50 CP) which can affect any unit and Greater Resurrect (25 CP) which can affect only allied units (was True Resurrect costs 25 CP and can affect any unit).
- A new Avatar spell, “Clear River” (rapids) is available as a starting spell. It allows to terraform blocked rivers into (unblocked) rivers (when in domain) for 12 mana per hex.
- Path of xx (Frost, Decay, Life, …) abilities become strategic activable abilities giving the Path for 1 turn

Arch Druid
- Poison Domain can be cast on cities owned by the caster's allies (was only caster’s cities)

Dreadnought
- Inject Mana Fuel has cooldown 3 and can be dispelled (was Once per battle and cannot be dispelled).
- Dreadnoughts get +5 gold/Village

Necromancer
- Stiffen Limb has a strength 13 physical check and cost 7 CP. If it fails, its target gets -12 MP for one turn (was no attack check).
- Lesser Reanimate Undead is removed for heroes and Leaders and Greater Reanimate Undead is renamed Reanimate Undead
- Ghouling Strike does not give any damage bonus (was +5 physical, +5 blight)
- Whispers of the Fallen is Tier 2 and costs 120 RP (was Tier 1 and 60 RP)

Theocrat
- Martyr have a specific tier parameter: they reach Expert at 70 XP instead of 35 XP and reach Elite at 140 XP instead of 70 XP. Regeneration is available at Expert (was Elite). Awakened Martyrs are removed.

Tigran
- Tigran cities get +3 gold bonus (was 5)

Fey
- Unicorns get Healing on Elite

Update: Jun 6, 2018 @ 10:17am

Fix for wrong upkeep of Evolved summon units.