Age of Wonders III

Age of Wonders III

PBEM & Single player Balance Mod 1.31
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Update: Apr 8, 2016 @ 12:07pm

Initial Release

General changes

– Nymphs and Nightshade Fairies deleted from reward set on Spring of Life. Blight Tusk Boar and Bleak Warg added to reward set instead.
– Max XP interactions for each tier were changed to 6/8/10/12 for tier 1, tier 2, tier 3, tier 4 accordingly (was 10/10/12/14).
– Heroes and leaders do not get XP any more for touch abilities (Healing, Touch of Faith, Awaken, etc.)
Archdruid
– Call Beast Horde – minimum and maximum amount of beasts was changed to 4-5 (was 2-3), time to life – to 4 rounds (was 7), new animals added to the animal set. Chances to summon unit of certain tier are: T1 – 43%, T2 – 30%, T3 – 20%, T4 – 7%.
– Poison Domain is Tier 3 now and costs 300 research. Maintain cost – 15 mana, Mana cost – 80. Poison damage – 10.

Dreadnought

– Flash bang – Launches a mana-infused flash bang that bursts apart into a mixture of light, scraps, and flames. Deals 4 fire and 4 physical damage to target enemy unit and attempt to Blind (with strength 7) all units in 1 hex radius (was Single target) for 2 turns. If Blind was unsuccessful, affected units lose 25% of their movement points. Blinded units have a maximum attack range of 1 hex.
– Engineers gain +8 HP.
– Engineers can build Roads.
– Maintenance ability heals 5 HP per Machine unit in stack now (was 3).
– Ram of Flame/Frost Tank inflicts 20 dmg now (was 16).
– Reload of Cannon now needs 3 action pts.
– Structural Insight now moved to Rogue Class.
– Hero’s ability Tree Crusher costs 4 pts now (was 10).

Necromancer

– Stiffen Limbs now works only 3 turns (was To End of Combat) and costs 50 RP (was 60).
– Dead cities give more RG XP pts (40% now, was 35%).
– Dead cities now gain +5% to all types of income for every level of Necromancy skill.
– Inflict Despair – lowering strength to 9, Spirit Weakness inflicted by this ability will be lowered from 20% to 10%.
– Greater Reanimate Undead – works only on YOUR undeads, restores 75% HP (was 100%). Needs Lesser Reanimate Undead as prerequisite.
– New ability - Gholing Strike - once per battle, can inclict Ghoul Curse (strength 9) and cause damage (typical damage of Deathbringer's) melee attack. Inflict Ghoul Curse was deleted from Deathbringers and Necromancer heroes.

Rogue

– Panic Attack and Mass Battlefield Panic – increased strength to 10 (was 9).
– Urban Cover now works on Infantry and Support too (except Succubus).
– Frostling Scoundrels now have Arctic concealment and Projectile Resistance on Bronze (as other scoundrels have).
– Structural Insight now moved to Rogue Class.

Sorcerer

– School of Enchantment cannot appear in skill book before turn 10.
– Mass Stasis – spell strength changed from 13 to 11. On failure affected units lose 25% of move pts, not 50%.
– Mend Magical Being now has cooldown 2 turns and lost trait ‘Once per battle’ for Apprentice [different from the balance mod: it’s only for Apprentice, not for heroes]
– Fix for hidden +5 research bonus from laboratories and observatories if you learn Magical Structures before Arcane Study.
– Summon Fantastic Creature costs 100 CP (was 110).

Theocrat

– Denounce City skill becomes cheaper – tier 3 spell (was tier 4), research cost 300 (was 400), mana cost 40 (was 60) and maintenance 15 mana/turn (was 20).

Warlord

– Training Regiment discount works on Warbreeds now
– Pounce ability (Tigran Manticore exclusively) – starts with 1 turn cooldown, targets can retaliate.
– Draconian Monster Hunters now has 14 fire range damage (was 11). Price increased +5 gold.

Racial changes

Orcs

– Orc Archer cost is 60 gold (was 70).

Draconians

– Draconian Raptor now has melee attack 10 physical + 3 fire (was 6 physical + 6 fire).

Frostlings

– Last Rite Of Winter doesn’t sacrifice Ice Queen now and cost 50 gold to cast.

Halflings

– Halfling Nightwatch costs 45 gold now (was 50).
– Halflings have 15% physical weakness (was 20%).
– Jesters cost 70 gold (was 75).

High Elves

– Class supports have only racial 20% blight weakness (was 40%).
Humans
– RG 1 Economic – settlers gain 15% discount (was 25%).

Tigrans

– RG 1 Economic – settlers gain 15% discount (was 25%).

Other Changes

– Fix for wrong description of Polearm bonus damage (IRL it’s +4, on display was +5).