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So, I was unfamiliar with the peculiarities of the extra steps mods need to function in this game. I did what I do with basically every other steam game, I subscribed to some mods, launched the game and assumed they'd work... Not so, it seems, as I missed the whole "need to go into the User Content tab that's not even in the game but in the launcher pre-game and actually activate them" step.
I've activated them now, but I'm getting mod conflict errors when I try to launch the save. Worried, because I don't want to bork anything up. Read through your whole description, didn't see mention of if it would be safe to do this. I'm assuming not, but I'm hoping...
This can be confirmed throughout CityLogik.rpk and compared with other independent quest sets in DLC that nothing new is added over vanilla. This either makes High Elves have an advantage or disadvantage in comparison to the other 8 races since they only have 2-5 quests set on hard/very hard.
I played as a halfling rogue and won super easy against multiple computers on hardmode.
The main problem as I see it is the AI is just too dumb, if you put defenders on hard they can't even beat themselves, sad panda.
Anyway thanks for the mod keep up the good work!