Age of Wonders III

Age of Wonders III

PBEM & Single player Balance Mod 1.31
224 Comments
Dark Efreet May 17, 2024 @ 4:20pm 
Remove, pls, ability of the trick in PBEM to get immortal enemy units through using chant spell.

(The ability to get up to 4 phoenix ghouls for 40-80 CP from a ziggurat is a 100 % bug and not cool.)
Narn Jan 29, 2024 @ 6:53pm 
Going to give it a hard pass. I read through the mod list of changes and the way they went about changing them. If you read through the chronological list of changes you see a downward trend to changing too much. It seems it started out with trying to make some minor balance tweaks but it ended up doing a complete overhaul of the game. They want to make every unit identical and I think that is lame. Not really my thing. A good player can deal with imbalance. Bad players want everyone to start the same like its a game of football or something. Real life warfare is not balanced, deal with it.
pipo.p Oct 24, 2023 @ 5:19am 
@Kornstalx Presentation-wise (not using an uppercase for every word), wouldn't "Clear Rapids" be satisfactory? As for the meaning, according to my online dictionary (Linguee by DeepL), it is standard Canadian English (at min): "to pass rapids and falls", "powerful currents, and high standing waves, making rapids too difficult to run", "There are rapids where I live in Fort Fitzgerald", etc.
Kornstalx Aug 8, 2023 @ 5:48pm 
I installed this after reading so much accolade about it, and the first thing I see on a new game is a spellbook with an entry using lowercase and a silly name. Something as simple as presentation like that should be of paramount importance -- especially things new players will see instantly.

Rename that thing to "Clear River" and fix the casing.
CookieMagic May 30, 2023 @ 2:48pm 
Can someone decrease the morale penalty from unlit/lit unity beacon? It is too annoying on large map with many opponents....
Ш.У.Т May 10, 2023 @ 4:43am 
А перевод от Project {LINK REMOVED} работает с версией 1.31?
Storm7 Feb 8, 2023 @ 2:31pm 
Is this mod stopping arcane binding from working? My heroes can select it (spend points on it), but it doesn't show up under their list of skills or in combat.
Weisshexe Jan 13, 2023 @ 12:24pm 
@s_oregan: Thanks.
Tartan Kane Dec 30, 2022 @ 3:08pm 
@Blackdragonhole In the game launcher there is a tab for User Content. You can enable the mod in there.
Weisshexe Dec 30, 2022 @ 12:46am 
I subscribed to the mod, but nothing happened. Am I doing something wrong?
Ironman_Mk11 Aug 30, 2022 @ 2:56pm 
TLDR: Will this mod break an existing campaign save if activated mid-campaign?

So, I was unfamiliar with the peculiarities of the extra steps mods need to function in this game. I did what I do with basically every other steam game, I subscribed to some mods, launched the game and assumed they'd work... Not so, it seems, as I missed the whole "need to go into the User Content tab that's not even in the game but in the launcher pre-game and actually activate them" step.

I've activated them now, but I'm getting mod conflict errors when I try to launch the save. Worried, because I don't want to bork anything up. Read through your whole description, didn't see mention of if it would be safe to do this. I'm assuming not, but I'm hoping...
Kardthus the Ouch-Causer Jul 11, 2022 @ 6:42pm 
Have you considered adding additional player properties to the AI to help it out? If you make an avatar skill with the same settings as basic seafaring but with a round limit beyond the length of any game it won't have any effect on player sides, short of using the "ERASMUS" console command there is no way to acquire the skill afaik and you can get the all-knowing empire quest as you normally would. There are a lot of options for altering the AI this way.
Gladen Jun 18, 2022 @ 9:53am 
You may want to raise the number of quests for High Elves. A bug is present in the original game that all other races have 38 quests in total on Town, City and Metropolis. High Elves only has 26 quests on Town, 17 quests on City and 16 quests on Metropolis.

This can be confirmed throughout CityLogik.rpk and compared with other independent quest sets in DLC that nothing new is added over vanilla. This either makes High Elves have an advantage or disadvantage in comparison to the other 8 races since they only have 2-5 quests set on hard/very hard.
elijafire Mar 15, 2022 @ 10:56am 
When the necromancer started leeching my kills in an Emp game I just spam killed tons of units and eventually he couldn't afford them and it decimated his economy. Easy win.

I played as a halfling rogue and won super easy against multiple computers on hardmode.

The main problem as I see it is the AI is just too dumb, if you put defenders on hard they can't even beat themselves, sad panda.

Anyway thanks for the mod keep up the good work!
Project Dec 19, 2021 @ 7:09am 
Hello, I have updated the Russian translation in the mod, please add https://disk.yandex.ru/d/YkkIv8DW03KUdA
Gary Dec 6, 2021 @ 11:00am 
I'll let you know after another game. Thx. Pretty sure they reached champ level but I'll get screenshots if I can confirm it.
hiliadan  [author] Nov 13, 2021 @ 12:47pm 
Sorry for the delay to answer, I've been away for a few weeks.

@Arcaneshield: yes it should show under the "User Content" tab in the launcher, check the box and then it will be used.

@CakeOfDoom: the balance mod does not boost gold for Warlord or Orc, so it's rather the base game which allows that. Warlord has bonuses for cities' income and lower upkeep for units so I'd say it's normal.

@Gary: very weird. Would you have screenshots? Maybe report there: https://steamcommunity.com/workshop/filedetails/discussion/661597466/1473096694444800992/ Only Serpents and Spiders evolve, not Penguins, Boars, etc. Also, you're aware with the mod the Evolve occurs only at Champion I and not at Elite (as displayed in the unit panel)?
Gary Nov 13, 2021 @ 11:12am 
Hi, just played a druid game and none of my animals would evolve. The only other mods I have are clothes and extra heroes. FYI cheers.
Lt. Ruben Sep 11, 2021 @ 4:58am 
Is it just me or does this mod make you have way too much gold? i have a warlord orc campaign and with 2 cities i was able to have multiple full stacks and still gold to spare. Every city can support like 3 or 4 fullstacks of hero+ 5xT2/T3 units.
LazyBard Aug 25, 2021 @ 12:19am 
@hiliadan: OK, thank you for sharing some info.
Arcaneshield Aug 22, 2021 @ 1:18pm 
Does this mod show up under user content? I've subscribed and launched the game several times and it says I have no mods.
hiliadan  [author] Aug 8, 2021 @ 2:49pm 
@LazyBard: 1.31 was released on 25 April. I've become more busy IRL so haven't been able to check out with Zaskow on the progress on 1.32. It might be released on the beta branch in the coming month. But it won't be on this branch of the mod until a few months.

@JJsmall: yes, it's normal, see the changelog: https://docs.google.com/document/d/1jgwAg70dwNm8i3nFJqt8hrnwpNmxudn2aSXuvDet-5w/edit Force Field Generator Gear is a stack buff (that's different from the spell), as it's a (relatively) high level ability.
JJsmall Jul 9, 2021 @ 8:19am 
Force Field Generator gives all units FFG in stack with drednought heroes. Is it bug?
LazyBard Jul 1, 2021 @ 7:40am 
So when the new patch version will be released?
hiliadan  [author] May 23, 2021 @ 3:41am 
Overall the balance mod removes some cheesy ways to win (such as the Necromancer exploits illustrated in the old "pre-balance" video: https://www.youtube.com/embed/videoseries?list=PLVegwVpl7gLENQGy5fjGryvor43W_GA3j) . So the campaigns should be more difficult. But it's hard to say and we did not really have specific feedback about the campaign. I assume it is more or less neutral for an average (and even more so for a good) player.
wpmaura May 23, 2021 @ 1:38am 
how much does this change difficulty for campaigns?
hiliadan  [author] May 9, 2021 @ 1:49pm 
Thanks for reporting mauve, it will be corrected in v1.32.
mauvebutterfly May 8, 2021 @ 7:48am 
I just noticed that the tooltip and Tome of Wonders entry for the Dreadnought's Spelljammer spell don't indicate the cost of the spell at all.
hiliadan  [author] Mar 9, 2021 @ 1:22pm 
Racial Governance is a big topic. Work was launched but has stalled due to lack of time: https://forum.paradoxplaza.com/forum/threads/balancing-racial-governance.1201983/ Hopefully it will be dealt with later but no guarantee.
A-tf Mar 9, 2021 @ 12:24pm 
Thanks for your nice work.
Сan we hope to see balance fix for racial governance?
hiliadan  [author] Mar 8, 2021 @ 2:24pm 
The tests have been completed on our side so it should be released on the beta branch (https://steamcommunity.com/sharedfiles/filedetails/?id=758212846) very soon and on the main branch (this mod) in about 2-3 months.
A-tf Mar 8, 2021 @ 2:07am 
Hi. When will be uploaded 1.31?
hiliadan  [author] Mar 1, 2021 @ 2:51pm 
谢谢通知。我们要看一下怎么解决,应该能做compatibility patch。
洛轻舞 Mar 1, 2021 @ 3:11am 
中国人不要下这个,影响汉化
Uriel584 Feb 24, 2021 @ 10:46am 
Jolly Joker has a pretty good AI mod (New-AI Mod is the name of it). Here are his thoughts on how to improve the AI in AOW3. If you like to upgrade your mod with AI improvements I'd check out the article (starts on page X and includes more than AI):

http://www.the-battlefield.com/aow3/temp/Globe3.pdf
The? Feb 9, 2021 @ 7:51pm 
Thank you
Xtyn Feb 9, 2021 @ 11:24am 
I dont understand how much xp we get in this mod from killing/hitting
Can someone explain pls ?
hiliadan  [author] Feb 9, 2021 @ 8:52am 
Yes, you can find older versions here (up to a point): https://www.dropbox.com/sh/qv7gezs9rk8o60p/AABNUMDz1J9CSqGsUvJsrlzwa?dl=0
The? Feb 8, 2021 @ 5:47pm 
Is there a way to get earlier versions? I wanted to try the 1.28 and 1.29 version
Waaaghamon Jan 15, 2021 @ 4:13pm 
Thanks for the link! Hopefully I'll at least be able to deal with them now!
hiliadan  [author] Jan 15, 2021 @ 1:09pm 
Hi! No, the mod does not change Haunted Boneyards. There is actually no problem with them. See for instance this thread on the forum about how to deal with them: https://steamcommunity.com/app/226840/discussions/0/2148721524008094196/ (there are many others, though they also deal with other topics, try searching "Haunted Boneyard".
Waaaghamon Jan 15, 2021 @ 6:59am 
Hi I'm new to this mod but does this help address the whole bone dragon doom stack problem?
hiliadan  [author] Jan 14, 2021 @ 2:04pm 
And yes it would be do-able to change the Fallen Angel and other units with Path of Decay to the old ability by doing a mod with the balance mod as a dependency.
If you want to change the Fallen Angel, you need to check the .rpk containing it, it's probably in the DLC3 folder.
GuntherFruit Jan 13, 2021 @ 3:25pm 
Don't know if I can edit comments, but in case anyone else wants Automatic Path of X back:

The old, automatic Path of X are still in the game files, in the UnitProperties.rpk file in one of the tabs. I couldn't find where the Fallen Angel is(for which I specifically wanted to make it automatic again) so I couldn't add it back to them directly, BUT, I just ticked the old Path of Decay as "Craftable in Forge: True", and made it craftable as an "Usable" item. So I'll just be able to craft it and keep it in my hero's backpack when I get a unit with Path of Decay, and just keep it in Courier Limbo/drop it if I lose a unit with it.

If there's interest in it, I could make a submod for PBEM that would make all Path of X craftable in the Forge ^ ^
GuntherFruit Jan 12, 2021 @ 6:26pm 
How difficult would it be to make the Path of X abilities works automatically again? I know that they're not liked by all players, so I don't expect it to be an official change but having to send my Elite Fallen Angels separately and bothering with the "click building options -> click Path of Decay -> click to where I want to blight" is really tiresome.

Like, is there a way for me to modify PBEM by myself somehow, and make them work automatically again?
DracoLunaris Sep 21, 2020 @ 10:57am 
ah ok. my bad i missread the log.
hiliadan  [author] Sep 20, 2020 @ 1:48pm 
Evolve occurs at Champion, so the level requirement is not lowered but increased. It does work, we use it all the time, there is no bug. So you need 140 XP instead of 70 XP to get to Mature Shock Serpent from Baby Shock Serpent for instance.
Or you might be facing a conflict with another mod (which ones do you use?).
DracoLunaris Sep 20, 2020 @ 1:26pm 
bug report: this mod disables the evolution of baby reed serpent, spiderlings, etc. rather than lowering the level requirement like it says it does in the feature log.
Zaskow  [author] Jul 11, 2020 @ 6:56am 
It looks like some driver issue.