Age of Wonders III

Age of Wonders III

PBEM & Single player Balance Mod 1.31
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Update: Jun 4, 2018 @ 12:22pm

1.24 version was released with such changes:

General
– Forbidden Sanctum no longer has a defender set containing Nymphs and Shamans
– Domains of XXX spells can be researched by Necromancer (were not displayed in the research book of Necromancer) and their non-morale bonus apply to Undead, Elementals and units of Magical Origin (these three types of units still do not start to “Like” the climate due to the spell) (was Undead, Elementals and units of Magical Origin do not benefit from the stat boost).
– Undeads that attack a unit with Necromantic Aura get “Mind Control Immunity” if the Aura fails its 7 spirit attack check on them (units with “Mind Control Immunity” cannot be affected by Necromantic Aura).
- Various bug fixes.

Dreadnought
– The Dreadnought ability Fireproofing gives +60% Fire Protection and Lava Walking. It requires Forge Aprons. (was called “Lava Walking”, was giving +100 % Fire Protection and did not require Forge Aprons).
– Fire Blunderbuss has no cooldown now (was 1 round).
Orc
– Orc Impalers get “Impaling” (Impalers have a 8 physical strength chance with each attack to immobilize the attacked unit for 2 rounds) and cost +5 Gold

Undead Archon Dwelling’s buildings
- Graveyard (Infantry) costs 50 gold (was 100)
- Charnel House (Archer) costs 50 gold (was 100)
- Sigil of Awakening costs 50 gold and 25 mana (was 50 gold and 50 mana)
- Obelisk of Undeath (gives Cursed to enemy units in domain) costs 75 gold and 25 mana (was 75 gold and 50 mana)
- Barrow (Caster) costs 90 gold and 50 mana (was 100 gold and 50 mana)
- Haunted Vault (Wraith) is unlocked by Sigil of Awakening and Obelisk of Undead (was unlocked by Barrow, itself needing these 2 buildings) and cost 135 gold and 40 mana (was 160 gold and 40 mana)
- Mausoleum (Titan) costs 250 gold and 110 mana (was 250 gold and 75 mana)
– Chamber of Rite gives Heal Undead to all Supports in the domain
– Obelisk of Undeath gives all Undead in the domain Undeath Aura, which heal them 10% of HP / strategic turn. Obelisk of Undeath requires Sigil of Awakening (was could be built directly) and contributes to unlocking Chamber of the Rite (which also requires the Barrow)

Fey Dwelling’s buildings
- Buttercup Meadow (T1 building): 100 gold (was 150 gold)
- Nightshade Hollow (T3 building): 250 gold (was 200 gold)
- Unicorn Glade (unlocks Unicorn) costs 100 gold and is unlocked by Buttercup Meadow (was cost 150 gold and directly buildable)
- Nymph Pond (unlocks Nymph) costs 100 gold and is unlocked by Buttercup Meadow (was cost 150 gold and is unlocked by Fairy Charm)
- Aphrodisiac Flowers (2nd defensive building) is unlocked by Fairy Charm (was unlocked by Nymph Pond)

Merfolk Dwelling’s buildings
– The Mermaid’s Cove can be built without pre-requisite (was: needs Deep Sea Trench).
- The Abyssal Ridge requires the Siren’s Rock and the Deep Sea Trench (was: needs Siren’s Rock, which needs Whispering Rocks and Mermaid’s Cove, which needs Deep Sea Trench).

Naga Dwelling’s buildings
– Serpent Hall and Viper Fortress cost 65 gold and 50 mana each (was 75 gold and 50 mana) and Altar of the Great Mother costs 170 gold and 75 mana (was 150 gold and 75 mana).

Necromancer
– Animate Ruins costs 110 CP (was 60).

Sorcerer
– Summon Fantastic Creature can be used on Water hex (was only on land).

Update: Feb 27, 2018 @ 2:53am

1.23 version was released with such changes:

General
- Combat Healing starts with an initial 3 turns cooldown (was 4 turns).
- Spell upgrades for heroes cost 4 (was 5), except:
Chaos Rift (stay at 5)
Chain Lightning (stay at 5)
Last Stand (stay at 5)
Slayer’s Doubt (stay at 5)
Stiffen Limbs (stay at 5)
Repair Fortification: costs 3
- Dirty Half Dozen costs 3 upgrade points (UP) (was 4)
- Infiltration Squad gives Improved Wall Climbing (was Wall Climbing)
- Chaplain costs 4 UP (was 3)
- Pest Control Squad costs 4 UP (was 5)
- Charge Command costs 4 UP (was 5)
- Fleet Command gives Fast Embark and Mariner (was Mariner)
- Holy Champion costs 4 UP (was 5)
- Nature’s Resistance costs 4 UP (was 3)
- Public Bath costs 120 gold (was 150)
- Heroes appearing in Cosmic Events have Mind Control Immunity

Necromancer
- Ghouling Strike has strength 8 (was 9)
- Energy Drain has a physical strength 10 (was spirit strength 10)

Rogue
- Succubi cost 150 gold and 30 mana (was 170 gold and 30 mana)

Destruction
- Storm Magic is T5 (was T6).

Update: Nov 3, 2017 @ 11:43pm

All changed descriptions which cause caused various bugs in game were reverted back.

Update: Nov 3, 2017 @ 10:20am

1.22 version was released with such changes:

General
- Maximum XP interactions (XP counters) for each tier are 6/8/9/10 for tier 1, tier 2, tier 3, tier 4 respectively (was 6/8/10/12)
- Units acquired through Ghouling Strike have an upkeep increased by +25% gold/turn
- Earth Elemental cannot be obtained as a reward any more in the Forbidden Sanctum
- Effigy of the Lich King gives Healing Undead and Undying (was Healing Undead and Necromantic Aura)
- Spiders spawned by the battle enchantment of Shrine to the Queen of Spiders (Arachnide Hordes) do not provide XP when hit or killed
Arch Druid
- Baby Spiders and Baby Serpents get the abilities of their evolved state (Spider Queens and Mature Serpent) on Elite, namely:
- Dread Spider Baby: Inflict Severely Poisoned
- Hunter Spider Baby: Inflict Enfeebling Fever
- Vampire Spider Baby: Inflict Exhausting Fatigue
- Baby Reed Serpent and Baby Shock Serpent get +4 MP
Dreadnought
- Musketeers do 11 melee damage (was 10) and gets +1 melee damage at Veteran and Elite
- Dreadnought heroes can choose Lava Walking for 4 points at level 9, it also gives them 100% Fire Protection
Necromancer
- Dead cities do not have economic bonus any more (was gain +5% to all types of income for every level of Necromancy skill)
- Embalmers Guild gives +5 gold and Cathedral of Bones gives +10% to all the incomes of the city. A new building (Bone Funeral) can be built in Ghoul city, requiring Cathedral of Bones, it costs 150 gold and 100 mana and gives +15% to all the incomes of the city.
Cathedral of Bones costs 100 gold and 100 mana (was 150 gold and 100 mana).
- Whispers of the Fallen provide 2 RP per unit tier for each unit killed in combat. Fallen Heroes provide 10 RP (was 3 RP per unit tier and 15 RP)
Theocrat
- Divine Justicars costs 12 points (was 10)
- The description of the tech Exalted Martyr is corrected: it does not provide any XP bonus to Martyrs (was saying it gave +50% but was actually not).
Halfling
- Halfling T1’s Lesser Mighty Meek gives +1 physical damage by tier level difference with the unit attacking them (was +1 strength on all channels per tier difference with the unit they attack)
- Brew Brothers cost 75 gold and 20 mana (was 70 gold and 20 mana)
- Halfling Shaman get Nourishing Meal on gold instead of Healing.
Fire
- Tropical Empire gives Inflict Immolation to allied units in your domain.
Creation
- Temperate Empire gives +1 defense and +1 resistance to allied units in your domain.

Update: May 3, 2017 @ 2:37pm

Fixed missing 'Build Water Fortress' ability for all builders.

Update: May 2, 2017 @ 1:11pm

Updated for 1.8 patch.

Update: Apr 23, 2017 @ 12:57pm

Changelog for v1.21:

General
- NEW! Racial Class Unit Reskin is integrated. Don’t forget to favorite this mod on author’s page!
- NEW! Racial Watchtowers is integrated. Don’t forget to favorite this mod on author’s page!
- Russian localization added.
- T4 all have Mind Control Immunity
- Dungeon’s battle enchantment is Suffocating Sadism. Every turn, one enemy unit is hit by 15 physical damage, Undead, Machine, Elemental and Incorporeal are immune. Every time an enemy dies, all defenders of the Dungeon get +100 Morale and +1 melee strength.
- Healing is once per battle (was cooldown 3).
- Shamans (on Elite) and Evangelists get Combat Healing in addition to their Healing ability. Combat Healing starts fights with an initial 4 turns cooldown, it heal 20 HP and it can be used once per battle. Combat Healing has no effect on the strategic map (but Healing still works on the strategic map). Order of Healing gives Healing and Combat Healing to Theocrat’s Supports
- Transform Mana Node can target any Mana Node (was can target only basic – i.e. non elemental – Mana Node)

Partisan specialization
- Guerilla Tactics apply to all units (was only Infantry and Irregular)
- Hide Out is renamed Cloaked in Shadows and gives: all units in target friendly army gain Invisibility until end of turn (was All friendly units in enchanted city’s domain are invisible). Cloaked in Shadow costs 60 CP, 120 RP and is tier II.
- War Anthem costs 20 CP to cast (was 30 CP). If it fails, the unit suffer -100 morale instead (was no effect if it failed).
Earth specialization
- Domain of Earth gives +1 defense to allied units in the enchanted city’s domain.
- Slow costs 9 CP and 300 RP (was 10 CP and 350 RP).
- City Quake costs 90 CP (was 100 CP)
Air specialization
- Domain of Winter gives +1 ranged damage to allied units in the enchanted city’s domain.
- Artic Empire gives Inflict Chilling and Inflict Frostbite to units in your domain.
- Air Master gets Heavy Winds instead of Wind Ward. Heavy Winds is a strategic spell which gives -2 vision range to all Flying enemy units (on the strategic map) and prevent them from Flying in tactical combat. It costs 800 RP and 150 CP, is tier V, its disjunction cost is 170 CP and its upkeep 60 mana/turn.
Fire specialization
- Domain of the Sun gives +1 fire damage to allied units in the enchanted city’s domain.
Creation specialization
- Domain of Life gives Fast Healing (stackable) and +20% Spirit protection to allied units in the enchanted city’s domain.
Destruction specialization
- Domain of Corruption gives +1 Blight damage to allied units in the enchanted city’s domain.
- Blight Empire gives Inflict Curse to allied units in your domain.
Wild Magic specialization
- Pandemonium gives two 60% weakness to two random damage channels to hostile units (was one 100% weakness)
(other effects of Pandemonium are unchanged)
Frostling race
- Frostling Apprentices, Shamans and Evangelists are female (were male) and can thus be protected by Frostling Royal Guards
Rogue Class
Lesser Charm and Charm have strength 6 (was 7) and 8 (was 9) respectively
Theocrat Class
Lesser Convert and Convert have strength 8 (was 9) and 10 (was 11) respectively

Update: Apr 21, 2017 @ 3:16pm

Fixed bug for Halfling Economic RG3 upgrade (that's for sure now).

Update: Apr 15, 2017 @ 4:32am

Fixed bug for Halfling Economic RG3 upgrade.