Age of Wonders III

Age of Wonders III

PBEM & Single player Balance Mod 1.31
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Update: Jan 31, 2017 @ 9:31am

1.2 version was released with such changes:

- NEW! Map size Tournament - size between Small and Medium.
- The Healing ability of heroes and leaders (Theocrat and Archdruid upgrade and item’s ability) can be used only Once per battle (was 2 turns cooldown)
- Converted units cost more in upkeep:+25% gold / turn
- Units acquired during a fight (mind-controlled or ghouled) start with 0 MP on the strategic map
- Skilled Adventurer’s Slingshot (Common) has Slingshot and Animal Slayer (was Slingshot and Befriend Animal)
- Siren’s Musical Box is Epic-rarity and has Siren’s Vail (was Strong rarity and had Seduce)
- Ashes of the Reaper (Epic) has Turn Undead, Undead Slayer and Energy Drain (was Control Undead)
- Karissa’s Perfume (Legendary) has Cause Berserk (Medium Range, cast Berserk on target enemy unit) (was Seduce)
- Divine Sceptre of the Theologian (Mythical) has Weaken and, once per battle, can give Instant Wrath to target touched unit (was Convert + Weaken)
- Meandor’s Autobiography (Mythical) has High Elf Slayer + Human Slayer + Black Bolts + Invoke Death (was High Elf Slayer + Human Slayer + Black Bolts + Inflict Ghoul Curse)
- Items produced in the Arcane Item Forge can add the following abilities: Lesser Charm, Lesser Befriend Animal, Lesser Control Undead, Lesser Seduce (was Charm, Befriend Animal, Control Undead, Seduce). Lesser Seduce has spirit strength 10.
- Items produced in the Arcane Item Forge which gives mind-control abilities, immobilization abilities (Entangling Touch, Freezing Touch, Petrifying Touch, Stunning Touch, Webbing Touch) or Healing are associated to Weapon items (were associated to Use items)

Archdruid

- Frostling Shaman and Draconian Shaman cost 130 gold and 30 mana (was 140 gold and 30 mana for the Frostlind and 130 gold and 40 mana for the Draconian)
- Orc Hunters get Inflict Crippling Wound on Veteran
- Goblin Hunters get Blight Concealment

Dreadnought

Juggernauts produced in Halfling and Elf cities do not have Tree Crusher and have Forestry

Necromancer

- Lesser Reanimate Undead and Greater Reanimate Undead give Undying to their target. These abilities can target only Undead and Ghoul units and cannot target corpses (was reanimate it at 50% and 75% HP respectively)
- Raise Corpse reanimate cadavers with 75% HP (was 100%).
- Whispers of the Fallen cannot appear in the Research Book or be already researched at the beginning of the game.
- Inflict Curse costs 5 (was 4).

Rogue

- Rogue heroes and leaders can now choose Scouting: all units in the stack gets +4 MP – cost 10, available at level 13
- Assassins of King costs 5 (was 6), available at level 9 (was 11)
- Urban Stealth Commander costs 5 (was 6), available at level 7 (was 9)
- Stealth Commander costs 4 (was 5)

Warlord

- Death March costs 60 CP to cast (was 40)

Halflings

- Halfling military RG2 also gives +1 ranged damage to Hunters (was only to Adventurer, Martyr, Scoundrel and Bard)
- Halfling T1s gain a lesser version of Mighty Meek (+1 dmg by tier level difference).

Update: Nov 16, 2016 @ 8:39am

1.18 version was released with such changes:

- Dominate cannot be added to items built with the Arcane Item Forge

- Baby Spiders and Serpents evolve on Champion grade (was on Elite)

- Necromancer heroes and leaders can choose Raise Corpse at level 1 for 4 points (was free and from level 0, i.e. inherent ability)

- Sorcerer heroes and leaders can choose Inflict Stun for 6 (was 5)

- Death March costs 40 CP to cast (was 20)

- Death March causes units getting extra movement to become Exhausted for 3 turns (including the turn when it is cast).
Exhausted units cannot receive extra movement from Death March any more.

- Death March causes units getting extra movement to get Cannot Regenerate and Cannot Heal (they cannot be targeted by Healing, Bestow Iron Heart, Guardian Flame, Nourishing Meal, and they cannot use Slip Away) until the end of the strategic turn.

Update: Nov 1, 2016 @ 9:44am

Update for 1.705.

Update: Oct 6, 2016 @ 10:20am

Update: Jul 14, 2016 @ 10:35am

Changelog of v1.16 additional changes compared to the version 1.1 of the mod:
Bug fixes
- Ghoul curse from ghouling strike doesn't work on: dragons, elementals, ghouls, archangels, incorporeals, leaders, machines, undeads.
Balance changes
Necromancer
- Immune to Ghoul Curse is undispellable now.
- Ghoul Curse can't be inflicted on units with Mind Control Immunity.
Other
- Various fixes.

Update: Jul 13, 2016 @ 8:05am

Changed mod name to old version to avoid possible mod conflicts.

Update: Jul 13, 2016 @ 7:59am

Changelog of v1.15 additional changes compared to the version 1.1 of the mod:
Bug fixes
- Ghouling strike doesn't work on Machines, Undead, Dragons, Elementals, Ghouls and Archangels now.
– Tigran RG 1 Economic – settlers gain 15% discount (was 20% in v1.1).
– Brew Brothers’ Nourishing Meal work again (v1.1 made it unusable)
General
- Ella the Runaway, Frostling Sorcerer, has Throw Ice Ball (was Charm) as a starting skill
- Amok the Beastfriend starts with Awaken Spirit and 2 points available (was Befriend Animal)
Velvet the Assassin’s Hero Slayer ability is correctly shown in Unit Panel (his skill only works against HERO units, not LEADER units)
Yarati the Spellstealer starts with Steal Enchantment

Necromancer
- Inflict Despair causes "Holy Weakness" (non-stackable) and "Despair" (stackable) on the target and is strength 9 (non-stackable). Holy Weakness gives 30% Spirit weakness. Despair gives -200 morale. (was Inflict Despair, strength 10, causes "Despair": 20% Spirit weakness, -200 morale and stackable)
- Energy Drain has a spirit strength 10 chance of draining 20 of the target’s MP and is non-stackable (was 50% and stackable)

Theocrat
- Slayer’s Doubt last 3 turns (was until the end of battle)

Update: Jun 2, 2016 @ 10:18pm

- Сhanged name of mod from 'Unofficial balance mod from vasyan666 (version for PBEM - 1.1)' to 'Unofficial balance mod from vasyan666 (version for PBEM)' to avoid mod conflicts.

Update: May 31, 2016 @ 8:31am

Fixed missing 15% discount for Human settlers.

Update: May 30, 2016 @ 8:55am

Version 1.1

General changes:

- Base XP gain when you kill a hero is now 7 (was 25) and the XP bonus based on the hero’s level are now: 2 points for each level (was 5 points for each additional interval of 5 levels)

- Unity Beacon Tower costs 700 gold (was 1200)

- Unity Beacon Fire costs 700 mana (was 1000)

Archdruid changes:

- Befriend Animal is available at level 5 for Archdruid heroes and leaders (was 3) and costs 4 (was 3)

- Leaders and heroes’ Befriend Animal has strength 10 (was 12). When Summon Eldritch Animal is researched by the player, its strength is improved to 1 (for leaders only).

- Frostling Shaman and Draconian Shaman cost 130 gold and 30 mana (was 140 gold and 30 mana for the Frostlind and 130 gold and 40 mana forr the Draconian)

Dreadnought changes:

- Musketeers’ Fire Musket does 28 ranged physical damage (was 25)

Necromancer changes:

- Necromancer heroes and leaders (at level 9 for 7 points) have the ability Ghouling Strike: once per battle, can inflict Ghoul Curse (strength 9) and is a melee attack with +5 Physical +5 Blight bonus (was Inflict Ghoul Curse).

- Necromancer heroes and leaders can choose Convert Undead at level 5 for 5 points (was level 5 for 4 points)

- Leaders and heroes’ Control Undead has strength 6 (was 8). When Summon Banshee is researched by the player, its strength is improved to 8 (for leaders only).

Rogue changes:

- Rogue heroes and leaders can choose Charm at level 7 (was 5) for 5 points

- Leaders and heroes’ Charm has strength 7 (was 9). When Produce Bard is researched by the player, its strength is improved to 9 (for leaders only).

Theocrat changes:

- Leaders and heroes’ Convert has strength 9 (was 11). When Produce Evangelist is researched by the player, its strength is improved to 11 (for leaders only).

- Theocrat leaders and heroes can choose Convert at level 9 (was 7) for 7 points (was 5)

Halfling changes:

- Jesters get High Morale on Veteran, Solace on Elite (was Scorching projectile and Explosive Death on Elite)

- Brew Brothers’ Nourishing Meal resets the counter on Farmers’ Throw Chicken.

-Brew Brothers have Inflict Crippling Wounds

- Brew Brothers ignore ranged penalty

- Brew Brothers’s Nourishing Meal has an effect similar to Bolster on its target

- Halfling economic RG3: Lucky Cloverfields in the domain of Halfling cities generate +10 gold, +10 mana and +100 Happines. Haste Berries in the domain of Halfling cities generate +10 production. Sunflowers in the domain of Halfling cities generate +5 mana, +5 gold, +5 production and +5 research. Pumpkins in the domain of Halfling cities generate +10 gold and +10 mana (was only the Lucky Cloverfields bonus)