Arma 3
3den Enhanced
Showing 81-90 of 147 entries
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Update: Apr 27, 2021 @ 6:16am

v5.9
*ADDED*
- Added an attribute to change sound volume of environment sounds
- Added GUI to quickly view all Eden Editor shortcuts (ALT + F1)

*CHANGED*
- ChineseImp translation was updated
- Unit icons are now drawn above the unit
- Debug waypoints improvements
- Marker text will only show the waypoint ID if nothing else changed compared to the previous marker
- Markers are now connected by poly lines
- Groups with only one waypoint e.g., units placed in the editor are now ignored (These changes should reduce the clutter on the map)
- Fixed rpt spam caused by 3den Radio if a song was in playlist but not available in-game anymore
- Batch Replace GUI has now a list with all vehicles to choose from. Pasting class names is still possible
- Batch Replace values are no longer saved persistently. They will be reset when the game is closed
- Fixed undefined variable in SRP code
- Fixed the height of some header controls
- Debug Options function will no longer run if not at least one action is activated
- Removed warning about custom userconfig
- Fixed left and right panel would be hidden by default
- Vanilla Config Viewer
- Updated the design
- Properties list can now be scrolled horizontally to view long values
- Texture Finder has an updated preview
- Slight performance improvement of the Inventory Manager
- Inventory Manager now also lists Oldman specific objects

Update: Mar 7, 2021 @ 5:28am

- Fixed and issue with "Generate Steam Mission Description" function. It now auto pastes the description into the "Publish Scenario Window". Additionally, it now supports all DLCs (Was fixed by a hotfix)

Update: Mar 7, 2021 @ 4:08am

v5.8
*added*
- Added a tool to display vehicle hitpoints. Useful for the Advance Damage attribute
- Added missing translations for Advanced Damage attribute

*changed*
- Markers for 3D Path debugging are not oriented correctly
- Debug Option "Show FPS" is now in the "Draw" category
- Remove a debug message which was still left in code
- Updated overview text in Expansion Menu
- Fixed .rpt spam caused by missing translations
- DLC icons are not limited to 100m
- Draw functions optimized
- Fixed and issue with "Generate Steam Mission Description" function. It now auto pastes the description into the "Publish Scenario Window". Additionally, it now supports all DLCs (Was fixed by a hotfix)

Update: Feb 24, 2021 @ 8:09am

- moved bikey into keys folder

Update: Feb 24, 2021 @ 7:25am

- fixed an issue with CfgPatches

Update: Feb 24, 2021 @ 5:54am

- Fixed missing stringtable keys

Update: Feb 24, 2021 @ 5:13am

v5.7
*added*
- It is now possible to customize the available functionalities though an OPTIONAL userconfig. See https://github.com/R3voA3/3den-Enhanced/wiki/Customisation
- Added editor setting Dynamic View Distance. It removes the need to change view distance inside the editor by changing view distance depending on camera height
- Briefing attribute
- Added option to log var names of entities to clipboard
- Added some separators to the context menu
- Added another separator to the menu strip -> tools -> utilities folder
- Added more icons for the hold action attribute
- Added a debug options to draw trigger areas during preview
- Added new Advanced Damage attribute to replace the old system. The new attribute gets all available hit points dynamically and adds attribute controls for them

*changed*
- Batch Rename tool can now also rename markers
- Credits were moved to the 3den Enhanced Wiki
- FAQ was moved to the 3den Enhanced Wiki
- Column positions in 3DEN Camera Pos GUI were tweaked
- Various translation improvements
- It's now possible to search in the CfgSentences Browser if filter is set to "ALL"
- Documentation on GitHub has been updated
- Some internal functions have been hidden
- Fixed rpt spam caused by RscTestControlTypes and RscTestControlStyles (BI fix please? ;) )
- Toggle DLC Icons runs now much faster and will not cause lag anymore
- Improved the way of exporting GUI base classes
- New logoSmall, logo and logoOver
- All log functions were merged into one function
- Fixed that Display3DENCopy would not have the correct height when using Log Object's Info function (BI fix please? ;) )

- Attributes
- Debug Path attribute is now part of debug options in Editor preferences
- Merged onButtonDown code of attribute controls into onAttributeLoad functions
- Added support to most attributes for localized text
- Added missing tooltips for side toolbox controls
- Feature Type and Terrain detail attribute controls were simplyfied
- Task Patrol attribute uses an edit box now again to give the scenario editor more freedom
- AI Features and AI Skill as well as Allow Fleeing attributes were merged into category AI
- Editor Preferences are now using get3DENMissionAttribute instead of profileNamespace vars
- Editable Objects (Zeus) would have an incorrect property name which would conflict with Dynamic Group attribute
- Implementation for Debug Options in Eden Editor was changed
- Fixed a bug which would cause the "Disable and Reset" button for the group marker attribute not to work
- Size of Hold Action description has been slightly reduced
- Map Indicator settings are now in the Misc category
- All attributes now have "scriptName" defined for debugging
- Added a Debug Tool to log all active scripts and mission EHs to .rpt
- Text for Map Indicator attribute was improved
- Visual appearance of many attributes were improved
- Fixed Dynamic AI Skill attribute default value

- Inventory Manager
- Fixed .rpt spam caused by the Inventory Manager
- Fixed ACE items would not be properly sorted (Thanks to [KP] veteran29)
- Fixed DLC icons would be incorrect if certain mods are loaded
- Fixed item list box would sometimes not show items because it was scrolled down too far when selecting a different filter
- Mines category was renamed to Explosives
- Added localisation

- Texture Finder
- Texture Finder is now faster. From 137 s down to 85 s to load all textures (Thanks to ConnorAU)
- Another attempt to remove duplicated entries from Texture Finder (Thanks again to ConnorAU)
- Texture Finder will now also scan arrays, thus find more textures (Thanks ConnorAU)
- Texture Finder will now store textures in uiNamespace. That way it only has to search once
- Progress text is now better formatted
- Texture Finder now uses a CT_TREE with engine search
- CTRL + F now focuses the search edit

- Functions Viewer
- Functions Viewer is now the default functions viewer in the Debug Console (Will not overwrite button if Connor's Functions Viewer is loaded)
- Functions Viewer can now view .inc and .hpp files as well as scripts used in missions and GUIs
- Function list in Functions Viewer can now also be searched if functions are displayed as list
- Behaviour of the "View on Biki" button in the Functions Viewer was improved
- Functions counter in Functions Viewer works properly now also for campaign config and mission config
- Open on Biki button in Functions Viewer is now actually a button instead of active text
- Fixed a bug which would cause tree view control to be updated twice
- It is now possible to toggle the left panel to increase space for code
- Updated and added shortcuts
- Last viewed file is now stored in profileNamespace. Restoring last viewed file is now reliable
- Removed root entry (configFile, missionConfigFile and campaignConfigFile) from tree view
- Mod icons are back due to recent optimisations
- Fixed an issue with functions not being displayed if path definition was defined a bit differently (╯°□°)╯︵ ┻━┻)
- Functions TAG is now always upper case

- 3DEN Radio
- GUI was reworked
- Search is now much faster
- It is now possible to sort list by mods
- List now also shows mod names
- Added a timeline to the GUI
- Some variables were moved from profileNamespace to uiNamespace
- Help tooltip is now properly displayed
- Music will now fade in slowly

- Variable Viewer
- Columns of Variable Viewer can now be sorted
- Loading the list is now ~four times faster
- Fixed rpt 'spam 10:35:01 Bad conversion: bool' when opening the GUI (Thanks to Leopard20)
- Fixed Variable Viewer not deselecting row on variable delete (Thanks to ConnorAU)

- Briefing Editor
- Fixed missing localisation key

*removed*
- Credits GUI and all related functions
- Unused functions and config entries

Update: Oct 14, 2020 @ 7:46am

- remove an attribute which was not yet supposed to be released

Update: Oct 14, 2020 @ 7:39am

v5.6
*added*
- Vehicle Inventory Manager
- Added support for 3den Enhanced - Optionals. It will allow users to hide attributes and menu strip entries. Thanks to Freddo3000 (https://github.com/Freddo3000) for the idea and the help
- It's now possible to search a function in the Functions Viewer for a specific keyword
- Added CfgSentences Browser

*changed*
- Texture Finder will no longer list some textures multiple times
- Debug path attributes now uses is3DENPreview command to make sure it only runs in the editor
- Debug Options use is3DENPreview now
- Remove 3rdPartyTools folder from menu strip. Instead there is now a link to a Steam collection in the Help folder
- Removed obsolete stuff from configs
- Fixed missing string in 3den Radio
- 3DEN Cam Positions will now also show the time and date when the position was saved
- Fixed an issue in 3DEN Cam Positions which would show an error message when selecting a position
- German translation has recieved some fixes thanks to Mr-Melker
- Fixed a wrong condition in context menu causing some .rpt entries
- Fixed an issue which caused CTRL + X shortcut in the Functions Viewer to cause a script error
- Custom GUIs will no longer hide Eden Interface.
- Fixed a bug which would cause Grid Pattern to not work
- Increased max number of columns in Grid Pattern from 20 to 50
- Polish translation was updated by Krzyciu
- 3DEN Cam Positions will now properly display the tooltip for each entry
- Debug path attribute will only show for AI and player units now
- SPR Tickets attribute will only show for objectBrain
- Menu Strip was tidied up a bit

Update: May 21, 2020 @ 1:16am

v5.5
*changed*
- Italian translation was updated by zagor64bz
- Fixed a bug which caused Hold Action attribute to be always created in mission.sqm