Arma 3
3den Enhanced
Showing 101-110 of 147 entries
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Update: Oct 10, 2019 @ 7:13am

v4.5
*changed*
- animations will now be exited when unit enters combat mode

Update: Oct 6, 2019 @ 2:57am

v4.4
*changed*
- fixed Log position 3D tool
- fixed Log classes as string tool
- improved performance of functions viewer

Update: Oct 1, 2019 @ 6:26am

v4.3
*added*
- Scenario Attributes Manager
- Link to Mission Optimisation Biki page
- DisableAI "radioprotocol"
- Attribute to end mission after certain number of units of given side were killed (e.g. civilian casualties)
- Added Editor Attribute to toggle Entity Counter in status bar.
- Added a tool to quickly toggle simulation of selected objects
- Added a tool to quickly setup a simple extraction
- Script Commands Viewer to menu strip -> tools -> utilities
- A function to convert floats to time format minutes:seconds

*changed*
- Combo Box controls were replaced with Toolbox controls if possible
- Code cleanup
- Debug console now uses CTRL+D as shortcut (Same as CBA)
- Tweaked visuals of custom GUIs (Sliders, Background)
- Awareness attribute now uses hintSilent instead of custom display
- Some attributes showed wrong tooltips
- Functions Viewer can now be accessed by pressing ALT + F (Same as CBA)
- Config viewer can now be opened by pressing ALT + C
- GUIs use Eden Editor controls now
- 3den Radio got a new design
- Fixed some issues with 3den Radio sometimes not playing music
- Texture finder won't display a texture on start up
- Module Information GUI got some visual tweaks
- Texture Finder has now a filter option
- Batch Replace GUI would not save last used value correctly
- Tweaked layout of Batch Replace GUI
- Tweaked layout for Texture Finder
- Almost all GUIs use Pixel Grid System now and scale correctly
- Layouts of various GUIs were improved
- Functions of various GUIs were improved
- Updated Russian translation thanks to lexx__1
- Improved height of attribute control groups and positioning of controls
- Group Marker attribute has got a new attribute control and more options
- Moved code for attribute controls into functions library
- Establishing Shot attribute was overhauled and optimized
- Ambient Flyby attribute was overhauled and optimized
- Intro Text attribute was overhauled and optimized
- Airdrop Shot attribute was overhauled and optimized
- Some attributes have now a button to reset and disable them.
- All substantial attributes have now got their own attribute control, therefore no unnecessary missionNamespace variables are declared.
- All mission attribute are now collapsed by default
- Fixed various missing semicolons
- Fixed an issue where Preview Debug options would not apply to player when option "Play the Character" was used to preview the scenario
- Changed 3den notification for Enh_fnc_loadoutTools
- Added various new internal macros
- All substantial attributes now have a proper description of what they do, and links to further information if available.
- Rearanged some scenario attributes
- Intro text attribute now supports BIS_fnc_infoText
- Intro text attribute has a new control with images to select the intro type
- Values of Dynamic skill attributes are now handled by attribute control and not writting into mission namespace variables
- FunctionsViewer
- Functions Viewer features now several different modes for sorting functions
- Functions were rewritten
- Shows number of available functions
- Added button which leads to corresponding Biki page of the function (Keep in mind that not all functions might be documented there)
- Functions viewer is now available in the debug console, together with the vanilla one. See the "fx" icon in the top right corner
This also solves the issue where 3den Enhanced was incompatible with Extended Debug Console by Connor
- Every function now shows the logo of the mod it was introduced with
- Functions Viewer now uses pixel grid system
- Fixed an issue where recompiling selected function wasn't possible
- Removed X button and replaced it with the close button in the lower right corner to be consitent with all other UIs in Eden Editor
- Functions Viewer shows mod icons again
- Functions Viewer now displays line numbers

- Updated and revised Czech translation thanks to XerXesCZ
- Most functions which interact with eden entities will now exit and show a notification if no entities are selected
- Merged serveral functions into one
- Removed Enh_fnc_logMissionAttributes
- Placement Tools GUI now also supports setting of object orientation
- Added fine control to Placement Tools GUI
- Batch Replace GUI is now only opened when objects are selected
- Center of Placement Tools will now stay the same until reset.
- Replaced waitUntil {time > x} with sleep x to prevent inconsistencies in multiplier.
- Old garrison UI is back
- Added hold action attribute (WIP)
- Fixed feature type attribute would use incorrect data type
- Ambient Animation attribute uses Listbox control instead of Combobox control
- Ambient Animation attribute was overhauled, it now works in multiplayer
- Fixed an issue where Intro Text would be displayed immediately on dedicated server (delay was ignored)
- Added more ambient animations
- Ambient animations are now properly initialized when a new terrain or mission is loaded
- Time Multiplier will no longer be executed when value is 1
- Updated credits
- Task Patrol attribute now uses a slider control
- Logging of multiple map grid positions is now possible. Only unique value will be logged
- Faction are now logged to clipboard without [ ]
- Added context menu enty to log classes in format "class1","class2",...
- Added new folder to menu strip
- Added option to garrision tool to change stance of units
- Fixed missing shortcuts for some tools
- Fixed Switch Time would not properly set overcast, rain and fog to 0. Change is forced now.
- Song duration in 3den Radio is no displayed in format minutes:seconds (00:00)

*removed*
- Import/Export scenario attributes. Scenario Attribute Manager takes care of that now
- Removed on Event Code Attributes (Too complex for a simple attribute)
- Colour Picker was removed. Use https://forums.bohemia.net/forums/topic/222104-color-picker/ instead
- Removed weapon sway and recoil attribute due to issues on dedicated server

Update: May 18, 2019 @ 4:36pm

v4.2
*added*

*changed*
- updated credits
- Briefing Editor: If marker has no name, the variable name is displayed instead
- Condition for Airdrop attribute is now checked every second. Instead of every frame
- Updated polish translation
- Exporting inventory to config is now possible with GUI
- Shortcut for Remove Vest tool was removed because it was blocking a default Eden action
- Functions Viewer performs better now
- Debug Console now uses the Eden Enhanced Functions Viewer
- Enh_fnc_FunctionsViewer was split into multiple function files

*removed*
- Export Inventory to Config GUI->Wasn't needed any longer
- Removed obsolete Icons

*known Issues*
- Event Code Attribute does not work on dedicated servers
- Stay on Position attribute sometimes fails on dedicated server

Update: May 16, 2019 @ 3:55am

v4.1
*added*
- tools to remove heargear, googles and weapons from characters
- tool to generate mission description for the Steam page (Steam formatting is not supported because A3 does not support it)
- Move to To-do List attribute for comments
- Link to ARMAnet Eden Editor tutorial to the help section
- Brand new Placement Tools GUI

*changed*
- Debug Path attribute now also draws map markers
- Log Mission Attributes was moved from the context menu to the menu strip
- some localisation tweaks
- Dynamic AI Skill attribute now uses Sliders instead of edit boxes
- Distance in between marker of the Debug Path attribute was increased from 5 m to 20 m
- default value for the Establishing Shot attribute
- In the menu strip, the vanilla Functions Viewer was replaced by the 3den Enhanced Functions Viewer
- It's now possible to add markers in the Briefing Editor by double clicking on the marker list
- Briefing editor listboxes now have tooltips, explaining the controls
- The height set in the Airdrop attribute has now a small variance to prevent all units to touch the ground at the same time
- Optimized attribute controls
- Updated link to Scripting for Beginners help. (The old one was from 2013)
- fixed a bug which caused dynamic AI skill to not work if default values were used
- Ambient Flyby does now use a vanilla control to set the speed
- Ambient Flyby attribute now has default values to fall back to
- It's now possible to export scenarios to sqf which were build with 3den Enhanced
- Visibility attribute is now unlocked for all entities
- Arsenal attribute is now unlocked for all entities
- Complete Overhaul of the Placement Tools GUI
- Garrison Buildings was removed from Context Menu and integrated into the new Placement Tools GUI
- many GUI related function tweaks
- ... from translation have been removed. Entries use opensNewWindowAttribute now
- remove ... from folders. They do not open a new window
- Function used for the Location List was completely overhauled
- Ambient Flyby attribute was overhauled, it can no be disabled by a missionNamespace variable, see tooltip



*removed*

*known Issues*
- Event Code Attribute does not work on dedicated servers
- Stay on Position attribute sometimes fails on dedicated server

Update: Apr 20, 2019 @ 2:13am

v4.0
*added*

*changed*
- Feature Type attribute would sometimes cause issues because of wrong datatype. Type STRING and NUMBER can now be handled for backwards compatibility
- Readded Stay on Position attribute

*removed*

*known Issues*
- Event Code Attribute does not work on dedicated servers
- Stay on Position attribute sometime fails on dedicated server

Update: Apr 18, 2019 @ 6:27am

v3.9
*added*
- diableAI "NVG" attribute
- disable AI "LIGHTS" attribute

*changed*
- updated translation, thanks to IllidanS4

*removed*
- Stay on Position attribute. It was not behaving as expected.

*known Issues*
- Event Code Attribute does not work on dedicated servers

Update: Mar 10, 2019 @ 3:22am

v3.8
*added*
- Polish translation by Kofeina101

*changed*
- reduced distance from which a hostage can be freed from 15m to 2m
- if the hostage is dead, it cannot be freed anymore
- some localisation fixes
- Changed shortcut CTRL+Q to CTRL+P to prevent issues with another mod
- Credits have they own UI now because CfgORBAT wouldn't work sometimes
- it's now possible to measure distance between two entities

Update: Feb 14, 2019 @ 4:44am

v3.7
*added*
- translation of credits

*changed*
- expanded French translation thanks to pokertour
- Updated some French, Czech and Chinesesimple thanks to TaktischerSpeck
- name of the pbo changed from 3den Enhanced to 3den_enhanced to prevent a crash on linux server (Thanks to Dedmen)

Update: Jan 6, 2019 @ 5:14am

v3.6
*added*
- added new functions Enh_fnc_all3DENSelected
- a control to the statusbar which shows number of selected entities
- a tool to export and import mission attributes
- an airdrop mission attribute
- many missing translations
- new function Enh_fnc_exportWithLB

*changed*
- some shortcuts were changed for pattern tools
- improved translation of some context menu entries
- order of some context menu entries was changed
- log 3DEN Entity IDs now logs ids of all selected objects
- tool in menu strip are now sorted alphabetically
- new tool folder "GUI Tools"
- updated credits
- updates translation
- Spanish translation was updated by "TaktischerSpeck"
- updated all log functions
- 3den Enhanced function viewer now correctly restores last viewed function

*removed*
- removed obsolete functions
- show mission stats tool. It's now in the statusbar