Arma 3
3den Enhanced
2,495 Comments
Venom Apr 28 @ 9:36am 
oh, Ngl didn't know you could do that, Sounds good, Thxs R3vo
primkup Apr 28 @ 9:00am 
@R3vo
So am I, mate.
R3vo  [author] Apr 28 @ 8:59am 
I am glad you could solve it. :)
primkup Apr 28 @ 8:52am 
@R3vo
No need for further testing, I guess. :)))

"I figured out what happened. I edited your mission without loading the "3den Enhanced" mod, adding the artillery support module from the Vietnam DLC (I thought a little bit of "cheating" would make the single-player mission more interesting), and then saved the mission. This caused the issues I described earlier. Later, I loaded the "3den Enhanced" mod and re-saved the mission, and the problems were resolved.
So thank you for your reply — you were right, the "3den Enhanced" mod does not cause any dependency issues. Sorry for wasting your time."

Thank you for your time.
primkup Apr 28 @ 7:51am 
@R3vo
Thanks for answer.

The campaign itself can be found here, in this link. All required items are listed and as far as I understand, the player just used them. I already added 3den into that list as well just to be sure, but you can safely ignore that.

https://steamcommunity.com/sharedfiles/filedetails/?id=3469121360

As for me, I didn't find anything during my test, everything worked as it should be.
R3vo  [author] Apr 28 @ 7:38am 
Unlikely. Send me the mission and a mod preset from the launcher and I can test it.
primkup Apr 28 @ 7:33am 
@R3vo
Howdy, R3vo. I have a question. One fella wrote me this:

"The issue I encountered is that if I don't load the "3den Enhanced" mod, the option to drag the pilot does not appear after encountering him in the first mission. Once the mod is loaded, the option becomes available. Additionally, there are problems with character animations not playing correctly. Of course, this might just be an issue on my end."

Is this possible? I haven't seen this issue before.
R3vo  [author] Apr 22 @ 5:05pm 
You can press a key and it will jump to the entry that starts with that character.
Venom Apr 21 @ 9:34am 
Hey Revo, Don't know how hard this might be for you but I think worth the susgesstion, On triggers you are able to add "effects" like get it to play music and what not,

Do you think you'd be able to add a search bar to this, Rather then anyone needing to have to scroll to find stuff? Just a small QOL thing Id like to have.
https://gyazo.com/3fa48ad13bbfd8c7c104dd2dc10e57df
Komodo Apr 8 @ 9:55pm 
thnx R3vo
🔥🔥🔥🔥🔥🔥
R3vo  [author] Mar 25 @ 5:42am 
See the message below.
Sheliz Mar 24 @ 9:30pm 
In 3den Enhanced, is there a loadout editor for vehicles?
R3vo  [author] Mar 24 @ 6:57pm 
Use ESE (CTRL + SHIFT + I)
Sheliz Mar 24 @ 6:47pm 
Can the "equipment storage" attributes be improved? Like a search function or equipment classification, similar to ACE Arsenal.
minecraft with gadget Mar 19 @ 1:42am 
Is the ambient flyby feature bugged or am I missing something? It keeps saying "consider making sure the wanted side center exists."
Это отвал Mar 8 @ 7:24am 
best:guardian:
R3vo  [author] Feb 26 @ 8:53pm 
@deltipili Make sure that dynamic view distance is disabled in the editor preferences.
Tophanga Feb 26 @ 8:34pm 
If I want to call an ambient animation via trigger how could do that and see the animation name, also to allow to exit like in the attributes
deltipili Feb 26 @ 3:43pm 
for whatever reason it restricts my render distance in eden
[IBL] Hugo Bishop Feb 10 @ 11:38am 
Subject: Feature Request: "Orient to Sea Level" Shortcut

Hey @R3vo,

About 1.5 years ago, there was a feature to "orient to sea level" by holding Shift while using the rotation tool, which reset it to 0 coordinates. After its removal, I used Ctrl+0, but that no longer works either. I know about right-click → transform → orient to sea level, but it interrupts my workflow since I often spawn and edit objects on the go.

Would it be possible to bring back a shortcut like Shift + rotate? It was such a simple yet powerful tool that really sped up building.

Thank you for your time, and for creating such an impressive mod—I’ve been using it loyally for the past 5 years and truly appreciate your work. Wishing you all the best!

Best regards,

Hugo Bishop
R3vo  [author] Jan 29 @ 8:12pm 
I've no clue what that is, but it's not related to this mod. You might wanna ask on the Arma 3 Discord or open a ticket on the feedback tracker.
_mickey_ Jan 29 @ 8:04pm 
@R3vo The second problem is that part of the map content (roads, text, buildings) disappears periodically in square! I already told you about this 2-3 years ago, but you said you didn't see i.

Example - https://ibb.co/v4BCMj0p

Can it be that you still don't see it?
I already built a new PC and I again see it. It appear aprox 3-4 years ago! Why does this happen?
_mickey_ Jan 29 @ 7:51pm 
@R3vo I recently got a strange issue. If you run any mission from the editor and play it, then when you exit back to editor from yhis mission (the RETURN TO EDITOR button), then first you get to the current editor scene, after which a new, additional editor loads ( 1-3 second of the background image of the current map and the inscription "Eden Editor"). Thus, the editor constantly restarting after I exit the current scene of any mission. This has not happened before. Do you have this? For what reason does the editor reboot? This is annoying because often before reloading I get a blurry image of the map for a few seconds (the time until the mission loads again)
Spran1 Jan 17 @ 3:03pm 
I had the old Eden 2.0 mod, I removed it and that fixed it. Appreciate it!
Spran1 Jan 17 @ 2:55pm 
Alright I'll try that, thanks!
R3vo  [author] Jan 17 @ 1:46pm 
Remove Eden 2.0 mod or use an older version of 3den Enhanced. You can get it if you follow the wiki link above.
Spran1 Jan 15 @ 8:24pm 
Hey I'm having a weird issue where the init fields are white and I can't see any text I write, unless I highlight it.
Żegociarz Jan 15 @ 3:06pm 
Okay i fixed it, another mod caused problems.
Adler Jan 14 @ 12:37pm 
oh...ok, thanks...anyway ill use 3denEnhaced version...will waiting for update
R3vo  [author] Jan 14 @ 12:32pm 
I see now what you mean. Currently it shows all entity types. I might add a filter to the attribute.
Adler Jan 14 @ 11:56am 
but...why then "editable objects (zeus)" keep showing logic on my zeus editor..
R3vo  [author] Jan 14 @ 10:52am 
That's defined in config. Nothing this mod can do about.
Adler Jan 14 @ 10:43am 
Hello, found a problem - cant hide structures in 3DEN so that they dont show in ZEUS
Żegociarz Jan 13 @ 1:17pm 
Hello i cannot see "Ambient Animations" in unit attributes.
R3vo  [author] Jan 12 @ 8:16am 
In the Editor preferences -> Interface is a drop down list for the size of the minimap. There you can set it to disabled.
TouristicAsp44 Jan 12 @ 3:26am 
Does anyone know how to enable or disable the minimap in the Eden editor?.

I searched on github, but the solution was toggle from menu, but I can't find that option in the menu.
R3vo  [author] Jan 11 @ 6:53am 
Don't use eden 2.0 or use an older 3den Enhanced version. You can get them from the wiki.
Commander Jan 11 @ 5:17am 
I second Andy. I have a white init background.
Sir Andy 1 Jan 2 @ 1:19pm 
arma 3 remove white background from image in init, how to do it??
R3vo  [author] Dec 29, 2024 @ 6:01pm 
What do you mean.
Squalpat Dec 29, 2024 @ 5:40pm 
Current issue:

No minimal option in the interface settings. Anyone have any insight?
Bud Liteyear Dec 24, 2024 @ 10:53pm 
Anyone know any 3den friendly sound modules? I just want to put 3D sounds into my missions, for ambient reasons, things like radio chatter, FM radio, stuff like that. But the trigger method give you very little control of where the sound comes from or volume, you have to script everything from scratch to make something work, looping is a pain in the ass too. I've tried doing it the smart way, but have never been able to get my own sound files to show up in game, and that's before I even get to the init field.

To put it simple, I appreciate how idiot proof 3den Enhanced is for this reason.
Komodo Dec 19, 2024 @ 11:52pm 
Hi R3vo, may I request a feature: A keyboard shortcut that opens the ace arsenal of the selected unit directly.
Skunk Dec 18, 2024 @ 8:59pm 
Delta Pepe, the marker option works it's just SUPER wonky, you basically have to do the marker as soon as you write the word or count how many times you move the cursor with the keyboard since you cannot highlight anything. Best advise is to save marker and fonts for editing in notepad after you make the briefing. It's still a bit harsh but it's the best option so far.

Still much prefer using the briefing editor to standard diaries.
R3vo  [author] Dec 18, 2024 @ 4:52pm 
Please remove other mods.
WA47K Dec 18, 2024 @ 4:17pm 
For some reason this completely removes the ability to spawn single OPFOR units, and doubles factions???
R3vo  [author] Dec 8, 2024 @ 10:40am 
Yeah. Confirmed. Something broke it.
Delta Pepe Dec 8, 2024 @ 12:30am 
Hello there!
It seems the mission briefing is quite buggy. Often does the "Add Tag" option not work, and as another person mentioned, the highlight too. From what I can tell, the "Marker" option completely does not work, and is not able to be added at all.
A few resets usually sort of fix it (except Marker), but ultimately it does bug out often needing "resets".
Thank you in any case for you work!
R3vo  [author] Dec 7, 2024 @ 6:34am 
I added the vehicle inventory editor for that.