Arma 3
3den Enhanced
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Update: Oct 10, 2021 @ 5:09am

# v6.3
## CHANGED
- Fixed missing ; in display3DEN
- Fixed ENH_AllowSprint being available for non Brain objects
- It's no longer possible to use the search in the Texture viewer before the list is fully filled

Update: Oct 5, 2021 @ 7:58am

- Fixed incorrect footer placement in VIM UI

Update: Oct 5, 2021 @ 7:29am

# v6.2
## ADDED
- A simple GUI to create Eden Entities that are not present in the Asset Browser e.g. (scope = 0)
- Readded object scaling for objects without simulation
- Alignment tools
- Spacing tools
- Disable AI "all"
- Added a link to quickly report an issue
- Some basic pylon tools
- Some basic vehicle customization tools

## CHANGED
- Fixed an issue that would make the Functions Viewer use an incorrect path in some rare cases
- Fixed incorrect line count in Functions Viewer
- Fixed to small control height in Functions Viewer if function was really short
- Locations list will now show the class name if no displayname is available instead of "Unknown"
- Removed icons from Batch Replace list to speed up loading
- Minor visual tweaks to almost all GUIs
- Fixed the incorrect shortcut in 3DEN Radio to focus search
- 3DEN Radio now has a dynamic width to make use to screen space when using UW screens
- Increased the height of all large edit boxes in Eden Editor
- Fixed an issue that would prevent 'Export Mission to SQF' to work properly with some attributes

- Group Marker Attribute
- Fixed an issue that would cause a script error popping up
- Attribute is now also properly loaded if multiple entites are edited at once
- Minor network optimisations to the Group Marker attribute
- Added tooltips to the controls
- Tweaked default value
- Changed the color of the combo box controls to increase the contrast when selecting the texture type
- Thanks to Hypoxic, vehicle names can now also be displayed

- Fixed a missing name in Preferences Menu
- Garrison GUI will now save and restore the blacklist value
- Visual tweaks to the Ambient Animations UI. Icons will not indicate if the animation uses a weapon
- Ambient Animation attribute will now be set to "Disabled" if no animation is selected
- Remove obsolete code that was used as workaround https://feedback.bistudio.com/T141001
- Added some missing ;

- Briefing Editor
- Changed the way templates are stored (backwards compatible)
- Added basic syntax highlighting for easier editing
- Redesigned parts of the UI
- Changed how briefing text is exported
- Export Mission Parameters tool is now using display3denCopy
- Images in Texture Finder are now categorised by their size
- Image preview in Texture Finder GUI will now display images in original size if possible
- 3den Enhanced documenation has been updated (https://github.com/R3voA3/3den-Enhanced/wiki). This is an ongoing effort.
- Some tweaks and fixes to RscTestControlTypes and RscTestControlStyles
- Tweaked the tooltips of the view distance settings
- Delete empty layers tool will now also delete sublayers
- Fixed an issue which causes the progress text in the Texture Viewer to not work when language = German
- Visual overhaul of the Module Information GUI
- SPR will now restore original volumes after respawn
- Vehicle inventories are now preloaded to get rid of the initial lag and loading screen when opening the first vehicle
- Placement tools folder was reworked
- History entries will now use custom text, tooltip and icon if applicable
- Damage calculation of the SPR should now closer to the original damage values
- SPR now supports "After respawn code"
- Fixed an issue that causes the Functions Viewer to not properly generate the path to the function file

- Vehicle Inventory Manager
- Completely redesigned the GUI
- Fully using HashMap now
- Added warning about unsaved changes when closing the GUI
- New icons
- Added function to export to sqf
- Added function to export to scripted arsenal
- Added direct link to online documention
- Added shortcuts for most actions
- Loadout is now properly reset even if config name in vehicle config has not got the proper casing
- DescriptionShort is now shown in the tooltip as well
- Fixed a rare "undefined variable" error when using the Vehicle Inventory Manager
- Fixed empty value when exporting vehicle inventory in ACE format
- Chinese simplefied and Chinese traditional updated by mihuan-0
- Fixed an issue that would cause Export GUI Defines UI to export wrong values
- Export GUI Defines now uses display3denCopy

Update: Jul 20, 2021 @ 11:04am

- Revert

Update: Jul 20, 2021 @ 11:04am

Auto Update: Changelog will follow!

Update: Jun 6, 2021 @ 1:17am

# v6.1.1

## REMOVED
- Removed Object Scaling attribute. There is an issue with Export Mission to SQF. See https://feedback.bistudio.com/T158949.

Update: Jun 4, 2021 @ 2:27am

# v6.1

## ADDED
- Tool to quickly toggle the playable state of multiple units
- Vehicle Inventory Manager now has an option to export all items in format of ACE Arsenal. Just import the value into the ACE Arsenal attribute
- Added debugging mode for Dynamic Simulation during preview
- Added a tool which allows you to quickly show all markers in Eden Editor whose alpha value was set to 0. No more guessing where the markers are! (Shortcut: V)
- Updated Russian translation by Counserf
- Various translation tweaks
- Added tools to quickly select available addons for Zeus. See https://github.com/R3voA3/3den-Enhanced/wiki/Custom-GUIs#zeus-addons
- More ambient animations
- Object scaling for objects without simulation

## CHANGED
- Found some stray semicolons and put them back in the correct place
- Fixed an issue with a missing texture. Blame Lou for reporting it ;)
- Fixed an issue with 3den Radio when mod name was too long
- Fixed an issue which would cause some special items not to be added to an inventory via the Vehicle Inventory Manager
- Debug options now have another category called "Map". Every option in there will draw information on the map
- Various improvements to the translations
- Fixed a bug with debug options
- 3DEN Radio will no longer list CBA or ACE3 as music addon
- Fixed issue with Menu Strip items not getting removed if set in the preferences (https://github.com/R3voA3/3den-Enhanced/issues/194)
- Moved object scaling and vehicle mass to transformation category
- Fixed some duplicates in the userconfig. Userconfig was also updated to support all new features
- Fixed an issue where respawn positions of SPR would not be recognized if they are not named all lower case
- Removed all debug logs
- Fixed an issue with SPR where the side of the unit which is respawning was incorrect

## REMOVED
- Removed shortcut from recompile all functions tool

Update: May 2, 2021 @ 1:14am

- reverted back to v6.0

Update: May 2, 2021 @ 1:14am

- Reverted

Update: May 2, 2021 @ 12:51am

---
v6.0
*ADDED*

*CHANGED*
- Vehicle Inventory Manager (VIM)
- Is now able to create a full arsenal with selected addon items
- Is using HashMaps where possible now to improve performance when many items are available
- Fixed the issue where the amount would not properly be saved if inventory was set to be virtual
- Ok button was renamed to Save. Pressing this button is the only way to save the currently set up inventory
- Removed the dialog when resetting the inventory to default
- Various visual tweaks
- Timeline in 3DEN Radio is now working correctly
- Fixed an issue with Feature Type attribute sometimes not working on DS
- Fixed an issue with the briefing attribute
- Changed "Enable Captive Mode" tooltip to better describe the behaviour