XCOM 2
Smarter Sectoids
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Uppdatering: 14 feb, 2016 @ 17:52

Added a chance for the Sectoid to do it's shooting action instead of Mindspin/Psi-renimation.

Current percentages are:
Try Mindspin: 65%
Try Shooting: 25%
Try Zombie: 10%

I believe there is some fall-through if the selected action isn't possible (due to cooldowns or valid targets not being visible) so after the first mindspin it may have a 90% chance to seek cover/shoot on subsequent turns.

Uppdatering: 12 feb, 2016 @ 2:37