XCOM 2
Smarter Sectoids
Wyświetlanie 1-2 z 2 pozycji
Aktualizacja: 14 lutego 2016 o godz. 17:52

Added a chance for the Sectoid to do it's shooting action instead of Mindspin/Psi-renimation.

Current percentages are:
Try Mindspin: 65%
Try Shooting: 25%
Try Zombie: 10%

I believe there is some fall-through if the selected action isn't possible (due to cooldowns or valid targets not being visible) so after the first mindspin it may have a 90% chance to seek cover/shoot on subsequent turns.

Aktualizacja: 12 lutego 2016 o godz. 2:37