XCOM 2
Smarter Sectoids
Mostrando 1-2 de 2 aportaciones
Actualización: 14 FEB 2016 a las 5:52 p. m.

Added a chance for the Sectoid to do it's shooting action instead of Mindspin/Psi-renimation.

Current percentages are:
Try Mindspin: 65%
Try Shooting: 25%
Try Zombie: 10%

I believe there is some fall-through if the selected action isn't possible (due to cooldowns or valid targets not being visible) so after the first mindspin it may have a 90% chance to seek cover/shoot on subsequent turns.

Actualización: 12 FEB 2016 a las 2:37 a. m.