XCOM 2
Smarter Sectoids
Menampilkan1-2 dari 2 kiriman
Pembaruan: 14 Feb 2016 @ 5:52pm

Added a chance for the Sectoid to do it's shooting action instead of Mindspin/Psi-renimation.

Current percentages are:
Try Mindspin: 65%
Try Shooting: 25%
Try Zombie: 10%

I believe there is some fall-through if the selected action isn't possible (due to cooldowns or valid targets not being visible) so after the first mindspin it may have a 90% chance to seek cover/shoot on subsequent turns.

Pembaruan: 12 Feb 2016 @ 2:37am