XCOM 2
Smarter Sectoids
Viser 1–2 av 2 bidrag
Oppdatering: 14. feb. 2016 @ 17.52

Added a chance for the Sectoid to do it's shooting action instead of Mindspin/Psi-renimation.

Current percentages are:
Try Mindspin: 65%
Try Shooting: 25%
Try Zombie: 10%

I believe there is some fall-through if the selected action isn't possible (due to cooldowns or valid targets not being visible) so after the first mindspin it may have a 90% chance to seek cover/shoot on subsequent turns.

Oppdatering: 12. feb. 2016 @ 2.37