Arma 3
NIArms Minimi LMGs
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Update: May 1 @ 11:21pm

V1.5
===========
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- Implemented MagzineWells, Compatible with JAM
- All SAWs now sit lower on shoulder, animations to match
- Added RHS grip support
- SAW VFG made into independent Grip Item( in a future Core update this will have function similar to RHS's grips)

V1.41
===========
HOTFIX: Mk46 no longer changes to Minimi on reload.

Update: May 1 @ 11:11pm

V1.5
===========
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- Implemented MagzineWells, Compatible with JAM
- All SAWs now sit lower on shoulder, animations to match
- Added RHS grip support
- SAW VFG made into independent Grip Item( in a future Core update this will have function similar to RHS's grips)

Update: Jan 14, 2018 @ 1:27am

V1.41
===========
HOTFIX: Mk46 no longer changes to Minimi on reload.
V1.4
===========
- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.
- Magswitch functionality added to all SAWs that support STANAG magazines- works with all BI,NIA,RHS and CUP stanags (except Hiigh caps like CMAGs/X15s, just imagine them like 50 round belts)
- Added reloads, sounds animations to correspond to previous.

Update: Jul 27, 2017 @ 12:51am

V1.35
===========
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Update: Nov 20, 2016 @ 9:37pm

V1.3
===========
- Add some macros for easier mag compat maintenance
- Fixed Reload Sounds (Credit- Navaro)
- Added hidden selections (You know the drill- classes for details)
- HLC_SAW_ammobox changes:
* now uses Supplydrop model
* Reduced Magazine counts (Was 20, now 10)
* Reduced Weaponcounts (Was 10, now 5 per)
- All weaponholders created
- Added weapons:
Mk46 Mod.0 (hlc_lmg_mk46)
Mk46 Mod.1 (hlc_lmg_mk46mod1)
M249E1 (hlc_lmg_M249E1) - special thanks: da12thMonkey, J0zh94(RHS)
Minimi Para(RIS) (hlc_lmg_minimipara_railed)
Minimi Para(Long) (hlc_lmg_minimipara_long)
Minimi Para(Long/RIS) (hlc_lmg_minimipara_long_railed)
- Weapon displaynames unified to make more sense.

Update: Sep 4, 2016 @ 1:20am

V1.25
===========
- Whitespacing formatting conformed (Credit: YoursTruly)
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
- Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines
- Added IRDIM Tracer Magazines
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)
- audible distance of reload defined.
- Sound Overhaul (Credit- Navaro)
- Added Mk48 Mod.1
-made skeleton classes unique: minimi and M249

Update: Apr 13, 2016 @ 12:19am

V1.2
===========
- Conformed mod icons,mod.cpp to rebranding
- Soundshaders implemented, minor discretionary sound tweaks
- Arsenal Icons implemented
- Implemented Animated zeroing.
- Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
- Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
- Assorted Material adjustments.
- Added:
hlc_lmg_mk48

Update: Aug 31, 2015 @ 2:10am