Arma 3
NIArms Minimi LMGs
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Update: Nov 20, 2016 @ 9:37pm

V1.3
===========
- Add some macros for easier mag compat maintenance
- Fixed Reload Sounds (Credit- Navaro)
- Added hidden selections (You know the drill- classes for details)
- HLC_SAW_ammobox changes:
* now uses Supplydrop model
* Reduced Magazine counts (Was 20, now 10)
* Reduced Weaponcounts (Was 10, now 5 per)
- All weaponholders created
- Added weapons:
Mk46 Mod.0 (hlc_lmg_mk46)
Mk46 Mod.1 (hlc_lmg_mk46mod1)
M249E1 (hlc_lmg_M249E1) - special thanks: da12thMonkey, J0zh94(RHS)
Minimi Para(RIS) (hlc_lmg_minimipara_railed)
Minimi Para(Long) (hlc_lmg_minimipara_long)
Minimi Para(Long/RIS) (hlc_lmg_minimipara_long_railed)
- Weapon displaynames unified to make more sense.

Update: Sep 4, 2016 @ 1:20am

V1.25
===========
- Whitespacing formatting conformed (Credit: YoursTruly)
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
- Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines
- Added IRDIM Tracer Magazines
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)
- audible distance of reload defined.
- Sound Overhaul (Credit- Navaro)
- Added Mk48 Mod.1
-made skeleton classes unique: minimi and M249

Update: Apr 13, 2016 @ 12:19am

V1.2
===========
- Conformed mod icons,mod.cpp to rebranding
- Soundshaders implemented, minor discretionary sound tweaks
- Arsenal Icons implemented
- Implemented Animated zeroing.
- Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
- Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
- Assorted Material adjustments.
- Added:
hlc_lmg_mk48

Update: Aug 31, 2015 @ 2:10am