Dota 2
Dota 2 Horde Mode
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Update: Jul 19, 2015 @ 5:06pm

Alpha v1.3

Balance/Fixes:

//Items:
-- Blink Dagger cost from 600 to 900
-- Tango is disabled until there is a fix for the tree bug

Heroes:
-- Added Tidehunter
Changes:
-- Gush replaced with Holdout Gush
-- Anchor Smash damage increased from "75 125 175 225" to "110 190 310 475"
-- Anchor Smash radius increased from 375 to 550
-- Ravage cooldown from 150 to 80
-- Ravage Damage from "200 290 380" to "350 600 900"
-- Ravage Radius from 1025 to 2600

//Drow Ranger:
-- Marksmanship agility bonus from "40 60 80" to "90 140 180"
-- Markmanship disabled radius from 400 to 150
-- Wave of Silence knockback duration to "1 2 3 4" seconds

//Techies:
-- Remote Mines cooldown from 10 seconds to "10.0 7.0 5.0"
-- Remote Mines manacost from "200 240 300" to "100 130 160"
-- Suicide radius increased by 500 units
-- Suicide partial damage from "260 300 340 380" to "200 350 500 650"
-- Landmines cooldown rescaled from "15 12 10 8" to "8 7 6 5"
-- Landmines radius increased by 300 units

Update: Jul 19, 2015 @ 2:58pm

Alpha v1.2c

Balance/Fixes:

//Items:
-- Bottle item cost back to vanilla
-- Midas recipe from 3000 to 1500

Heroes:
//Invoker:
-- Forge Spirit damage from "29 38 47 56 65 74 83" per exort level to "80 110 140 170 200 230 260"

//Meepo:
-- Divded we stand levels between upgrades from 7 to 5
-- Divded we stand can now be leveled up to 5 times for FIVE EXTRA MEEPOS (not including aghs) HOLY MOLEY.
(The UI goes a little funny on the final level though)

Update: Jul 19, 2015 @ 1:41pm

Alpha v1.2b

Balance/Fixes:
-- Slightly Decreased some exp bounties for post 10 minute units
-- Loading Screen shows correct version
-- Increased Mega Tower HP

Heroes:
-- Added Faceless Void
Changes:
-- Chronosphere duration from "4.0 4.5 5.0" ("4.0 5.0 6.0") to "5 6.5 8" ("7 8.5 10")
-- Time lock bonus damage from "40 50 60 70" to "50 80 110 140"
-- Time Walk range from "700 900 1100 1300" to "800 1100 1400 1700"

// Luna:
-- Lucent Beam damage from "75 150 225 300" to "100 230 375 500"

Update: Jul 19, 2015 @ 11:04am

Alpha v1.2

Content:
-- Added 5 Player "Easy" Map
(Same as classic Horde mode but for 5 players and with fewer Mega Towers in the Dire base)

//Heroes:
-- Added Luna
Changes:
-- Lucient Beam mana cost from "90 100 110 120" to "30 40 50 60"
-- Eclipse cooldown from "160.0 150.0 140.0" to "90 70 50"
-- Eclipse beams from "5 8 11" ("6 10 14") to "10 20 30" ("30 40 50")
-- Eclipse Beam interval from 0.6 to "0.3 0.2 0.1"

//Keeper of the Light:
--Replaced Mana Leak with Holdout Mana Overload Ability

Update: Jul 15, 2015 @ 12:45pm

Alpha v1.1b

Balance/Fixes:
-- Spookiest skellington has faster attack rate
-- Greatly increased the number of units with mana pools

Heroes:
-- Added Drow Ranger
Changes:
-- Gust knockback distance from 350 to 1200
-- Gust Width from 250 to 700
-- Gust Knockback duration from "0.6 0.7 0.8 0.9" to "1 1.35 1.7 2"

//Centaur:
-- Return base damage from "16 18 20 22" to "20 40 60 80"
-- Stampede cooldown from "90.0 75.0 60.0" to "60 50 40" ("40 30 20")
-- Stampede Scepter damage reduction from 60% to 80%
-- Stampede now does 300 base damage

//Timbersaw:
-- Reactive armour hp regen and armour per stack from 1 to 2

//Items:
-- Removed arcane boots II
-- Tango is purchasable again, but will just have to wait for a fix of the tree bug for them to work properly

Update: Jul 15, 2015 @ 10:31am

Alpha v1.1

Content:
-- New Wave: Mix, Starts ~38 minutes

Balance/Fixes:
-- Roshan Wave now ends at 37:30
-- Number of Dedrochrons decreased by 1 for each spawn on each lane
-- King Tree now spawns 30 seconds later
-- Roshan now has the correct name
-- Demon selection ring radius corrected

Update: Jul 14, 2015 @ 9:02am

Alpha v1.0h
-- Fixed Jakiro Macropyre scepter damage being lower than its normal damage

Update: Jul 14, 2015 @ 8:14am

Alpha v1.0c

Balance/Fixes:
-- Brood Warrior armour reduced by 2
-- Beast gold and exp bounty increased
-- Horde Tower armour increased to 30
-- Centaur Boss spawns a minuet and a half later

Heroes:
//Dragon Knight:
-- Breathe Fire mana cost reduced from "70 80 90 100" to "50 60 70 80"
-- Breathe Fire cooldown from 12 to "12 10 8 6"

//Lina:
-- Laguna blade damage increased from "600 800 1200" to "800 1200 1600"

//Phantom Lancer:
-- Lance manacost from "30 45 65 90" to
-- Lance damage increased from "150 230 350 475" to "150 230 360 500"

//Lion:
-- Impale width increased from 150 to "150 175 200 225"
-- Lion FOD damage with scepter from "800 1000 1200" to "800 1100 1400"

Update: Jul 13, 2015 @ 6:06pm

Alpha v1.0b

Balance/Fixes:

-- Rax are now protected by backdoor (experimenting)
-- Horde Tower armour decreased from 30 to 25
-- Slightly increased some early mob gold bounties

Update: Jul 13, 2015 @ 11:53am

Alpha v1.0

Content:

-- New wave at 35 minuets, Roshan wave.

Balance/Fixes:

-- Demon wave now starts at 30 minutes (2 minute break before it)
-- Demon wave now ends at 33~ minutes
-- Demon wave gold and exp bounties greatly reduced
-- Fixed the spookiest meme running around like a mad skellington
-- Spookiest meme buffed and has some friends that turn up after the Demon Wave
-- Ogre Tank now has bash
-- Stalkers now have 15% evasion
-- Scorpions spawn for a bit longer

//Items:
-- Mangos item cost from 30 to 60 gold
-- Mask of Madness recipe cost from 900 to 600 (to compensate for morbid mask price increase)
-- Blink Dagger cooldown from 12 to 3 seconds
-- Blink Dagger item cost from 2250 to 600 gold
-- Javelin item cost from 1500 to 800

Heroes:

//Tiny:
-- Avalanche mana cost back to vanilla
-- Avalanche damage reduced from "150 250 350 450" to "150 230 310 400"

//Juggernaut:
-- Omnislah mana cost reduced from "200 275 350" to "100 150 200"
-- Omnislash jumps increased from "10 15 20" ("15 20 30") to "12 18 25" ("20 30 40")

//Witch Doctor:
-- Death Ward channel time from "10 13 16" to "13 17 21"
-- Death Ward cooldown from 60 to 45 seconds

//Sniper:
-- Take Aim bonus range increased from "100 200 300 400" to "200 325 450 575"

//Jakiro:
-- Macropyre cooldown from 60 to "60 70 80" seconds

//Queen of Pain:
-- Sonic wave cooldown without scepter from 135 to 40

============
Note: The final wave of each patch will be endless until I make a new wave to come afterwards.
Due to the fact that everyone just gets maxed out on items at some point I will work out how the final wave will
work and how to make it possible but difficult to win the map during it.