Dota 2
Dota 2 Horde Mode
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Update: Jul 9, 2015 @ 2:04pm

Alpha v0.6c

Balance/Fixes:

-- Added Axe Culling blade tool tip
-- Greatly reduced EXP bounties across most mobs
-- King Tree movement speed increased
-- Increased Giant Golem attack speed
-- Increased Ogre Boss health regen
-- Shroom Tree armour decreased by 2

Update: Jul 9, 2015 @ 12:35pm

Alpha v0.6b

Balance/Fixes:

-- Harpy damage reduced
-- Satyr commander can no longer be dominated
-- Ogre tank movement speed increased by 50
-- Golem collision size back to regular
-- Increased number of Fungal Sprite spawns from 4 to 7
-- Shroom Tree tweaks
-- Old Stumpy tweaks
-- Fang Tree tweaks
-- Golems now spawn more regularly
-- Golem wave now starts 1 minuet earlier
-- Hell Bear Armour increased
-- Wolf armour and movement speed increased
-- Kobold Guard armour increased by 4
-- Kobold Guard attack damage increased slightly
-- Troll Healer attack speed and healing aura improved
-- Kobold spawns adjusted
-- Mega tower damage increased slightly
-- Mega Demons removed
-- Demons tweaked
-- Mini Demon spawn adjusted
-- Fixed Walker spawning again later in the game

Heroes:
-- Removed Viper for now
//Slardar:
-- Sprint no longer causes you to receive bonus damage
-- Crush radius increased from 350 to 650
-- Crush stun duration rescaled from "1.6 1.9 2.2 2.5" to "2 2.5 3 3.5"
-- Crush damage rescaled from "75 125 175 225" to "100 175 250 325"
//Morphing:
-- Replicate damage output from 50% to (60 70 80)
-- Hybrid (aghs upgrade) damage output from 80% to 100%
-- Hybrid duration increased from 20 to 30 seconds
-- Adaptive strike damage scaling with agility from "0.50 1.0 1.5 2.0" to "1 2 3 4"
-- Adaptive strike base damage rescaled from ?20 40 60 80? to "50 75 100 125?
//Queen of Pain:
-- Scream of Pain back to vanilla mana scaling

===============================
More hero updates coming soon

Update: Jul 9, 2015 @ 9:58am

Alpha v0.6

Balance/Fixes:
-- Hoard tower armour raised from 17 to 30
-- Mango is now 120 gold cheaper
-- Boost of Travel recipe is now 800 gold cheaper
-- Energy Booster is now 400 gold cheaper
-- TP Scroll is now 80 gold cheaper

Heroes:
-- Added dragon knight
-- Added Phantom Lancer
-- Added Lifestealer
-- Re-Added Meepo

//Juggernaught:
-- Spin damage scaling increased
-- Omnislash jumps increased from (3/6/9 Aghs:6/9/12) to: ?10, 15, 20?
(Aghs: ?15, 20, 30?)
-- Omnislash bounce speed increased
//Axe:
-- Battlehunger speed bonus increased from 12 to 20
-- Battlehunger damage increased from "16 24 32 40" to "35 55 75 100"
-- Culling Blade replaced with an edited version of the Holdout Culling Blade
//Tiny:
-- Avalanche and Toss mana cost rescaled from 120 to "55 75 95 120"
-- Avalanche stun duration increased from 1 to 3 seconds
//Kunkka:
-- Torrent mana cost rescaled from 120 to "55 75 95 120"
-- Ghostship mana cost reduced by 50 for each level
-- Ghostship cooldown reduced from ?60 50 40? to ?60 40 20?
//Skeleton King:
-- Reincarnation cooldown rescaled from ?200 160 60? to ?60 40 20?
-- Reincarnation time rescaled from 3 to ?3 4 5?
//Ember Spirit:
-- Changed number of Searing Chains targets from 2 to 8
//Queen of Pain:
-- Shadow Strike tick damage increased from ?30 40 50 60? to ?60 120 180 250?
-- Blink mana cost is now 0
-- Scream of pain damage rescaled from "85 165 225 300" to "100 200 300 400"
-- Scream of pain mana cost rescaled from "110 120 130 140" to ?100 80 60 40"
-- Sonic Wave Aghanims damage rescaled from "325 450 575" to "350 550 700"
//Gyrocopter:
-- Homing missile max distance damage rescaled from ?125 250 375 500? to
"200 400 600 800"
--Homing Missile min damage changed from 50 to 150
--Homing Missile cast range is now huge
//Sniper:
-- Shrapnel damage rescaled from "12 24 36 48" to "15 30 50 75"
-- Shrapnel max charges from 3 to 5
-- Shrapnel charge restore time from 55 to 15
-- Assassinate damage rescaled from "320 485 650" to "400 600 800"

Features:
-- Gave all units proper names
-- Added higher camera limit
-- Made useless consumables cost 1 gold, have fun with particle effects!
===============================
More hero updates coming soon

Update: Jul 8, 2015 @ 5:56pm

Alpha v0.5c

-- Nerfed mega towers
-- Fixed weird looking ghost cast point
-- Tweaks to some units
-- Increased Claymore cost by 200
===============
Note: Game will become easier when less viable hero abilities are customised and improved

Update: Jul 8, 2015 @ 3:10pm

Alpha v0.5b

-- Fixed some mobs getting stuck in the bot lane spawn
-- Fixed Big Bear selection radius being way too large
-- Zombie health slightly reduced

Note: The tango bug is inconsistent and can't be replicated in the test build, I have recompiled the map in an effort to fix this.
Tangoes will disabled in a later patch if the bug persists

Update: Jul 8, 2015 @ 1:58pm

Alpha v0.5

-- MAP IS NOW WINNABLE
(difficulty is untested - Dire has mega towers in it's base)
-- Added Lion to the hero pool
-- Added new Black Dragon wave
-- Added more mob types
-- Fixed Ogres not spawning
-- Buffs to most bosses
-- Various mob tweaks
-- Adjusted fountain health/mana regen
=============
Later mob waves have been untested -
Reporting bugs will help speed up development

Update: Jul 8, 2015 @ 9:52am

Alpha v0.4c

-- Reduced medium spider armour
-- Increased fountain mana regen rate
-- Fixed collision size on Big Bear Boss model
-- Reduced some mob magic resistances
==============
More content coming with next patch
Balance testing still ongoing
Please give feedback: @dota2hoardmode

Update: Jul 8, 2015 @ 8:53am

Alpha v0.4b

-- Medium Spiders less damage
-- Zombies slightly less health, increased exp bounty
-- Passive gold increase is now same as vanilla

Update: Jul 8, 2015 @ 8:17am

Alpha v0.4

-- Map updates
-- Added more mob types
-- Buffed post 17 minute mobs
-- Fixed Medium Satyrs spawning infinetly
-- Added Big Bear Boss
-- Rescaled some models
-- Reduced gold bounty from various mobs
-- Reduced exp bounty from various mobs
-- Increased Quelling Blade cost
-- Some other stuff I can't remeber
====================
Post 30 minute waves will be worked on and balanced, more mob waves will added in future updates

Update: Jul 7, 2015 @ 8:01pm

-- Item price increase for Sacred Relic, Morbid Mask, Bottle and Midas Recipe
-- Spiders gold bounty reduced
-- Passive gold bounty reduced
-- Bears attack and attack speed increased
-- Bosses and larger mobs can no longer be dominated
-- Boss attack/attack speed buffs
-- Spider wave spawn frequency reduced
-- General mob hp and attack buffs
-- Greatly reduced number of Kobold Guard numbers
-- Removed chen for now
===============
Expect a lot of work on Tree and splitter waves (new mobs and buffs) tomorrow with Alpha V0.4
===============
Thanks to everyone for feedback and general support thus far!