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Update: Jul 12, 2015 @ 9:14am

Alpha v0.9c

Content:
-- New mob: Centaur, spawns 26~ minuets

Balance/Fixes:
-- Fixed: too many Black Dragons spawning top
-- Fixed: Most units not having the correct soundset
-- Reduced Golem gold bounty
-- One less demon per lane per spawn
-- Nerfed Mega tower slightly
-- Scorpion HP increased, armour decreased by 1
-- Centaur Boss now has 30% magic resistance

Heroes:
// Witch Doctor:
-- Cask damage from "75 100 125 150" to "100 200 300 400"
-- Death Ward cooldown from 80 to 60 seconds
-- Death Ward channel time from "8 9 10" to "10 13 16"
-- Death Ward damage from "60 90 120" ("90 120 150") to "100 130 160" ("160 200 240")
-- Death Ward scepter bounces from "6 7 8" to "6 8 10"

//Centaur:
-- Hoof Stomp mana cost from 130 to "40 55 70 85"
-- Hoof Stomp radius from 315 to 500
-- Hoof Stomp damage from "100 150 200 250" to "100 200 300 400"

//Omniknight:
-- Purification heal from "90 180 270 360" to "130 250 375 460"
-- Purification radius from 260 to 400

Update: Jul 12, 2015 @ 7:23am

Alpha v0.9b
-- Fixed Scorpion error model
-- Witch Doctor Cask bounces from "4 7 10 13" to "6 9 12 15"

Update: Jul 12, 2015 @ 6:44am

Alpha v0.9

Content:
-- New Boss: Centaur Chieftain at 25~ minuets
-- New mob: Scorpions 7~ minuets

Balance/Fixes:

-- Black Dragon spawns greatly reduced
-- Tree gold bounty reduced slightly
-- Kobold Guard gold bounty reduced slightly
-- Given more mobs mana pools (for interaction with mana draining abilities)
-- Demon dogs spawn much less

//Items
-- Refresher Orb recipe cost from 1800 to 500
-- Refresher Orb cooldown from 195 to 60 seconds
-- Quelling Blade cost from 420 to 600 gold
-- Dagon mana cost from 180 to 100
-- Dagon cooldown rescaled from 35/30/25/20/15 to 20/16/12/8/4
-- Dagon recipe cost from 1250 to 300

Heroes:

-- Added Invoker
Changes:
-- Invoke cooldown rescaled from "22 17 12 5" ("16 8 4 2") to "15 12 8 5" ("10 6 2 0")
-- Cold Snap damage from "7 14 21 28 35 42 49" to "20 30 42 66 89 127 177"
-- Tornado cooldown from 30 to 15
-- Tornado damage from "45 90 135 180 225 270 315" per level of Wex to "75 110 160 250 380 500 725"
-- EMP damage per mana burnt from 50% to 150%
-- Meteor cooldown from 55 seconds to 35 seconds
-- Meteor damage from "57.5 75 92.5 110 127.5 145 162.5" per Exort level to "70 100 135 170 220 280 350"
-- Meteor burn duration from 3 to 6 seconds
-- Meteor burn damage from "11.5 15 18.5 22 25.5 29 32.5" per Exort level to "12 20 25 32 41 50 62"
-- Sun Strike damage from "100 162.5 225 287.5 350 412.5 475" per Exort level to "200 300 425 560 700 900 1300"
-- Deafening Blast cooldown from 40 to 15 seconds

-- Added Centaur

-- Added Witch Doctor
Changes:
-- Maledict now targets mobs
-- Death Ward now targets mobs
-- Death Ward channel time from 8 to "8 9 10" seconds
-- Death Ward scepter bounces from 4 to "6 7 8"
-- Paralyzing Cask bounces from "3 5 7 9" to "4 7 10 13"

//Sven:
-- Storm Bolt damage reduced from "150 250 350 450" to "150 200 250 300"

//Crystal maiden:
-- Frostbite creep duration rescaled from "10.0 11.0 12.0 13.0" to "5.0 6.0 7.0 8.0"

//Kunkka:
-- Ghostship back to vanilla

//Slardar:
-- Crush radius from 650 to 700
-- Crush damage from "100 175 250 325" to "100 250 400 550"
-- Bash increased chance from "10 15 20 25" to "30 40 50 60"
-- Bash bonus damage increased from "60 80 100 120" to "100 125 150 200"

//Tiny:
-- Avalanche damage reduced from "150 300 450 600" to "150 250 350 450"

//Venomnacer:
-- Added scourge ward UI
-- Scourge Ward attack increased
-- Scourge Ward armour increased by 1
-- Poison sting damage increased from "5 10 15 20" to "15 30 45 60"

//Juggernaught:
-- Omnislash UI changed to the Holdout one

//Lion:
-- Hex duration reduced from "5 7 10 13" to "4 5 6 7"

//Gyrocopter:
-- Flak Cannon number of charges back to vanilla
=========
Note: Creep banking (storing up the creep wave on bot) can cause heavy frame drops but I want this feature to remain to some extent in the game, I will work on a way around it soon.

Update: Jul 11, 2015 @ 10:35am

Alpha v0.8c

Balance/Fixes:

-- Added Templar Assassin Psionic Trap Tooltip
-- Satyr Commander damage increase
-- Ghosts spawn slightly later
-- Kobold Guard Wave comes slightly later
-- Wolf HP Increased by 240

Heroes:

//Tiny:
-- Toss mana cost rescaled from "55 75 95 120" to "30 40 50 60"
-- Avalanche damage from "100 180 260 300" to "150 300 450 600"
-- Avalanche radius from 275 to "275 385 495 605"
-- Avalance mana cost rescaled from "55 75 95 120" to "40 60 90 120"

//Gyrocopter:
-- Flak Cannon max attacks from "3 4 5 6" to "4 5 6 7"
-- Flak Cannon cool down from 30s to "30 25 20 15"

//Morphling:
-- Waveform cast range from 1000 to 3000
-- Waveform damage rescaled from "100 175 250 325" to "100 200 300 400"
-- Waveform width from 200 to 300

//Abbadon:
-- Death Coil heal/damage amount from "100 150 200 250" to "250 375 500 625"
-- Aphotic Shield damage absorb from "110.0 140.0 170.0 200.0" to "150.0 200.0 250.0 300.0"

//Dragon Knight:
-- Breathe Fire mana cost from "100 110 120 130" to "70 80 90 100"

//Lion:

-- FOD cooldown from "60 40 20" ("60.0 20.0 12.0") to "40.0 30.0 20.0" ("20.0 15.0 10.0")
-- FOD splash range with scepter from 200 to 300

=========
Note: Correction to last patch note, PL illusion damage was 70% from 50% not 30% from 50%
(it was -30% instead of -50% and I got it mixed up)

Update: Jul 11, 2015 @ 8:45am

Alpha v0.8b

Balance/Fixes:

-- Reduced spooki scary skelleton hp from 320 to 250
-- Reduced Aracnoid armour by 1
-- Reduced Ogre spawn frequency by 9 seconds

Heroes:

//Phantom Lancer
-- Spirit Lance damage from "150 200 250 300" to "150 230 350 475"
-- Spirit Lance mana cost from "50 75 100 125" to "30 45 65 90"
-- Illusions damage from 50% to 30%

//Lina:
-- Laguna Blade damage from "450 675 950" to "600 800 1200"

//Wraith King
-- Hellfire Blast dot damage from "30 45 60 75" to "50 75 100 125"
-- Hellfire Blast mana cost from "40 70 100 130" to "30 45 60 75"
-- Hellfire Blast damage from "150 200 250 300" to "200 300 400 500"

Update: Jul 11, 2015 @ 7:15am

Alpha v0.8
==========
HOTFIX UPLOAD ERROR
==========

Update: Jul 11, 2015 @ 7:09am

Alpha v0.8

Balance/Fixes:

-- Beast healthbar offset corrected
-- Golem damage reduced
-- Giant Golem is tougher
-- Reduced number of Stalker spawns
-- Adjusted skeleton spawning time (seocond time around)
-- Attack Bear small damage increase
-- Reduced gold/exp bounties on most bot lane creeps
-- Ogre and Satyr commander armour increase
-- First wave of spooki bone men now have some extra skellingtons coming from top lane

Heroes:

-- Removed Lycan for now

//Venomancer
-- Added holdout Scourge Ward from Holdout
-- Added Poison Nova from Holdout

//Alchemist
-- Unstable Concoction can now target creeps
-- Goblin's Green bonus cap from "12 20 28 36" to "6 9 13 17"
-- Goblin's Green bonus gold from "6 8 10 12" to "5 6 7 8"

//Jakiro
-- Macropyre duration from 20s (40) to 15s (25)

//Storm Spirit
-- Static Remnant mana cost rescaled from "70 80 90 100" to "20 40 60 80"
-- Static Remnant damage radius from "260" to "400"
-- Static Remnant damage from "140 180 220 260" to "180 210 250 300"
-- Electric Vortex duration from "1.0 1.5 2.0 2.5" to "2 3 4 5"
-- Overload damage from "30 50 70 90" to "50 70 90 110"

//Keeper of the Light
-- Removed Mana Leak
===========
Note: Yeah, I got "hoard" mixed up with "horde". Name has been changed now, and my dignity lost.

Update: Jul 10, 2015 @ 9:47am

Alpha v0.7c

Balance/Fixes:
-- Fixed Tomatoes getting stuck in bot spawner
-- Kobold Guard tweaked

Content:
-- Added new mob ?Wild Beast? top lane 3:00

//Items:
-- Energy Booster price increased by 200g
-- Mjolnir recipe reduced by 400g

Heroes:
//Phantom Assassin
-- Stifling Dagger damage rescaled from "120 220 380 600" to
"120 180 250 375"

//Sand King
-- Epicenter duration from 3 seconds to "5.0 6.0 7.0"

//Jakiro
-- Macropyre duration from 10s (20) to 20s (40)
-- Macropyre damage from "100 140 180" to "180 230 300"
-- Liquid Fire damage from "12 16 20 24" to "20 26 34 45"
-- Ice Path stun duration from "1.0 1.4 1.8 2.2" to "2 3 4 5"
-- Duel Breath burn damage from "16 36 56 76" to "20 45 75 105"

Update: Jul 10, 2015 @ 6:52am

Alpha 0.7b

Balance/Fixes:
-- Drakes spawn sooner
-- Bosses buffed slightly
-- Diabled tangoes (Cant fix bug)
-- Tweaks to some units in the tree wave
-- Ghost attack speed lowered
-- Gnoll wave buffed slightly

//items
-- Maelstrom and mjiollnir recipe price greatly increased

Heroes:
//Sniper:
- Decreased shrapnel charge restore rate from 15s to 30s

Update: Jul 10, 2015 @ 5:52am

Alpha v0.7

Balance/Fixes:

-- Brood Warrior armour reduced by 2
-- Tweaked Trees attack speed/HP/spawn frequency
-- Hell Hound spawn frequency decreased
-- Map is now permanently day time

//Items:
-- Morbid Mask cost reduced from 1500 to 1200

Heroes:
-- Added Abaddon
-- Added Alchemist
-- Removed Lifestealer for now
-- Removed Ursa for now
-- Removed Shadow Sharman for now

//Queen of Pain:
-- Scream of pain now scales lower in CD each level by 1 second
-- Scream damage to ?100 200 350 500?
-- Sonic Wave aghs cooldown reduced from 40 to 20
-- Sonic Wave damage rescaled from ?290 390 490? (350 550 700) to ?300 475 700?
(400 650 875)

//Phantom Assassin
-- Stifling Dagger damage from ?60 100 140 180? to "120 220 380 600"
-- Stifling Dagger mana cost rescaled from ?30 25 20 15? to ?20 16 12 8?
-- Phantom Strike max attack count from 4 to 7
-- Phantom Strike bonus attack speed from 130 to 170
-- Phantom Strike cooldown from "14 11 8 5" to "10 8 6 4"

//Ember Spirit:
-- Sleight of Fist creep damage penalty from 50% to 0%

//Lina:
-- Dragon Slave damage rescaled from ?110 180 250 320? to ?150 250 360 500?
-- Laguna blade cooldown rescaled from ?70 60 50? to ?20 14 8?
-- Laguna blade mana cost rescaled from "280 420 680" to ?300 200 100?

//Sven:
-- Storm Bolt damage rescaled from "100 175 250 325" to "150 250 350 450"
-- Storm Bolt mana cost from 140 to "30 50 75 110"
-- Storm Bolt AOE from 255 to 300

//Lion:
-- Impale cast range and length increased by 400
-- Impale cooldown rescaled from 12 to "12.0 10.0 8.0 6.0"
-- Impale mana cost from "100 120 145 170" to "40 80 120 160"
-- Impale damage from "80 140 200 260" to "100 200 300 400"
-- Impale width from 125 to 150
-- Hex duration from "2.5 3 3.5 4" to "5 7 10 13"
-- Mana drain mana per second from "20 40 60 120" to "40 60 100 140"
-- FOD cooldown from "160.0 100.0 40.0" ("100.0 60.0 20.0") to "100.0 50.0 20.0"
("60.0 20.0 12.0")
-- FOD mana cost from "200 420 650" to "100 150 200"
-- FOD damage from "600 725 850" ("725 875 1025") to "600 800 1000" ("800 1000 1200")

//Wind Ranger:
-- Shackle Shot replaced with Holdout Shackle shot
-- Powershot damage from "120 200 280 360" to "150 250 375 500"
-- Powershot mana cost from "90 100 110 120" to "90 80 70 60"
-- Wind Run duration from "3 4 5 6" to ?5 6 8 10"
-- Wind Run mana cost from 100 to 50
-- Focus Fire cooldown from 60 (15) to 20 (6)
-- Focus Fire mana cost from "75 100 125" to "75 35 15"

//Crystal Maiden:
-- Nova damage from "100 150 200 250" to "120 180 250 360"
-- Nova radius from 400 to 650
-- Nova attack speed slow from "-20 -30 -40 -50" to "-20 -40 -60 -80"
-- Frostbite damage per second from 50 to 80
-- Frostbite duration from 10 (creeps) to "10 11 12 13"
-- Brilliance aura mana regen from "1.0 1.5 2.0 2.5" to "2.0 3.0 4.5 6.0"
-- Freezing Field radius from 835 to 1000
-- Freezing Field damage from "105 170 250" ("170 250 310") to "105 190 300"
("170 280 360")
-- Freezing Field cooldown from 90 to 50 seconds

//Juggernaught:
-- Omnislash damage from "200 225" to "350 500 700"

//Leshrac:
-- Split Earth radius from "150 175 200 225" to "150 200 250 300"
-- Split Earth mana cost from "100 125 140 160" to "60 70 85 100"
-- Lighting Storm mana cost from "90 100 110 120" to "40 50 60 70"
-- Lightning Storm jump count from "4 5 6 7" to "6 8 10 12"

//Phantom Lancer:
-- All Illusions have a 25% incoming damage increase (25% less than normal)
-- All Illusions have 50% damage
-- Spirit Lance mana cost from "125 130 135 140" to "50 75 100 125"
-- Spirit Lance damage from "100 150 200 250" to "150 200 250 300"

// Templar Assassin:
-- Refraction instances from "3 4 5 6" to "5 8 11 15"
-- Traps now same as Holdout

//Timber Saw:
-- Chakram pass damage increased from "100 140 180" to "150 180 230"
-- Chakram damage per second increased from "50 75 100" to "100 130 160"

//Omni Knight:
-- Guardian Angel cooldown reduced from 150 to "150.0 100.0 60.0"
-- Guardian Angel duration from "6.0 7.0 8.0" ("8.0 9.0 10.0") to "8 10 12" ("12 14 16")

//Sand King:
-- Burrow Strike damage from "100 160 220 280" to "100 180 250 320"
-- Burrow Strike cast range from "350 450 550 650" to "400 600 800 1000"
-- Epicenter cooldown from "140.0 120.0 100.0" ("120.0 100.0 80.0") to "90.0 75.0 60.0?
("80 60 40")

//Medusa:
-- Mystic Snake mana cost from "140 150 160 170" to "100 135 170 205"
-- Mystic Snake damage from "80 120 160 200" to "120 180 230 300"
-- Mystic Snake jumps from "3 4 5 6" to "5 6 8 10"

//Wraith King:
-- Hellfire Blast damage from "50 100 150 200" to "150 200 250 300"
-- Hellfire Blast mana cost from 140 to "40 70 100 130"
-- Hellfire Blast dot damage from "15 30 40 50" to "30 45 60 75"

//Keeper of the Light:
-- Illuminate damage per second channel from 100 to 200
-- Illuminate range from 1550 to 2000

//Troll Warlord:
-- Whirling axes damage increased:
-- Ranged: "75" to "250"
-- Meele: "75 125 175 225" to "150 230 300 400"

//Techies:
-- Land Mine cooldown from "19 16 13 10" to "15 12 10 8"
-- Land Mine mana cost from "125 150 175 205" to "100 125 150 175"
-- Land Mine max mines from 20 to 30
-- Land Mine damage radius increased by 100
-- Suicide Squad, Attack! Cooldown from "160 140 120 100" to "90 60 30 10"
-- Remote Mines damage radius increased by 75

//Sniper:
-- Headshot damage from "15 40 65 90" to "30 55 75 100"
==========================
Note: More heroes to be buffed/reworked soon