Dota 2
Dota 2 Horde Mode
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Update: Jul 22, 2015 @ 3:32pm

Alpha v1.6h

Fixes:
-- Fixed wolf damage aura giving x2 as much as intended
-- Wolf damage aura radius reduced
-- Fixed Mud Babies not giving gold

Update: Jul 22, 2015 @ 2:53pm

Alpha v1.6c

Balance/Fixes/Content:
-- Ogre boss magic resistance increased by 15%
-- Ice Cream spawns later
-- Kobold Guard wave starts 30 seconds later

Heroes:
//Kunkka:
-- Horde Rum cast range increased from "500 600 700 800" to "700 800 900 1000"

//Storm Spirit:
-- Electric Vortex now replaced with Electric Vortex from Holdout with some improvements to the AOE

Items:
-- Sheep Stick buffs to duration, cooldown and bonus intelligence

Update: Jul 22, 2015 @ 12:01pm

Alpha v1.6b

Balance/Fixes/Content:

-- Bear/Skeleton wave now calms down much sooner
-- Drake damage slightly reduced
-- Golem Boss damage reduced
-- Reduce number of Golems spawning mid by 1
-- Decreased Wolf spawn frequency
-- Tree wave very slightly more delayed

Heroes:
//Wraith King:
-- Devour bonus gold from "25 50 75 100" to "100 135 170 210"

==============
Note: In the last update Dire Bot Rax was moved further down the lane so they are easier to kill as
an objective and get super creeps

Update: Jul 22, 2015 @ 10:46am

Alpha v1.6

Balance/Fixes/Content:
-- New Mob: Dino (Thunder Lizard), spawns with Roshan Wave
-- Early Bosses now give an additional 200 gold to everyone when killed
-- Golem damage reduced by 25
-- Stalker evasion improved

Heroes:
//Wraith King:
-- Hellfire Blast replaced with Doom's Devour
(A Pyrion Flax illustration is used as a place holder for the icon until I make one)
-- Devour Cooldown reduced from "70.0 60.0 50.0 40.0" to "40.0 35.0 30.0 25.0"
//Drow Ranger:
-- Frost Arrows replaced with AA's Chilling Touch
-- Chilling touch attack speed penalty removed
-- Chilling touch radius increased from 525 to 800
-- Chilling touch max attacks from "3 4 5 6" to "4 5 6 7"
-- Chilling touch cooldown from "50.0 42.0 34.0 26.0" to "30.0 25.0 20.0 15.0"
(will sort out particles eventually)
//Kunkka:
-- Replaced X Marks the Spot with Horde Rum - Similar to Drunken Haze

Items:
-- Shop has been tidied up and un-changed useless items removed for now
-- Bloodstone no longer looses charges on death
-- Bloodstone death timer reduction adjusted
-- Bloodstone is now perminently at 10 charges
-- Poorman's shield now has a 100% block change for creeps
-- Reduced Radiance recipe cost slightly
-- Manta Style illusions now take 40% less damage and deal 100% damage
-- Guardian Greaves and Mek now heal 250 extra health
-- Guardian Greaves and Mek replenish radius greatly increased
-- Lotus orb recipe cost reduced by 600
-- BKB recipe cost greatly reduced

Update: Jul 21, 2015 @ 1:17pm

Alpha v1.5C

Balance/Fixes/Content:
-- Troll Healer Aura radius from 1000 to 650
-- Golem Boss now spawns earlier
-- Reduced number of Golem spawns by 1 for each lane
-- Golem HP increased by 330
-- Golem Exp and Gold bounty increased
-- Ghosts spawn very slightly later

Items:
-- Claymore item cost back to vanilla (1400)
-- Maelstrom and Mjollnir recipe item cost slightly decreased

Update: Jul 21, 2015 @ 11:28am

Alpha v1.5b

Balance/Fixes:
-- Easy Map Horde Towers now have much more HP and health regen compared to the 4p Hard Map
-- Fixed Faceless void Scepter upgrade increasing chrono cooldown
-- Fixed Enigma being able to convert the Golem Boss
-- Slightly reduced number of Kobold Guards spawning on Top and Bot Lane

Update: Jul 21, 2015 @ 10:04am

Alpha v1.5

Balance/Fixes/Content:

-- Added Ancient Apparition Mob "Ice Cream" from Holdout with some adjustments to Ice Blast
-- "Ice Cream" spawns with the Kobold Guard wave (around 24 minuets)

-- Big buffs to Golem Boss
-- Golem Boss now grants a small armour aura in a 1000 units radius around him
-- Golem spawn number greatly reduced
-- Golem HP, damage and armour increased
-- Golem gold and exp bounty greatly increased
-- Golems now spawn Mud Babies when killed, Mud babies are weak and run away if you hit them. BibleThump.
(Will work on AI to get them to attack move towards ancient soon)
-- Wolves now give an bonus damage aura to nearby units
(bonus damage 60% in a 1000 units radius)
-- Wolf now spawns on all three lanes every 19 seconds during the Golem waves
-- Wolf HP increased to 2300
-- Ranged Ghost movement speed increased and magical resistance from 0 to 25%
-- Ranged Ghost now flees to regroup when damaged
-- Tomato now has a stronger version of the Thundreclap ability they use whenever there is a hero in range

Heroes:
//Faceless Void:
-- Chronosphere cooldown from "130.0 115.0 100.0" to "60.0 45.0 30.0"
-- Chronosphere duration with scepter to "10 13 16"
-- Timelock bonus damage from "50 80 110 140" to "100 200 300 400"

Update: Jul 20, 2015 @ 10:48am

Alpha v1.4c

Content/balance:
-- Rippers and Scorpions now have a movement speed/attack slowing modifier on their attacks
-- Spookiest Skeleton now has a huge HP bonus aura he gives all units in a wide radius

Heroes:
//Enigma:
-- Black Hole Cooldown from "200.0 190.0 180.0" to "100 85 70"
-- Midnight Pulse damage percentage reduced to "2 3 4 5"

//Venomancer:
-- Scourge Ward hp increased by 100 for each level

//Medusa:
-- Mystic Snake jumps reduced from "5 6 8 10" to "5 6 7 8"
-- Mystic Snake manacost greatly increased

Update: Jul 20, 2015 @ 9:32am

Alpha v1.4b

Balance/Fixes:
-- Slightly increased Gnoll and Berzerker gold bounty
-- Increased Beast armour by 2
-- Fixed too many skeletons spawning after 34 minuets
-- Greatly reduced number of spawns after 34 minuets to deal with lag

Heroes:
-- Added Enigma
Changes:
-- Malefice damage from "25 40 55 70" to "90 120 150 180"
-- Midnight Pulse radius from 600 to 700
-- Midnight Pulse damage percentage increased from "3 3.75 4.5 5.25" to "4 5.25 6.5 7.75"
-- Black Hole channel time from 4 seconds to "5.0 7.5 10.0"
-- Black Hole Radius increased by 300
-- Black Hole damage increased by 200 for all levels
-- Black Hole pull speed from 40 to 40 50 60

//Venomancer:
-- Poison Nova cooldown from "140.0 120.0 100.0" to "100 80 60" ("70.0 50.0 30.0")
-- Poison Nova damage from "36 58 81" ("58 81 108") to "45 77 100" ("65 100 137")

Update: Jul 20, 2015 @ 3:04am

Alpha v1.4

Content:

-- Renamed Original 4p Map to Horde_4p_Hard
-- 5p Map Easy is now default map

Balance/Fixes:
-- Scorpions now spawn again between 14 and 16 minuets

Heroes:
-- Added Lone Druid
Changes:
-- True Form now requires level 10
-- Spirit Bear armour increased by 2 for each level
-- Spirit Bear HP increased for all levels
-- Synergy Bear Bonus damage increased for all levels

//OmniKnight:
-- Replaced Repel with completely new ability: Hammer Time, a crit similar to Jinada

//Drow Ranger:
-- Added Glacier Arrows from Holdout with some big buffs to knockback

//Meepo:
-- Divided we stand can now be leveled 4 times instead of 5