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Update: Jul 26, 2015 @ 2:27pm

Alpha 1.9

Content/Balances/Fixes:
//5p_Easy map:
-- Friendly creeps now spawn top and push towards the dire ancient (experimental)
-- Friendly Tower HP increased by 500
-- Friendly Tower attack speed increased slightly

//4p_Hard map:
-- Top Rax removed, some small visual and design updates

//Global:
-- Half as many default dire creeps now spawn on bot lane
-- Gnoll gold bounty greatly increased
-- Various gold and exp bounties increased slightly
-- Increased King Rapier Damage from 400 to 420 (because a little green ain't hurt nobody)
-- Aracnoid, Spider and Brood Warrior spawns reduced by 2 per spawn
-- Brood Overseer HP doubled
-- Spiderling movement speed increased and spawn frequency decreased
-- Brood Warrior Movement speed decreased slightly
-- Spooki Skeleton Armour decreased by 1
-- Spooki Skeleton spawns in top lane greatly increased
-- Satyr Warriors spawn decreased by 1 per cycle
-- Ogre spawns decreased by 1 per cycle
-- Ogre armour increased by 2

//Heroes:
-- Added Ursa
Changes:
-- Earthshock damage from "90 140 190 240" to "150 200 250 300"
-- Earthshock radius from 385 to 500
//Magnus:
-- Magnus RP damage increased
-- RP Cooldown from "120 110 100" to "100 90 80"
//Witch Doctor:
-- Death Ward now targets everything
-- Death Ward channel time decreased to 9s on all levels
-- Death Ward cooldown from 45 to 30 seconds
-- Death Ward Bounces without scepter from "0 0 1" to "1 2 3"

Update: Jul 25, 2015 @ 1:00pm

Alpha v1.8c

Balance/Fixes/Content:
-- Fixed Phoenix Fire Spirits not recieving intended buff to damage and duration.

Heroes:
-- Added Magnus
Changes:
-- Replaced Skewer with Friendly Skewer from Holdout
(I coulden't get skewer working on creeps for some reason, so this is the best I can offer in replacement of that skill)
-- Reverse Polarity damage from "50 125 200" to "300 500 700"
-- Reverese Polarity Pull Radius from 410 to 650

Update: Jul 25, 2015 @ 11:10am

Alpha v1.8b
Balance/Fixes/Content:
-- Map spawn locations spaced out slightly increase to help decrease the chance of mobs getting stuck
-- Fixed Daddy Bear Fury Swipes particles not showing
-- Drake attack aquisition range reduced (their animation stops when you walk out of their normal attack range)
-- Ogre Boss now has 80% magic resistance instead of Magic immunity
-- Biggest Spooki Skeleton spawn delayed by 20 seconds
-- Beast now has a bash (low chance, low damage) and his selection ring radius was increased
Some stuff to help a little bit with the lag:
-- Mini Demon spawn amount decreased by 3 for each spawn, Mini Demon spawn frequency decreased by 7 seconds
-- Mini Demon HP increased from 1666 to 3666
-- Demon Damage increased
-- Demon spawn frequency decreased by 7 seconds
-- Demon HP increased by 1666
-- Hell Hounds no longer spawn
-- Stalker movement speed increased
-- Stalker spawn frequency decreased by 5 seconds

Heroes:
-- Added Zeus
Changes:
-- Ultimate replaced with Thundergod's Vengeance from Holdout with some small adjustments
-- Lightning Bolt damage increased from "100 175 275 350" to "200 265 340 450"

//Dragon Knight:
-- Dragon Tail stun duration increased from "2.5 2.75 3.0 3.25" to "2 3 4 5"
//Troll Warlord:
-- Ranged axe damage from 300 to "100 150 200 250"
-- Melee axe damage from "150 230 300 400" to "150 200 250 300"

Update: Jul 24, 2015 @ 7:16pm

Alpha v1.8
Balance/Fixes/Content:
-- Map Updates (should be harder/impossible for heroes such as sniper to attack creeps from cliffs on top lane)
-- Can you find all the spooki skelletons hidden across the 5p_Easy map? There are 11 hiding.
-- Mega Tower damage greatly increased
-- Roshan Wave Roshans damage increased
-- Medium Satyr Damage increased
-- Ogre HP increased by 150 and armour increased by 2
-- Some bot lane exp bounties reduced
-- Golem Armour increased by 3
-- Golems spawn 3 Mud Babies instead of 4
-- Skeleton HP from 250 to 300
-- Slightly Decreased Gnoll Assassin gold bounty

Heroes:
-- Added Dark Seer
-- Added Dazzle
Changes:
-- Wall of Replica replaced with Wall of Discord from Holdout
-- Dazzle Poison Touch replaced with "Contagious Flamboyance"
a passive ability that grants armour to the whole team
-- Dazzle Shallow Grave duration from 5 to "5 6 7 8" seconds
-- Dazzle Shadow Wave damage from "80 100 120 140" to "100 125 155 185"

Here comes the nerf hammer boys,
//Crystal Maiden:
-- Freezing Field cooldown increased from 60 to 100 seconds
//Sven:
-- Storm Bolt mana cost and damage back to vanilla
//Gyrocopter:
-- Flak Cannon cooldown increased from "30 25 20 15" to "30 27 24 21"
//Axe:
-- Battle Hunger damage per tick from "35 55 75 100" to "35 50 65 80"
//Phantom Lancer:
-- Spirit Lance manacost back to vanilla scaling
-- Illusions now do 50% damage instead of 70%

Update: Jul 24, 2015 @ 1:35pm

Alpha v1.7h

Balance/Fixes/Content:
-- Fixed Bosses not being attackable in fountain on the 4p Hard Map
-- Small visual updates to 4p map

Heroes:
//Phoenix:
-- Burn Duration on all spells increased by 2s
-- Fire Spirits dps from "10 30 50 70" to "50 65 80 95"
-- Sun Ray base damage from "30 40 50 60" to "45 55 70 90"

Update: Jul 24, 2015 @ 11:18am

Alpha v1.7d

Balance/Fixes/Content:
-- New Hammer Time and Devour Icons (Thanks to Chacek for that)
-- Centaur Boss can no longer be dominated
-- Tomato can no longer be domninated
-- Shroom can now be dominated
-- Fang Tree can now be dominated

Heroes:
-- Added Enchantress:
-- Added Chen
Changes:
-- Hopefully all OP creeps should be not be controllable,
there are still some really good ones ones though.
(Will figure out some ideas to make Aghs more interesting)

Update: Jul 24, 2015 @ 2:18am

Alpha v1.7c

Balance/Fixes/Content:
-- New Kunkka Rum Icon (Thanks to Seigar for that)

Heroes:
-- Added Phoenix
Changes:
-- Icarus Dive cooldown reduced from 36s to 17s
-- Icarus Dive Burn Duration from 4s to 5s
-- Fire Spirits cooldown reduced from "45 40 35 30" to "30 26 22 18"
-- Fire Spirits Burn Duration from 4s to 6s
-- Sun Ray Base Damage increased from "15 20 25 30" to "30 40 50 60"
-- Supernova cooldown reduced from 110s to 60

//Venomancer:
-- Poison sting damage increased from "15 30 45 60" to "40 65 90 115"
-- Poison Nova damage increased from "45 77 100" ("65 100 137") to "80 115 150" ("100 150 200")
-- Poison Nova cooldown increased
-- Scourge Ward damage greatly increased
-- Scourge Ward duration increased
-- Removed broken scourge ward ability
-- Corrected tooltip

Update: Jul 23, 2015 @ 8:00pm

Alpha v1.7b

Balance/Fixes/Content:
-- Slightly extended pre-game time
-- Fixed Illusion rune not spawning
-- Poorman's Shield block chance from 100% to 80%
-- Energy Booster cost back to vanilla
-- BOTS recipe cost from 200 to 250
-- Javelin item cost from 800 to 1000

Heroes:
//Ember Spirit:
-- Sleight of Fist attack interval reduced from 0.2s to 0.15
//Jakiro:
-- Macropyre back to vanilla
-- Duel Breath back to vanilla
//Centaur:
-- Hoof Stomp manacost back to vanilla
//Lion:
-- FOD damage radius with scepter back to vanilla

Update: Jul 23, 2015 @ 4:38pm

Alpha v1.7

Balance/Fixes/Content:
-- NEW ITEM: KING RAPIER (ultra expensive item that combines Rapier and MKB),
I'll make a better looking icon eventually.
-- Tree bug is now fixed according to a Valve guy on the Dev forums
-- Tangoes are purchasable again
-- Ogre Boss HP regen lowered slightly and hp increased
-- Ogre Boss exp bounty reduced
-- Golem Boss damage reduced
-- Golem Boss gold and xp bounty reduced slightly
-- Roshan Wave Roshans now have slightly more health and regen
-- Some visual updates to the 5p map
-- Post Game Screen time should now be extended
-- Mega Tower armour increased by 3
-- Mega Tower damage slightly increased
-- Large Spirit Bear HP increased by 400
-- Tree Spawn times and frequency slightly adjusted

Heroes:
-- Added Treant Protector -
Time for some Tree on Tree action.
Changes:
-- Nature's Guise replaced with Force of Nature (from Nature's prophet with some small adjustments)
-- Leech Seed mana cost from 140 to 75
-- Leech Seed damage, radius and duration increased
-- Living Armour damage block instances from "4 5 6 7" to "10 11 12 13"
-- Overgrowth Radius and duration increased
-- Eyes in the Forest damage increased
//Troll Warlord:
-- Fixed melee axes not getting damage buff
-- Ranged axes damage increased from 250 to 300
-- Melee axes whirl duration from 3 seconds to 7
-- Battle Trance duration from 5 seconds to 9
//Lone Druid:
-- Rabid Bonus attack speed increased from "10 20 30 40" to "50 65 80 95"
-- Synergy Bonus damage from "25 50 75 100" to "100 130 150 170"
//Jakiro:
-- Macropyre damage rescaled and reduced from "180 230 300" ("200 280 350") to "130 170 210" ("150 200 250")
//Tidehunter:
-- Ravage cooldown from 80 seconds to 100
-- Anchor Smash radius reduced from 550 to 430
//Crystal Maiden:
-- Freezing Field cooldown increased from 50 seconds to 60
-- Freezing field damage reduced from "105 190 300" ("170 280 360") to "100 150 200" ("130 200 300")
//Drow Ranger:
-- Chilling Touch bouus damage increased from "50 60 70 80" to "100 135 170 215"
-- Marksmanship agility bonus reduced from "90 140 180" to "50 90 130"
//Leshrac:
-- Lightning Storm Jump Count from "6 8 10 12" to "6 7 8 9"

Update: Jul 23, 2015 @ 4:36pm

-- Trying to Fix ingame updates tab