Dota 2
Dota 2 Horde Mode
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Update: Aug 13, 2015 @ 1:05am

Alpha 2.1
-- Fixed Death Ward not targetting some units (Still will not target some bosses)
-- Fixed Dire jungle spawners stacking infinetly
-- Fixed shop trigger inside river on easy map
-- Changed many unit target types to work around abilities like Death Ward not targetting stuff
-- Time of day set back to vanilla
-- Minor 4p Hard map updates
-- Dagon tooltip names fixed

Heroes:
//Added Shadow Sharman
Changes:
-- Ether Shock damage increased from "140 200 260 320" to "200 300 400 500"
-- Ether Shock max targets from "1 3 5 7" to "3 5 7 9"
-- Serpent Wards cooldown reduced from 120 to 90 seconds
-- Serpent Wards duration increased from 45 to 60 seconds
//Added Warlock
Changes:
-- Fatal Bonds link count from "3 4 5 6" to "5 7 9 11"
-- Chaotic Offering stun duraion increased from 1 to 5 seconds
-- Chaotic Offering Golem count with scepter from 2 to 3
//Centaur:
-- Double Edge damage increased from "175 250 325 400" to "200 300 400 500"
-- Double Edge radius increased from 190 to 350
//Axe:
-- Counter Helix damage reduced from "100 135 170 205" to "50 65 80 95"
-- Counter Helix cooldown increased from "0.45 0.4 0.35 0.3" to "1 0.8 0.6 0.4"
//Chen:
-- Holy Persuasion now targets everything except bosses with aghanims scepter
-- Holy Persuasion manacost and cooldown increased greatly
-- Holy Persuasion health minimum rescaled from "700 800 900 1000" to "500 700 900 1100"

Update: Aug 1, 2015 @ 11:34am

Alpha 2.0c

Heroes:
//Centaur:
-- Return Strength % damage reduced from "26 34 42 50" to "20 23 27 30"
-- Return Base Damage increased from "16 18 20 22" to "25 27 29 31"
-- Stampede Base Damage removed
-- Stampede scepter cooldown from "40 30 20" to "50 40 30"
//Treant Protector:
-- Living Armour health regen increased from "4 7 10 13" to "10 13 16 19"
=================================
Note: ES Ult crashing the game is a problem across the whole of the Reborn client,
don't pick him until valve fixes it.

Update: Jul 31, 2015 @ 1:16pm

Alpha 2.0b

Content/Fixes/balance:
-- Removed top radiant creep spawner on easy map (will be replaced with something soon)
-- Mega Tower armour increased by 2

Items:
-- Sheep Stick hex duration increased by 1 second
-- Eules scepter cooldown and recipe cost reduced
-- Refresher Recipe cost back to vanilla
New:
-- Dagon has been replaced with Horde Dagon, which is similar to vanilla but hits targets in an AOE
-- Magic Stick/wand replaced with horde stick/horde wand which gain charges based on your creep kills
-- Urn now has 50 charges and a 23s cooldown, negative Urn can now target creeps

Heroes:
//Dragon Knight:
-- Elder Dragon Form cooldown from 115 to "115.0 100.0 85.0"
//Centaur:
-- Return base damage back to vanilla

Update: Jul 29, 2015 @ 11:01am

Alpha 2.0
Content/balance/fixes:
-- Fixed some abilities particles not precaching
Items:
-- Heart no longer has a cooldown for melee heroes but a 2s cooldown for ranged heroes
-- Tranquil Boots now have 0.2s break cooldown but reduced health regeneration rate
-- Octarine Core spell lifesteal set at a static 10% for all units
Heroes:
-- Added Bristle Back
-- Added Earth Shaker
Changes:
-- Earthshaker Aftershock range from 300 to 500
-- EarthShaker Echoslam Cooldown from "150.0 130.0 110.0" to "110.0 100.0 90.0"
-- EarthShaker Fissure Damage from "125 175 225 275" to "200 235 270 315"
-- Quill spray base damage incresed from "20.0 40.0 60.0 80.0" to "30.0 50.0 75.0 100.0"
-- Quill spray max damage from 400 to 600
-- Quill Spray stack duration from 14s to 17s
-- Warpath duration and max stacks increased
//Enchantress:
-- Base attack range increased by 150

Update: Jul 27, 2015 @ 8:45pm

Alpha 1.9x
-- Greatly reduced number of Demon Spawns
(causing huge lag for many people - sorry I haven't changed this sooner)
-- Demon Damage greatly increased

Update: Jul 27, 2015 @ 7:49pm

HOTFIX:
-- Fixed Custom Abilities File not Loading

Update: Jul 27, 2015 @ 7:45pm

Alpha 1.9h
-- Greatly Reduced number of Skeletons spawning top in the first Skeleton wave to reduce lag issues

Update: Jul 27, 2015 @ 7:19pm

Alpha 1.9h
Heroes:
//Centaur:
-- Stampede strength damage percentage from "1 2 3" to "5 10 15"
-- Stampede duration increased from 3.75s to 5s
//Phoenix:
-- Fire Spirits damage and duration decreased
-- Sun Ray health percentage damage decreased from "1 2 3 4" to "1 1.5 2 2.5"
-- Supernova cooldown rescaled from 60 to "80 70 60"

Update: Jul 27, 2015 @ 7:02pm

Alpha 1.9c

Content/Balance/Fixes:
-- New Mob: Shrike, spawns Bot lane at 4 minutes
-- Added Side Shop to Top Lane on the Easy Map
-- Fixed sideshops not assembling items correctly
-- Buffed ancient tower on Easy Map
-- Ice Cream now spawns during Roshan Wave
-- Kobold Guard damage slightly decreased
-- Frost Ogre damage type changed to Piercing and damage slightly increased
-- Medium Satyr damage greatly increased but changed to Piercing
(slightly less damage to heroes than before, much less to towers, much more to creeps)
-- Skeletons Stop spawning A little while after the Skeleton Boss Spawns
-- Fewer Black Dragons spawn in the final wave
-- Some Demons spawn bot in the final wave
-- Some Final Wave spawn timers adjusted
(Hopefully some of these measures will reduce lag in the late game,
It's probably much easier after the skeleton Boss as died, It needs testing)

Update: Jul 26, 2015 @ 4:06pm

Alpha 1.9b
-- Put the Rax back top on the 4p Hard map
-- Dire Top Lane Melee and Ranged Barracks positions changed on the 5p_Easy map
-- Golem damage decreased
-- Number of Kobold Guard spawns decreased slightly
-- Ice Cream spawn delayed by 25 seconds

Heroes:
//Enigma:
-- Black Hole Cooldown from "100 85 70" to "100 90 80"
-- Midnight Pulse Damage percentage from "2 3 4 5" to "2 2.5 3 3.5"