Dota 2
Dota 2 Horde Mode
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Update: Sep 18, 2015 @ 10:30am

Beta 1.0
(Patch notes are too big to view entirely ingame,
visit the workshop page > change notes for the full list of changes)

5p_Easy map changes:
(These wave design changes will be implemented on the Medium map once it has been tested and balanced more)
-- The tree wave now has a 50% chance to be a wolf themed wave instead (wolves removed from golem wave)
-- The Golem wave now has a 50% chance to be a Ghost themed wave intead (tomatos still spawn on bot lane for both)

General:
-- Crawler Zombies are now much weaker but are much faster and slow their targets with attacks.
-- Demons on easy map drop a smaller gold bag
-- Medium gold bag bounty reduced slightly
-- Large gold bag bounty greatly increased
-- Skeleton boss and roshan wave spawn times slightly adjusted
-- Added Spooki Aura Tooltip
-- Toll Masters (Dire jungle) now drop medium gold bags instead of give a normal gold bounty
-- Toll Masters added to 2p map
-- Updated various spell icons to make new/edited abilities more obvious
-- Baby Golems no longer run away
-- Bosses are no longer considered Roshan (This fixes some abilities not working on them, such as radiance and midnight pulse)
-- Scorpions now have one level of poison sting

Items:
-- New Power Treads upgrade, Boots of Power which can be upgraded again into 3 different powerful boot types:
Boots of Strength, Boots of Agility or Boots of Intellect.
(Currently Not working with meepo clones)
-- New Phase boots upgrade, Lithe Boots - Phase boots combined with desolator
-- New upgrade: Boots of Travel level 3 - teleport to any point on the map and bonus attack speed
-- Hand of Midas cooldown decreased from 100 to 70 seconds
-- King Rapier attack speed bonus removed and bash damage reduced by 50
-- Mjolnir recipe back to vanilla
-- Morbid Mask item cost back to vanilla
-- Radiance recipe cost reduced
-- Necro Book recipe cost reduced from 1250 to 400

Heroes:
//Added Broodmother
//Treant Protector:
-- Wrath of Nature cooldown reduced from "60 50 40 30" to "30 25 20 15"
-- Wrath of Nature damage increased from "100 125 150 175" ("200 225 250 275") to "135 170 205 240" ("235 275 320 400")
-- Living Armor now blocks 100 instances of damage on all levels
-- Overgrowth cooldown reduced from 70 to 40 seconds
-- Leech Seed damage/heal greatly reduced
//Lina:
-- Replaced Laguna Blade with Laguna Storm which is similar to Laguna Blade but with a small AOE
-- Dragon Slave set back to vanilla damage scaling
//Enigma:
-- Midnight Pulse can target bosses again
-- Midnight Pulse damage percentage reduced from "5 5.5 6 6.5" to "2 2.5 3 3.5"
//Lifestealer:
-- Openwounds now has a small AOE
//Faceless Void:
-- Chronosphere cooldown reduced from "100.0 90.0 80.0" (60) to "60.0 55.0 50.0" (30)
-- Time Lock back to vanilla
//Wraith King:
-- Can now munch down on creeps much faster
//Queen of Pain:
-- Shadow Strike replaced with Poison Flurry (Same as Shadow Strike but AOE)
-- Various skills increased and rescaled in damage
//Tidehunter:
-- Kraken Shell damage block reduced from "10 20 30 40" to "10 17 24 31"
//Kunkka:
-- Torrent manacost back to vanilla
//Lion:
-- Hex back to vanilla duration
-- Finger of Death cooldown increased from "40.0 30.0 20.0" ("20.0 15.0 10.0") to "30.0 25.0 20.0"
//Shadow Demon:
-- Shadow Poison back to vanilla
-- Rescaled Illusion duration
//Tiny:
-- Avalanche radius reduced from "275 385 495 605" to "275 325 375 425"
-- Toss manacost back to vanilla
//Invoker:
-- Buffed various spells
//Magnus:
-- RP damage increased from "300 600 900" to "500 1000 1500"
//Ember Spirit:
-- Slight of Fist damage penalty increased to 15%

Update: Sep 10, 2015 @ 4:37pm

Update: Sep 10, 2015 @ 4:30pm

Alpha 2.7b
-- Removed cheeky item that was not supposed to be in the shop yet (oops)
-- Adjusted Brood Warrior spawns slightly

Heroes:
//Timbersaw:
-- Reactive armour back to vanilla

Update: Sep 10, 2015 @ 3:44pm

Alpha 2.7
(The last patch of the Alpha - moving to Beta with next one)
General:
-- Friendly creep max cap set to 8 and respawn faster
-- Adjusted Shrike spawn times
-- Stifling Dagger and Poison Touch sounds reduced
-- Updated Russian translation
-- Fixed Bot lane friendly creeps never spawning again after hitting critial mass
-- Fixed Horde Magic stick/wand not having a tooltip
-- Fixed Clarity not showing up in shop
-- Increased spawn frequency of Friendly bot lane creeps
-- Boss money bag bounty reduced slightly
-- Prophets and centaurs now drop some money bags
-- Hero selection time increased to 60 seconds
-- New Loading Screen

Update: Sep 9, 2015 @ 3:53pm

Alpha 2.6c
-- Added 4p_medium map, similar to easy but for 4 players with weaker base towers and some mobs are harder
(Will be developed and seperated from the other maps with time)
-- Reduced various mob spawn amounts on the Hard map
-- Increased medium gold bag bounty

//Slardar:
-- Slithereen Crush radius reduced from 700 to 400
//Winter Wyvern:
-- Winter's Curse duration increased from "4.0 5.0 6.0" to "8.0 9.0 10.0" and damage reduction removed
//Enigma:
-- Midnight Pulse damage percentage increased from "2 2.5 3 3.5" to "5 5.5 6 6.5"

Update: Sep 9, 2015 @ 2:29pm

Alpha 2.6B

-- Fixed gold bags not giving correct amount of gold
-- Fixed various tree mobs not being targetable by Sacrifice
-- Fixed skelletons not spawning with the skelleton boss
-- Black Dragon ring radius decreased
-- Roshan Boss armour increased by 3
-- Skelleton boss HP increased greatly

//Sniper:
-- High Caliber manacost reduced to static 30 on all levels

Update: Sep 9, 2015 @ 1:15pm

Alpha 2.6

General:
-- Bosses now drop money bags that share gold across the whole team
-- Various mobs now drop small gold bags, more mobs on the Easy map do this.
-- Some mobs gold bounties have been reduced
-- Fixed easy gnolls not spawning top on the easy map
-- Roshan Wave Roshans armour and hp increased for easy map

Heroes:
// Added Lich
Changes:
-- Sacrifice now targets most enemy mobs
-- Frost Nova damage increased from "50 100 150 200" to "100 200 300 400"
-- Frost Nova AOE damage increased from "75 100 125 150" to "75 150 250 350"
-- Chain Frost cooldown resclaed from "120.0 90.0 60.0" to "80.0 70.0 60.0"
-- Chain Frost jumps increased from 10 to "15 17 19"
-- Chain Frost jump range increased from 575 to 650
//Added Winter Wyvern
Changes:
-- Arctic Burn duration increased from 6 to 12 seconds
-- Winter's Curse radius increased from 400 to 500
-- Winter's Curse duration increased from "2.5 3.0 3.5" to "4 5 6"
//Drow Ranger:
-- First ability replaced with Multi Arrow - works similarly to Medusa Split Shot
-- Marksmanship changed back to vanilla
//Dazzle:
-- Poison touch reinstated as first ability and now has an AOE
-- Shallow Grave replaced by Contageous Flamboyance
//BeastMaster:
-- Summon Boar now only requires one level, will summon the most powerful boar whne cast
//Techies:
-- Remote Mines duration increased from 10 to 20 minutes
-- Suicide radius reduced by 300
//Juggernaut:
-- Spin damage reduced to vanilla
//Sven:
-- Storm Hammer AOE back to vanilla
//Lion:
-- Impale width back to vanilla
//Shadow Shaman:
-- Ether Shock damage and manacost back to vanilla

Items:
-- Removed various useless items from the shop temporarily

Update: Sep 3, 2015 @ 1:40pm

Alpha 2.5c
-- Meele Ghost damage greatly reduced
-- Kobold Guard damage reduced for Easy map
-- Some minor updates to the 5p_easy map

Heroes:
//Shadow Demon:
-- Soul Catcher radius increased from 100 to 300

Update: Sep 3, 2015 @ 12:51pm

Alpha 2.5b
-- Some exp tweaks to easy map units
-- English localization file has been updated so that all units have the correct names
-- Russian localization file has been updated so that all units have the correct names
(Thanks again to Kanny for all Russian translation)

Heroes:
//Added Beastmaster
Changes:
-- Primal Roar damage increased from "200 250 300" to "350 650 950"
-- Primal Roar cooldown decreased from "80.0 75.0 70.0" (45) to "80.0 70.0 60.0" ("40.0 30.0 20.0")
-- Primal Roar damage radius increased from 300 to 400 units
-- Boar and Hawk completely reworked to summon stronger versions of Boar and Hawk
//Lycan:
-- Lycan wolves armour increased from 3 to 6
//Sniper:
-- High Caliber manacost increased from 30 to "30 40 50"
-- High Caliber radius reduced from "150 200 250" to "100 150 200"

Update: Sep 2, 2015 @ 2:14pm

Alpha 2.5
GAME IS WORKING AGAIN!
Valve have also added official server support to the game

Map updates:
-- Easy Map is now much easier,
various mob types have been greatly weakened and gold bounties adjusted
-- Hard/Ultra map adjustments

Heroes:
//Added Shadow Demon
Changes:
-- Disruption illusions incoming damage from 150% to 100%
-- Disruption illusions outgoing damage from "-70.0 -60.0 -50.0 -40.0"% to -30%
-- Disruption illusion duration increased from "5.0 6.0 7.0 8.0" to "10.0 12.0 17.0 20.0"
-- Soul Catcher radius decreased from 450 to 100
-- Shadow Poison manacost rescaled from 40 to "10 20 30 40"
-- Shadow Poison max stacks increased from 5 to 10
-- Demonic Purge charge restore time from 40 to 20 seconds
-- Demonic Purge max charges increased from 3 to 6
-- Demonic Purge damage increased from "200 300 400" to "400 600 800"
//Sniper:
-- High Caliber cast range decreased to "550 600 650"
(shorter than normal auto attacks when toggled on)
//Bristleback:
-- Quill Spray stack damage back to vanilla

Items:
-- king Rapier recipe cost increased from 1700 to 3000
-- King Rapier bash damage decreased from 150 to 100