Dota 2
Dota 2 Horde Mode
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Update: Nov 4, 2015 @ 5:22pm

Re-upload

Update: Nov 4, 2015 @ 3:11pm

Beta 1.06h

General:
-- Fixed Medium map stuff not spawning
-- Undying Summoned Zombies Armor and attack damage greatly reduced
-- Undying Summoned Zombies are now phased for 40 seconds after spawning and their berserk ability also allows them to phase
-- Undying Summoned Zombies unit limit set to 5
-- Slardar Slithereen Crush damage reduced and Bash back to vanilla
-- Centaur Cheiftan now uses a buffed version of War Stomp

5p_easy map:
-- Pit Rippers spawn frequency reduced
-- Slightly reduced number of wolf spawns
-- Slightly reduced number of zombie spawns

Update: Nov 4, 2015 @ 1:49pm

Beta 1.05

General:
-- Final Wave reworked for 5p_easy and 4p_medium map (Now includes all bosses and is much harder)
-- Added Mini Roshans from Holdout to Roshan Wave
-- Added New Boss, Nerubian. Spawns during the Harpy wave
-- Added Night Crawler from Holdout to Bear wave
-- Added Ghost Bane to Ghost wave, he will use Nightmare and Brainsap abilities
-- Added Suicide Chicken to Harpy wave (5p_easy) exactly what you think it is
-- Given Large Golem correct name
-- Updated Death Stone Dagon particles
-- Fixed Medium map spawners not firing for certain waves
-- Total gold bounty for small Gold Bags reduced by 25%
-- Various mobs tweaked

5p_easy:
-- Bear and Harpy wave is now split into two different waves with a 50% chance to proc either
-- Demon/Dragon wave spawns much ealier and numbers greatly increased
-- Lizard spawns increased

4p_medium:
-- Bear and Harpy wave is now split into two different waves with a 50% chance to proc either
-- Demon wave now split into Demon/Dragon similar to easy map

Heroes:
//Added Undying:
Changes:
-- Replaced decay with "Summon Zombies" which spawns powerful minions to fight for you.
//Dazzle:
-- Poison Touch damage increased from "14 20 26 32" per tick to "40 60 80 100"
//Centaur:
-- Return Base Damage back to vanilla
//Viper:
-- HIV now hits magic immune units

Update: Nov 2, 2015 @ 4:54pm

Beta 1.04h

General:
-- Fixed Minion getting max level of Last Will
-- All units will continue to attack move towards ancient after being stunned and loosing vision of enemies
-- Reduced Spawn Rate of golems on Easy map
-- Increased Ghost and Dragon waves spawn rate on Medium and Easy maps
-- Organised the shop view

Update: Nov 1, 2015 @ 2:09pm

Beta 1.04

General:
-- New Mob: Rock Golem, a tanky enemy that spawns during the Golem wave.
-- Fixed Lich Dark Ritual not working correctly
-- Walkers now summon Spooki Skeletons and Berzerker Zombies now and again
-- Attack Bears now have reactive armour
-- Satyr Shockwave damage reduced from 400 to 225
-- Wild Beast HP increased by 200
-- Old Stumpy will now use Overgrowth when there are 3 or more heroes near him
-- King Treant now uses living armour more often
-- Demons on all but easy map now have Radiance burn aura
-- Mud Golems now Hurl Boulders at you
-- Wolves now have invisibility when not attacking (0.55s fade time, you made need detection out of the base)
-- Minion Last will damage increased from 100 to 135
-- Minion now has a ranged mana burn ability
-- Spookiest Skelleton now has heartstopper aura and uses Doom

5p_easy map:
-- Zombie and Spider wave split into two seperate waves with a 50% chance to proc either
-- Bear wave now starts slightly earlier
-- Spooki Skelletons now give a static 13 gold bounty
-- Spookiest Skelleton now spawns much later

4p_medium:
-- Centaur and Guard waves are now split up like 5p map
-- Zombie and Spider wave split into two seperate waves with a 50% chance to proc either
-- Fixed ghosts and stuff spawning when they are not supposed to

Heroes:
//Added Rubick
Changes:
-- Spell Steal can now be used on Allies to gain their last used spell
-- Telekinesis lift duration, stun duration and toss radius greatly increased
-- Fade Bolt damage increased from "70 140 210 280" to "125 250 375 500"

Items:
-- Bloodstone and Dagon 5 can now be combined to create "Death Stone", a 24 charge bloodstone with the Dagon active
-- Updated Horde Stick and Wand image

Update: Oct 27, 2015 @ 4:27am

Beta 1.03h

General:
-- Fixed Ogre boss spawning immediatly on the 4P map

Update: Oct 26, 2015 @ 5:45pm

Beta 1.03

General:
-- Given Radiant Base Defender correct name
-- Ripper Sharpshooter can now fire slow moving AOE stun nukes
-- Brood Overseers now have the "Spawn Spiderlings" nuke similar to broodmother
-- Prophets now use Nature's call to summon trees
-- Great hound now uses Grave Chill
-- Ogre Tank now has Craggy Exterior
-- Bosses can no longer be made to stop attack moving towards ancient with certain abilities
-- Added several items back to the shop
(related to magic resistance - i'm beginning to add mobs using a variety of magic nukes and spells)
-- Added upgraded boots to the shop view
-- Fixed werid Viper Q particles

5p_easy:
-- Added Rapier Ogre to rosh pit, a difficult boss you can choose to go and fight. He drops a Rapier on death.
-- Various Bosses now have much less HP
-- Side shops now correctly assemble items

4p_medium:
-- Added Rapier Ogre to rosh pit.
-- Side shops now correctly assemble items

Heroes:
//Added Antimage:
Changes:
-- Mana Burn mana per hit increased from "28 40 52 64" to "40 70 100 130"
-- Mana Void radius increased from 500 to 800
-- Blink range increased from "1000 1075 1150 1150" to "2000 2300 2600 2900"
//Storm Spirit:
-- Removed holdout Electric Vortex for buffed version of vanilla ability
(Only way around sound bug for the time being)

Update: Oct 26, 2015 @ 5:44pm

Beta 1.03

General:
-- Given Radiant Base Defender correct name
-- Ripper Sharpshooter can now fire slow moving AOE stun nukes
-- Brood Overseers now have the "Spawn Spiderlings" nuke similar to broodmother
-- Prophets now use Nature's call to summon trees
-- Great hound now uses Grave Chill
-- Ogre Tank now has Craggy Exterior
-- Bosses can no longer be made to stop attack moving towards ancient with certain abilities
-- Added several items back to the shop
(related to magic resistance - i'm beginning to add mobs using a variety of magic nukes and spells)
-- Added upgraded boots to the shop view
-- Fixed werid Viper Q particles

5p_easy:
-- Added Rapier Ogre to rosh pit, a difficult boss you can choose to go and fight. He drops a Rapier on death.
-- Various Bosses now have much less HP
-- Side shops now correctly assemble items

4p_medium:
-- Added Rapier Ogre to rosh pit.
-- Side shops now correctly assemble items

Heroes:
//Added Antimage:
Changes:
-- Mana Burn mana per hit increased from "28 40 52 64" to "40 70 100 130"
-- Mana Void radius increased from 500 to 800
-- Blink range increased from "1000 1075 1150 1150" to "2000 2300 2600 2900"
//Storm Spirit:
-- Removed holdout Electric Vortex for buffed version of vanilla ability
(Only way around sound bug for the time being)

Update: Oct 25, 2015 @ 5:19pm

Beta 1.02

General:
-- Fixed level 3 boots of travel not giving bonus movement speed
-- Wolf and Great hound movement speed increased
-- Updated icon for refresher orb
-- Necronomicon warrior Last Will damage rescaled to "100 750 1750"
-- Satyr Commanders now use Satyr Blasts

5p_easy map:
-- Kobold Guard wave is now split into either Guard wave or Centaur wave
-- Demon wave now split into Demon/Dragon wave
-- New boss: Ripper Sharpshooter
-- New mob: Gargoyle
-- New mob: Minion (part of centaur wave)

4p_medium map:
-- Added wolf/tree wave split

2p_easy map:
-- Skeletons gold bounty reduced

Heroes:
//Added Viper
Changes:
-- Viper Poison attack now works similar to split shot, can be toggled on to split your attack over multiple targets.
Still has a poison attack.
-- Viper Strike now has a large AOE (Aghs upgrade currently not available)

//Venomancer:
-- Scourge Ward damage increased from "38 50 75 100" to "40 70 100 130"

//Legion Commander
-- Overwhelming Odds damage per unit back to vanilla
-- Overwhelming Odds base damage increased from "50 100 150 200" to "75 130 190 250"

//Treant Protector:
-- Wrath of Nature scepter damage decreased from "235 275 320 400" to "240 270 300 330"

Items:
-- Daedalus crit multiplier back to vanilla

Update: Sep 18, 2015 @ 12:48pm

Beta 1.01

General:
-- Meele Ghost damage reduced
-- Wolf spawn frequency increased
-- Hound damage increased
-- Puppey movement speed greatly increased
-- King Wolf movement speed greatly increased
-- Given ghost boss correct name
-- Given King Wolf correct name
-- Reduced Ogre Tank model size slightly
-- Pack Leaders and Great Hounds can no longer be dominated

Heroes:
//Broodmother:
-- Spawn Spiderlings damage increased from "75 150 225 300" to "150 300 450 600"
-- Spawn Spiderlings debuff duration increased from 2 to 5 seconds
-- Insatiable hunger cooldown reduced from 45 seconds to "30.0 25.0 20.0"
//Earthshaker:
-- Fissure back to vanilla
//Morphling:
-- Waveform range and width back to vanilla and damage reduced from "200 300 400 500" to "150 250 350 450"