Dota 2
Dota 2 Horde Mode
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Update: Jan 19, 2016 @ 6:37pm

1.10h
-- Temporarily removed Spectre

Update: Jan 19, 2016 @ 3:19pm

1.10

General:
-- Fixed Kobold guards not spawning on 4p_medium map

4p_medium map:
-- Added Mech wave - Giant mech does not drop gold bags and has a slight armor increase
-- Added some new units to final wave

Heroes:
//Added Disruptor
Changes:
-- Increased radius of Thunder Strike to 300
-- Reduced cooldown of glimpse to 16/14/12/10
-- Glimpse only works on bosses and mini-bosses (like Undying)
-- Increased send back of glimpse to 4/5/6/7 seconds
-- Reduced formation time of Kinetic Field to 0.1 seconds
-- Reduced cooldown of Static Storm to 40/30/20
-- Increased radius of Static Storm to 450/550/650
//Added Doom
Changes:
-- Scorched Earth damage increased to 20/30/40/50
-- Devour moved to Doom from Wraith King
-- Reduced Doom ultimate cooldown to 60/50/40
//Added Spectre
Changes:
-- Increased Spectral Dagger damage to 100/150/200/250
-- Reduced Spectral Dagger mana cost to 110/120/130/140
-- Changed Desolate to always activate
-- Reworked Haunt: Now spawns an illusion by each ally and each allied building, illusions last 10 seconds, deal and receive full damage
-- Haunt cooldown reduced to 80/60/40
//Added Puck
Changes:
-- Changed Dream Coil to target all enemies in the radius and not just heroes
//Chaos Knight
-- Return Chaos Bolt damage back to vanilla
-- Turned Chaos Bolt into an AoE
//Wraith King
-- Replaced Devour with Wraithfire Blast
-- Changed Wraithfire Blast to an AoE
-- Increased Wraithfire Blast DoT damage to 30/40/60/100
//Lone Druid
-- Fixed Synergy not reapplying to Spirit Bear
-- Put Rabid back to vanilla (because it is much stronger in vanilla now)
-- Reduced the effects of Synergy (because the bear is stronger in the latest patch)
//Tinker
-- Aghanims now doubles missile count
//Windranger
-- Fixed shackleshot not working correctly

Update: Jan 15, 2016 @ 11:13am

1.09b

General:
-- Spookiest Skelleton HP aura reduced from 300% to 250%
-- Reduced gold bounty and spawn numbers for Mechs
-- Giant Mech now drops medium gold bags

5p_easy map:
-- Added some more units to spawn in final wave after ~45 minutes

Heroes:
//Pugna:
-- Life Drain replaced with vanilla ability with some buffs
//Lone Druid:
-- Replaced Savage Roar with old Synergy ability
-- Synergy now grants "6 9 12 15" bonus armor to the spirit bear
//Treant Protector:
-- Overgrowth cooldown back to vanilla
-- Eyes in the Forest damage per second back to vanilla

Items:
-- Fixed Bloodstone not giving enough mana regen
-- Fixed War Fury icon not showing up
-- Focused Aether Lens now has a new icon
-- Boots of Intellect null field magic resistance decrease from -20% to -35%

Update: Jan 13, 2016 @ 4:01pm

1.09

General:
-- Hulks re-named and re-skinned to Mech theme
-- New Unit! Ancient Mech - added to the Mech wave. (5p_easy map)
-- Re-adjusted Mech spawn numbers and spawn times
-- Rapier Ogre movement speed increased from 200 to 240

Heroes:
//Faceless Void:
-- Time Dialation replaced with classic Backtrack! So you can still experience part of the old faceless void again.
//Tinker:
-- Heat Seeking Missile damage increased from "125 200 275 350" to "150 300 450 600"
//Arc Warden:
--
Items:
-- Added Aether Lens upgrade: Focused Aether Lens -
Grants +500 Mana, +16 HP Regeneration, +30% Spell Resistance, +300 Cast Range, +20% Spell Amp
-- Reduced King Rapier bash duration from 0.5 to 0.1 (same as Monkey King Bar), since it has no cooldown (unlike Skull Basher and Abyssal Blade)
-- Re-enabled War Fury as simple upgrade to Battle Fury
-- Recipe: Battle Fury, 2000 gold recipe
-- 70 damage, 9 HP Regeneration, 200% Mana Regeneration, 50% Cleave damage, 350 Cleave radius

Update: Jan 11, 2016 @ 10:18pm

1.08c
-- Fixed tooltips of items to show all their bonuses (they always gave the bonuses, but it wasn't shown in the tooltip)
-- Includes: Horde Dagon, Blood Stone, Death Stone, Ghost Scepter
-- Increased bonus damage of Helm of Oppression from 40 to 45 (item components were a total of 41)
-- Changed King Rapier to better reflect the changes to Monkey King Bar
-- Damage changed from 420 to 400
-- Attack speed changed from 0 to 15
-- Bash chance increased from 17 to 35
-- Bash damage increased from 50 to 160

Update: Jan 10, 2016 @ 5:20pm

1.08b
-- Tinker Heat Seeker Missile damage and rocket number back to vanilla

Update: Jan 10, 2016 @ 5:04pm

1.08

General:
-- New Wave! (Currently only on Easy map) Hulk wave, spawns as an alternative to spiders or zombies.
-- Radiant base defenders now have more damage and hp
-- Fixed Faeiry Fire not filling up inventory propperly and decreased cost to 40g

Heroes:
//Added Tinker:
-- Heat Seeking Missile now targets creeps and has increased damage
-- March of the machines damage greatly reduced

//Added Mirana
-- Sacred arrow now pierces through creeps and does damage to each target is passes through
-- Moonlight Shadow swapped for vanilla ultimate, now has a fade time of 0.1s

//Added Chaos Knight:
-- Phantasm Illusions now don't take additional damage
-- Phantasm Illusion duration increased from 42 to 60
-- Chaos Bolt damage greatly increased and mana cost reduced
-- Phantasm cooldown reduced

// 5p_easy map
(Now Much easier)
-- All lanes now spawn the same number of gnolls and berzerkers at the start
-- Fewer shrikes spawn bot
-- Fewer zombies now spawn (gold bounty increased per unit)
-- Fewer Spooki Skelletons spawn (gold bounty increased per unit)
-- Brood Warrior and spiderling gold bounty greatly increased and damage slightly reduced
-- Fewer scorpions now spawn
-- Fewer Drakes now spawn (Gold bounty increased per unit)
-- Suicide chickens now spawn much less frequently
-- Fewer Trees now spawn (gold bounty increased)
-- Fewer wolves now spawn
-- Fewer Kobold Guards, Golems, Ghosts, Demons, Mini-Roshans, bears and Minions now spawn

//4p_medium
-- Zombies are now tougher but fewer spawn

Items:
-- Magic Stick restore per charge increased from 6 to 8
-- Magic Wand restore per charge increased from 7 to 10
-- Magic Stick and Magic wand cooldown increased to 17 seconds

Update: Jan 2, 2016 @ 11:01am

1.08h
(Quick fix a few broken things -
as soon as i've enlisted some more help and have some time I'll put out a real content update)
General:

Items:
-- Added Aether Lens and Dragon Lance to the shop
-- Added Faerie Fire and made it stackable (costs 100 gold -
yes you can technically stack infinate damage with them but it's costly - experimenting with this mechanic)
-- Iron Talon completely removed from the game (for now)

Heroes:
-- Removed mirana (until arrow is reworked)
-- Sniper Ulti back to vanilla with heavy damage buff (until horde version is fixed)

Update: Nov 25, 2015 @ 5:36am

1.07h
-- Temporerily removed War Fury due to crashes
(Item will be remade in the future)

Update: Nov 22, 2015 @ 8:52am

1.07h
-- Disabled all purchase notifications for Warfury
-- Removed Sounds for War Fury