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Update: Mar 16, 2016 @ 8:19pm

1.14d
-- Fixed dragon javelin

Update: Mar 16, 2016 @ 11:30am

1.14c
General:
-- Small harpy chain lightning damage reduced further, cooldown increased
-- Mech units no longer have mana break
-- Mech units have Pulverize (passive spell resistance and bonus damage vs buildings)
-- Mech units have Arcane Armor (new passive that increases armor and spell resistance - yes, this stacks with Pulverize)
-- Giant catapults gain Pulverize
-- Satyr units should no longer stack their purges
-- Centaur units should not use their stomp until 2 targets are within melee range
-- Mini-slarks now have Sniper Headshot instead of Slardar Bash

Items:
Quelling Blade
-- Now grants 10% cleave damage!
-- Stackable
Quelling Axe
-- Made from combining a quelling blade and broadsword
-- Grants 20% cleave damage
Battlefury
-- Now made from a claymore, a quelling blade 2, and a perseverence
Orb of Venom
-- Now deals its poison damage and slow in an area around the target!
-- Not stackable

Update: Mar 16, 2016 @ 12:57am

1.14b
-- Reduced strength of mech units' mana burn
-- Small harpies hit points reduced from 500 to 400, XP bounty increased
-- Did a pass over XP values of enemies, increasing several XP bounties
-- Fixed some unit AIs that resulted in standing around instead of using abilities
-- Black dragons no longer have aura armor, have Dragon's Blood instead
-- Reduced mana pool of small satyr from 1000 to 300

Update: Mar 15, 2016 @ 2:48pm

1.14a
-- Reduced melee damage and max mana of medium Satyrs
-- Small harpies now use normal chain lightning instead of mega hawk version

Update: Mar 15, 2016 @ 1:25pm

1.14
General:
-- Complete rework of spawn and difficulties!
-- Hard difficulty now grants bonus damage dealt and damage reduction to all creeps
-- Many enemy creeps missing abilities were granted them (most passive, some active)
-- Losing towers and barracks now grants the enemy team buffs
-- Global defense buff now grants spell resistance instead of max hp (it still grants armor)

Creeps:
-- Big spider gains Incapacitating Bite
-- Centaurs gain stomp
-- Centaur boss gains Slardar bash
-- Baby Kappapault gains Liquid Fire
-- Zombies all have poisonous attacks
-- Berserkers gain Fervor
-- Bear boss gains thunder clap
-- Satyrs gain regen aura
-- Wildkin carry toughness aura
-- Corpse Lord gains Decay
-- Harpies gain chain lightning
-- Treants gain dragon blood
-- Gnolls gain gnoll poison
-- Wolves (including the boss!) gain critical strike and invisibility
-- Mechs gain mana break
-- Treant boss gains dragon blood and sprout
-- Kobolds gain the taskmaster aura
-- Kobold Archer boss gains true sight, mana burn
-- Medium Satyr gains mana burn
-- Ogres gain frost armor
-- Ogre boss gains Fireblast
-- Roshan boss has spell block, slam, and bash
-- Small satyr gains purge
-- Shrooms gain Entangle
-- Demons gain flaming fists and immolation aura
-- Black dragon gains dragonhide aura and fireball
-- All ghosts get frost attack and blur
-- Lizards gain slam, frenzy, and wardrums aura
-- Small nyx gain impale
-- Rock golems gain avalanche

Heroes:
// Bounty Hunter
-- Shuriken Toss bounce cap reduced to 9
-- Shuriken Toss no longer bounces to buildings
// Silencer
-- Global Silence should no longer make players deaf

Update: Mar 10, 2016 @ 1:25pm

1.13g
Heroes:
// Bane
-- Enabled!
-- Enfeeble is now an AoE, shorter duration
-- Brain Sap is now an AoE, otherwise the same
-- Nightmare does more damage over time
-- Fiend's Grip has much shorter recharge
// Clinkz
-- Reduced cost of strafe from 90 to 50
// Terrorblade
-- Enabled!
-- Replaced Reflection with a new ability Zeal
-- Zeal is a passive that adds a flat amount of aoe damage to Terrorblade's attacks
-- Zeal works on illusions
-- Sunder works on creeps, but not on bosses
-- Sunder cooldown reduced
// Visage
-- Enabled!
-- Soul Assumption reworked: aoe damage that doesn't scale
-- Gravekeeper's Cloak armor reduced (since no enemies remove it)
-- Familiars buffed across the board
-- Summon Familiars cooldown reduced

Update: Mar 9, 2016 @ 10:09pm

1.13f
General:
-- Changed Stumpy to Creep-Hero

Heroes:
// Bounty Hunter
-- Enabled!
-- Shuriken damage increased
-- Shuriken now always bounces to the nearest unit within a medium range
-- Shuriken won't hit the same target twice
-- Track reworked:
--- Passive ability
--- All enemies that die nearby have a chance to drop a bonus bag of gold
--- Grants passive movespeed to the Bounty Hunter
// Clinkz
-- Enabled!
-- Reduced cooldown and increased duration of strafe
-- Reduced manacost and increased damage of searing arrows
// Nature's Prophet
-- Enabled!
-- Reverted Wrath of Nature to vanilla, but with shorter cooldown
// Orbital Detonator
-- Reverted duration of int stacks to 15 seconds
-- Int stacks no longer disappear when the victim dies
// Razor
-- Increased minimum damage of Plasma Field
-- Static Link can target creeps
// Treant Protector
-- Replaced Wrath of Nature with a new ability, Entangling Roots
--- Passive attack ability, based on Spirit Bear's Entangling Claws
--- Chance to root and deal damage over time

Update: Mar 8, 2016 @ 10:34pm

1.13e
Heroes:
// Optical Diffusor
-- Increased steal duration to 25
-- Reduced cooldown of Sanity's Eclispe to 160/140/120
// Pudge
-- Increased radius of Flesh Heap from 450 to 900
-- Increased spell resistance of Flesh Heap to 25/40/55/70

Update: Mar 8, 2016 @ 1:08pm

1.13d
Maps:
-- Fixed missing frost ogres in 2p map

Heroes:
// Ancient Apparition
-- Enabled!
-- Cold Feet damage increased
-- Chilling Touch cooldown reduced, damage increased, speed penalty removed
-- Ice Blast radius now scales with level
-- Ice Blast damage increased
-- Ice Blast DoT and shatter removed
// Bloodseeker
-- Fix thirst movespeed cap break to persist beyond death
// Occult Deliverer
-- Fixed Arcane Orb's damage popup
-- Fixed Arcane Orb applying anti-illusion damage to non-illusions
// Pudge
-- Enabled!
-- Increased hook damage
-- Flesh heap reworked slightly:
--- Grants a stack for every enemy that dies near Pudge
--- Grants 0.1/0.15/0.2/0.25 strength per stack
--- Has a maximum of 1000 stacks (250 strength at level 4!)
--- Is no longer retroactive (so take it at level 1)
--- Grants 6/12/18/24 spell resistance
// Skywrath Mage
-- Fix abilities not working with Octarine Core

Update: Mar 8, 2016 @ 12:28am

1.13c
-- Removed debug code >.>