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Update: Mar 8, 2016 @ 12:02am

1.13b
General:
-- Fix to global tower offense buff being one level behind

Heroes:
// Occidental Defenstrator
-- Fix arcane orb not procing Essence Aura
// Silencer
-- Enabled!
-- No longer steals Int
-- Arcane Curse works on creeps, deals more damage over a shorter time
-- Last Word triggers immediately, deals more damage
-- Global Silence grants passive Intelligence per level
-- Global Silence makes all enemies take more damage during the duration
-- Aghanim's Scepter increases duration and bonus damage, instead of applying Arcane Curse

Update: Mar 7, 2016 @ 11:32am

1.13
Stat Collection!
-- We now use getdotastats.com to store statistics on games

Heroes:
// Abaddon
-- Death Coil strength reverted to normal, but converted to AoE
// Bloodseeker
-- Thirst removes his movespeed cap once again
-- Increased Thirst damage and movespeed to 15/30/45/60
// Elder Titan
-- Reduced Natural Order's armor reduction to 15/30/45/60 (this will go back up when boss armor is changed in the future)
// Juggernaut
-- Omnislash dramatically reduced in power
// Outhouse Decorator
-- Enabled!
-- Arcane Orb gains Int from all targets, but lasts shorter
-- Astral Imprisonment deals more damage, has a shorter cooldown, and has a scaling duration
-- Sanity's Eclipse deals damage to all targets, scaled only based on Octagonal Disintegrator's int
-- Scepter no longer makes the ult apply Astral Imprisonment, now just increases damage
// Meepo
-- Disabled pending bugfixes
// Morphling
-- Reduced damage and mana cost of waveform
// Necrolyte
-- Reverted Sadist to old values
// Riki
-- Enabled!
-- Tricks of the Trade targets creeps
// Shadow Demon
-- Reduced radius of Soul Catcher to make it easier to target specific enemies
-- Increased damage dealt per hit of Shadow Poison from 50 to 100
-- Increased maximum multiple of Shadow Poison to 6
-- Increased damage dealt per excess of cap from 50 to 100
// Skywrath Mage
-- Enabled!
-- Arcane Bolt deals damage in an AoE around the target
-- Concussive Shot targets the nearest enemy, has shorter cooldown and greater damage
-- Mystic Flare no longer divides damage amongst targets hit
-- Mystic Flare damage reduced to 450/600/750
-- Mystic Flare cooldown is now 60/30/0
-- Aghanim's Scepter changes Mystic Flare to deal 600/1000/1400 damage
// Slark
-- Essence Shift no longer works on buildings, but does work on neutral creeps
// Sven
-- Reduced cleave damage
// Tiny
-- Avalanche reverted to normal

Items:
// Manta Style
-- Reduced strength of illusions

Update: Mar 5, 2016 @ 11:37am

1.12b
Fix particle effect on tower strafe
Reduced cost of Building Upgrade to 1000
Fixed tooltip to show accurate armor gained per rank of tower

Update: Mar 5, 2016 @ 9:27am

1.12
Feature:
BETA FEATURE: BUILDING UPGRADES!
-- There is a new consumable item in the store, called "Building Upgrade".
-- Using this item on a tower will increase the building's level up to 10.
-- Towers have abilities that are gained as it levels
-- If a building cannot be upgraded (either due to being max level or not a tower), it will be healed

Heroes:
// Batrider
-- Enabled!
-- Increased damage and duration of Flamebreak DoT
-- Reduced cooldown and mana cost, and increased cast range of Flaming Lasso
-- Increased damage of Flaming Lasso aghanim's scepter
// Bloodseeker
-- Enabled!
-- Increased damage and reduced cooldown of Blood Rite
-- Thirst now grants flat damage and movespeed bonus per level
// Brewmaster
-- Enabled!
-- Changed recharge and mana cost of Thunder Clap
-- Changed recharge of Drunken Haze
-- Increased damage of Earth and Fire abilities
// Centaur Warrunner
-- Reverted the radii of his abilities back to vanilla
-- Reduced the damage dealt by his ultimate
// Clockwerk
-- Enabled!
-- Reduced duration and increased damage on most abilities
// Crystal Maiden
-- Fixed bug with Arcana Aura not giving her any mana recovery
// Earth Spirit
-- Enabled!
-- Increased damage of all his abilities
-- Reduced cooldown on several of his abilities
// Huskar
-- Enabled!
-- Capped Life Break damage to 2000 (3500 with scepter)
// Mirana
-- Reduced cooldown on Leap
// Necrophos
-- Enabled!
-- Capped Heartstopper Aura damage to 50 per second
-- Reduced Sadist mana and hp regeneration
-- Capped Reaper's Scythe damage to 3000 (4500 with scepter)
// Ogre Magi
-- Enabled!
-- Increased damage of Fireblast
-- Increased damage and reduced mana cost of Unrefined Fireblast
-- Increased damage and reduced cooldown of Ignite
-- Multicast is now 4 levels, of which the first level is granted for free at level 1
-- The first level only turns Ignite into an AoE
// Oracle
-- Enabled!
-- Increased damage and reduced cooldown of Fortune's End
// Slark
-- Enabled!
-- Replaced Pounce with Leap (shared with Mirana)
-- Dark Pact damage increased
-- Essence Shift altered to work on all units, has reduced duration, grants higher agility per rank
// Spirit Breaker
-- Increased movement speed of Empowering Haste
-- Changed Empowering Haste to grant extra speed to Spirit Breaker
-- Removed Empowering Haste's active effect
-- Reduced cooldown and changed damage scaling of Greater Bash
-- Increased radius of Aghanim's Scepter Nether Strike
// Tusk
-- Enabled!
-- Increased damage of Ice Shards
-- Increased damage and radius of Snowball
Items:
Aghanim's Regalia
-- Upgrade to Aghanim's Scepter
-- Made from scepter and two Ultimate Orbs
-- Grants +30 to all stats, +400 health, +300 mana
Building Upgrade
-- Consume on a target building to upgrade it
-- Towers learn abilities up to level 10, is healed if used on it again
-- Other buildings are healed
Dragon Javelin
-- No longer gives increasing amounts of strength and attack speed
-- No longer can hit towers with the extra spears (same as Cleave)
Radiance 2
-- Upgrade to Radiance, using a recipe and a Talisman of Evasion
-- Increases blind percentage and burn damage
Shiva's Armaments
-- Made from Shiva's Guard, Veil of Discord, and a recipe
-- Passive: Aura of -attack speed and -spell resistance
-- Active: Area of Effect movement slow and damage
Vladmir's Cuirass
-- Made from Vladmir's Offering, Assault Cuirass, and a recipe
-- Combines effects of both items
-- Stacks with Vladmir's Offering or Assault Cuirass (or Ring of Basilius or Ring of Aquila)

Update: Feb 7, 2016 @ 8:10am

1.11c

General:
-- Team colours returned to normal
-- Global HP buff increased for friendly creeps
-- Global damage buff decreased to 5 per tower
-- Global attack speed buff decreased to 3 per tower
-- Geist HP and armour increased
-- Ghost Bane HP and armour greatly increased
-- Various gold bounties rebalanced
-- Nerubian Boss HP greatly decreased
-- Increased Demon spawn frequency on Medium and Easy maps
-- Gargoyle now spawn much much less but stalkers more often on Medium and Easy maps
-- Ogre Boss damage decreased for Medium and Hard maps
-- Ogre Boss no longer has Craggy Exterior on Medium and Hard maps
-- Rapier Ogre damage and HP increased

Heroes:
// Spectre is back - if the ultimate causes issues with the servers then she may have to be removed again

Items:
-- Boots of Travel Recipe cost increased from 500 to 1000

Update: Feb 6, 2016 @ 6:28am

1.11b

General:
-- Maximum possible attack speed increased from 600 to 1000
-- Fixed buyback not having a cooldown
-- Disabled suggested items pane (will return when the suggested items have been modified for this gamemode)
-- Suicide Chicken HP, Damage and movement speed reduced
-- Halved the number of Toll Master spawns (The money creeps in Dire Jungle)

Update: Feb 6, 2016 @ 4:56am

1.11

General:
-- Destoying Towers now grants a global bonus to attack damage and attack speed (bonuses apply to all of your team - the more towers you destroy the bigger the bonus becomes)
-- Destroying Barracks now grants a global bonus to HP and Armour
-- Small gold bag bounty increased from 30 split across team to 50 split across team
-- Medium gold bag bounty increased from 80 split across team to 100 split across team
-- Medium map gnolls now drop very small gold bags (30 gold split across team - same as before)
-- Easy map gnolls gold bounty increased to 25

Items:
// Eye of Skadi
-- Now applies the cold debuff in a 225 radius around the target
-- Now deals 50 magical damage in a 225 radius around the target
// Dragon Javelin 1-5
-- New item that comes in 5 levels
-- First item made from a quelling blade, a dragon spear, a perseverence, and a 1000 gold recipe
-- Passive: ranged attacks will cause two spears to hit nearby targets, dealing 80% of attack damage
-- Higher levels increase the number of spears, range of the spear, and the bonus damage and attack speed of the item
// Manta Style 2
-- Upgrade to Manta Style
-- Combines from Manta Style, Ultimate Orb, and the Manta Style recipe
-- Has stronger passive buffs and stronger illusions
// Rod of Atos
-- Enabled once again
// Sange, Yasha, and Atos
-- Combined from Sange and Yasha, Rod of Atos, and a recipe
-- Has the active effect of Atos, the passive maim effect of Sange and Yasha, and increased stats
// Death Stone
-- New item icon
// Solar Crest/Medallion
-- Reduced Shine duration from 20 to 14 seconds
// Refresher
-- Back to vanilla icon

Heroes:
// Shadow Fiend
-- Reduced max souls to 36 and increased damage per soul to 2/3/4/5
// Weaver
-- Time Lapse cooldown greatly reduced

Update: Jan 22, 2016 @ 7:29am

1.10d

Heroes:
//Luna:
-- Fixed ultimate not working, but is now vanilla version with much lower cooldown (40s)
-- Luna Lucent Beam damage increased
//Broodmother:
-- Replaced spiderlings with Brood Warriors
-- Brood Warrior duration set to 40 seconds
-- Spawn Spiderlings cooldown greatly increased
-- Spawn Spiderlings manacost increased
//Legion Commander:
-- Overwhelming Odds back to vanilla with some tweaking to the damage per unit

Items:
-- Sacred Relic cost reduced from 5500g to 4500g
-- Javelin cost increased back to vanilla
-- Poorman's Sheild block chance for creeps decreased from 80% to 70%
-- Radiance recipe cost back to vanilla
-- Mango Item cost increased to 80g
-- Removed BKB from the shop
-- Added War Fury to the main shop screen
-- Drum recipe cost is now 100
-- Medallion and Solar Crest duration increased from 7s to 20s

Update: Jan 20, 2016 @ 3:06pm

1.10c

General:
-- Pre-game time increased by 7 seconds

Heroes:
//Phantom Assassin:
-- Phantom Strike replaced with new ability: Swiftness - grants passive bonus attack speed
//Timbersaw
-- Chakram pass damage and damage per second increased
//Phantom Lancer:
-- Illusions now take no extra damage
-- Illusions damage reduction decreased from -50% to -30%
//Dragon Knight:
-- Breathe Fire manacost reduced to 40 at all levels
//Venomancer:
-- Scourge Ward damage increased across all levels
//Juggernaught:
-- Blade Fury mana cost reduced to 60 on all levels
-- Blade Fury damage increased
-- Blade Fury cooldown greatly reduced
//Sand King:
-- Sand Storm no longer grants invisibility
-- Burrowstrike back to vanilla cast range
-- Burrowstrike damage increased
//Leshrac:
-- Pulse Nove damage increased
//Storm Spirit:
-- Overload damage increased
//Shadow Fiend:
-- Necromastery max souls increased from "15 22 29 36" to "50 100 150 200"
-- Necromastery damage per soul decreased from 2 to 1
-- Raze manacost reduced from 75 to 45
//Lifestealer:
-- Open Wounds now deals damage over time on its targets
//Phoenix:
-- Fire Spirit duration increased from 7 to 9 seconds
//Rubick:
-- Null Field replaced with Amp Field - increases spell damage on targets in a 700 unit AOE around Rubick
//Drow Ranger:
-- Damage reduction for split shot increased to 50%
//Luna:
-- Eclipse beams increased from "10 20 30" to "30 45 60" ("60 75 90")
-- Eclipse beam interval is now 0.1 on all levels
-- Eclipse cooldown increased to 100 seconds on all levels
-- Lunar Blessing bonus damage increased from "14 22 30 38" to "20 30 40 50"
//Tide Hunter:
-- Anchor Smash AOE back to vanilla
-- Ravage cooldown back to vanilla
-- Ravage radius decreased slightly
//Witch Doctor:
-- Death Ward cooldown increased from 30 to 60 seconds

Update: Jan 20, 2016 @ 6:00am

1.10b

General:
-- Reduce HP of all mech wave units (Both Maps)
-- Reduced spawn numbers of various mech wave units

Heroes:
//Re-Added Spectre
Changes:
-- Haunt now properly only targets towers and heroes