Dota 2
Dota 2 Horde Mode
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Update: Jun 16, 2016 @ 12:09am

1.18a
// General
-- Friendly creeps now spawn at 0 seconds, instead of at 17 seconds.

// 1st Wave
-- Starts spawning at 0 seconds, instead of at 17 seconds.
-- Reduced berserker base attack speed from 1.0 to 1.4
-- Berserkers start spawning at 30 seconds, instead of 60 seconds.
-- Reduced minimum number of gnolls and berserkers

// Phantom Assassin
-- Stifling Dagger now applies in an AoE once again, while still performing the attack with all modifiers
-- Reverted swiftness passive back to Phantom Strike

Update: Jun 14, 2016 @ 3:58am

1.18
PATCH PARITY 6.88!

Tons of wave changes for 4/5 player maps!

// 1st Wave
-- Roshan boss now spawns at 6:40 instead of 8:20 (same as 2 player map)
-- Bottom lane now shares the same lane configuration as other lanes
-- Now consists of Gnolls, Berserkers, and Wild Beasts (other units moved to later waves)

// 2nd Wave (Mechs, Spiders, or Zombies)
-- Small Skeletons now spawn only during the zombie wave
-- Spider wave no longer spawns extra spiderlings
-- Ogre Boss spawns at 13:20 instead of 14:20 (same as 2 player map)

// 3rd Wave (Bears, Harpies, or Ogres)
-- Now has a third option: Ogres and Satyrs

// 4th Wave (Treants or Wolves)
-- Starts spawning at 15:00 instead of 17:00, reducing three minute gap after wave three to one minute, same as other wave gaps
-- Still ends at 20:00 (increasing duration of wave to five minutes)

// 5th Wave (Ghosts or Golems)
-- Ghost boss spawns 10 seconds earlier (matches golem spawn)

// 6th Wave (Kobolds or Centaurs)
-- Added Rippers to Kobold wave

// 7th Wave (Dragons or Demons)
-- Demons dogs now spawn during this wave, instead of as soon as it ends
-- Small birds added to dragon wave, buffed to match

// 8th Wave (Roshans)
-- Ancient Apparition spawns 30 seconds earlier to coincide with wave spawn, will spawn a second one two minutes later (so be careful and hunt him!)

Update: May 24, 2016 @ 3:25am

1.17a
Heroes:
// Naga Siren
-- Mirror Image now provides 3 images at all levels instead of 1/2/3/4
-- Mirror Image incoming damage changed from 200% to 350/300/250/200
-- Mirror Image outgoing damage change from 50% to 25/35/45/55
-- Riptide damage reduced from 150/220/310/400 to 120/180/240/300
== Ensnare is now an AoE and deals 100/160/220/280 magical damage to affected targets

// Undying
-- Fixed crash bug
-- Zombies created from Summon Zombie now last only 40 seconds
-- Summon Zombie cooldown reduced from 110/100/90/80 to 40
-- Summon Zombie manacost reduced from 250/300/350/400 to 150
-- Tombstone reverted to vanilla
-- Soul Rip max units doubled

Update: May 19, 2016 @ 12:42pm

1.17
This is the first step of several changes to be made to towers. Expect more to come!

General:
-- Allied tower upgrades altered:
--- Tower Strafe replaced with Tower Debuff Aura (reduced armor and spell resistance of nearby enemies)
--- Tower Liquid Fire replaced with Tower Split Shot

-- Dire mega towers now have 50 physical damage block
-- Dire mega towers hit points reduced from 6600 to 4800
-- Dire towers now have the Tower Debuff Aura and Tower Split Shot abilities (rank 1 for tier 1, etc.)

Update: May 8, 2016 @ 1:03pm

1.16c
General:
-- Disabled dummy item (used for script purposes)

Items:
// Necronomicon
-- Recipe reverted to normal price
-- Cooldown reduced from 95 to 90/75/60
-- Duration increased from 40 to 40/50/60

Heroes:
// Ancient Apparition
-- Changed Cold Feet to be an AoE around a unit
-- Reverted Cold Feet duration and damage back to the original

// Broodmother
-- Reduced duration of Spawn Spiderlings debuff from 5 to 3 seconds
-- Reduced spiderling bonus damage from 10/25/40/55 to 5/20/35/50
-- Reduced spiderling bonus armor from 1/2/3/4 to 0/1/2/3
-- Reduced spiderling bonus health from 200/300/400/500 to 0/100/200/300

// Enigma
-- Malefice radius increased from 275 to 350
-- Eidolons split after 4/3/2/1 attacks
-- Black Hole cast range increased from 275 to 450
-- Black Hole damage reduced to 260/340/420 (per second)

// Lycan
-- Increased wolf cripple chance to 33%
-- Increased wolf cripple damage from 8 to 24
-- Increased wolf hp from 200/240/280/320 to 400/480/560/640
-- Increased wolf armor from 1 to 3/5/7/9
-- Increased wolf damage from 18/29/37/46 to 18/39/57/76
-- Increased Feral Impulse attack speed from 15/20/25/30 to 15/25/35/45

// Warlock
-- Fatal Bonds count increased to 7/9/11/13
-- Fatal Bonds cooldown reduced to 18
-- Fatal Bonds search radius increased to 1200
-- Shadow Word deals damage or heals twice as fast for half as long (same amount total)
-- Shadow Word cooldown reduced to 16/14/12/10
-- Upheaval cooldown reduced to 24/20/16/14
-- Upheaval radius increased from 650 to 650/750/850/950
-- Increased radius of Rain of Chaos stun to 600/700/800
-- Scepter golems no longer have reduced hit points and damage

Update: May 3, 2016 @ 1:59pm

Debug code removal

Update: May 3, 2016 @ 1:39pm

1.16b
Spawns:
-- Fixed bug preventing medium splitters from spawning in mid and top lane

Items:
// Focused Aether Lens
-- Reworked entirely
-- Now has multiple upgrades, each increasing spell amp and cast range bonus

// War Fury
-- Reduced Cleave amount from 50% to 45%

Heroes:
// Anti-Mage
-- Mana Break now deals only half damage to targets without mana

// Axe
-- Battle Hunger heal reduced to 5/7/9/11%
-- Battle Hunger duration increased to 20/30/40/50
-- Counter-helix trigger chance increased from 17% to 20%

// Bounty Hunter
-- Reduced damage of shuriken to 100/180/260/340
-- Rescaled cooldown of shuriken from 10 to 12/11/10/9
-- Reduced bounce AoE to 300

// Bristleback
-- Quill Spray reverted to vanilla

// Dragon Knight
-- Reduced splash damage of Dragon Form by half

// Enigma
-- Malefice damage reverted to vanilla
-- Malefice now affects enemies in an aoe around the target
-- Midnight Pulse damage increased to vanilla
-- Midnight Pulse now has maximum damage per tick of 300/400/500/600

// Juggernaut
-- Blade Fury damage returned to vanilla
-- Blade Fury mana cost rescaled to 60/70/80/90

// Magnus
-- Reduced Cleave to 10/15/20/25% (bonus damage unchanged)

// Pudge
-- Flesh Heap strength gain reduced from 0.25 to 0.2
-- Flesh Heap magic resistance reduced from 25/40/55/70 to 12/20/28/36

// Shadow Shaman
-- Fixed Serpent Wards

// Spirit Breaker
-- Charge of Darkness cooldown rescaled to 14/12/10/8
-- Greater Bash cooldown rescaled to 0.5/0.4/0.3/0.2
-- Nether Strike cooldown reduced to 70/60/50
-- Nether Strike aghs cooldown reduced to 20/15/10

// Tiny
-- Reduced Aghanim Scepter cleave to 25%

// Tusk
-- Reduced cooldown of Walrus Punch from 36/24/12 to 20/16/12
-- Reduced cooldown of Aghanim Scepter Walrus Punch from 20/16/12 to 12/10/8
-- Walrus Kick damage increased to 350/650/950

// Wraith King
-- Reduced crit damage on creeps to 200/250/300/350

Update: Apr 30, 2016 @ 10:37am

1.16a
Items:
// Horde Dagon
-- Recipe reverted to vanilla cost of 1250
-- Radius increased to 250/300/340/370/400
-- Mana cost reduced to vanilla cost of 180 at all levels

// Deathstone
-- Reduced number of charges to 12 (same as bloodstone)
-- Reduced hp to 475, increased mana to 425 (same as bloodstone)
-- Mana cost of active ability reduced to 180 (same as dagon)
-- Now properly lifesteals with Octarine Core
-- No longer requires a recipe to create

// Dragon Javelins
-- Increased HP regeneration from 5 to 6 (to reflect the Perseverence change)

// Moon Shard
-- Stackable when consumed!

// Sange and Yasha and Atos
-- Removed accuracy mention from tooltip (the ability was already removed from the active last patch).

// Shiva's Armaments
-- The slow aura no longer affects towers (same as Shiva's Guard)
-- Provides 6 less int (to reflect the Veil change)

// Vladmir's Cuirass
-- Reduced armor aura from 10 to 9 (to reflect Vladmir's Offering change)

Heroes:
// Antimage
-- Mana Break is no longer a unique attack modifier
-- Mana Break now deals damage regardless of whether or not the target had mana to burn
-- Mana Void now deals base damage of 200/400/600, in addition to damage for missing mana
-- Mana Void cooldown reduced to 70/55/40

// Omnipotent Defenstrator
-- Fixed tooltip bug that didn't show the reduction of the int steal

// Phantom Lancer
-- Fixed tooltips for his illusions to accurately reflect their real numbers

// Skywrath Mage
-- Arcane Bolt now has an aoe indicator
-- Fixed aghs ult

// Terrorblade
-- Zeal's damage rescaled to 20/28/36/44

Update: Apr 26, 2016 @ 1:17pm

1.16
PARITY WITH 6.87!

Items:
Except for as noted below (usually because Horde Mode version is stronger/cheaper), every item has had their 6.87 changes applied.

ENABLED: Linken's Sphere, Shadow Blade, Silver Edge, Orchid Malevolence, Force Staff

// Aether Lens 2:
Spell Amp reduced to 15%

// Dragon Javelin:
Stats changed to match Dragon Lance changes

// Aghanim Scepter 2:
Max health and mana updated to reflect Point Booster change

// Orb of Venom:
Fixed bug that prevented the splash from applying the slow

// Sange and Yasha and Atos
-- No longer has true strike chance on active
-- Maim chance still 33% for 32% slow


Heroes:
Except for as noted below (usually because Horde Mode version is stronger), every hero has had their 6.87 changes applied.

// Abaddon
-- Curse of Avernis unchanged
// Axe
-- Counter Helix damage still lower in Horde Mode, but is Pure now
// Beastmaster
-- Vision change applied, not this is actually a buff, because hawk in Horde Mode didn't get more vision with levels
// Centaur Warrunner
-- Damage reduced to vanilla now that the cooldown is better
// Clockwerk
-- Battery Assault unchanged
// Crystal Maiden
-- Arcane Aura unchanged
// Dazzle
-- Toughness Aura reduced from global to 900
// Death Prophet
-- Spirit Siphon completely vanilla now
// Dragon Knight
-- Breathe Fire completely vanilla now
// Elder Titan
-- Echo Stomp damage unchanged
// Faceless Void
-- Chronosphere reverted to vanilla because of Time Lock damage buff
// Obtuse Diamond
-- Kept Arcane Imprisonment cast range to 600
// Phantom Assassin
-- Stifling Dagger reverted to vanilla, since it can carry splash and cleave from items
-- Stifling Dagger base damage increased to 100/140/180/220
// Riki
-- Blink Strike unchanged
// Rubick
-- Fade Bolt unchanged
// Silencer
-- Arcane Curse still lasts only 4 seconds but does more damage
// Skywrath Mage
-- Mystic Flare cooldown is now 30/15/5, otherwise behaves as expected with scepter
// Sniper
-- Shrapnel unchanged
// Spectre
-- Haunt unchanged
// Troll Warlord
-- Ranged Whirling Axes cooldown changed to 13/12/11/10
// Wraith King
-- Mortal Strike reverted to vanilla

Update: Apr 12, 2016 @ 12:39pm

1.15g
Items:
-- Updated new boot tooltips to indicate they don't work on Meepo clones

Heroes:
// Meepo
-- Enabled!
-- Divided We Stand tooltip changed to indicate that it doesn't work with new boots
// Nyx
-- Enabled!
-- Mana Burn changed to work on all targets, burns a set amount of mana
-- Mana Burn deals damage in an aoe around the target
-- Mana Burn gets range increase with levels, no longer increased by burrow
-- Spiked Carapace changed to work on any source of damage and not just heroes