Dota 2
Dota 2 Horde Mode
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Update: Aug 22, 2015 @ 7:50am

Alpha 2.4c
General:
-- 4p_ultra map some spawns adjusted
-- Updated Loading Screen

Items:
-- Helm of the Dominator no longer grants the dominated target a health bonus
-- Helm of the Dominator cooldown increased from 60 to 100 seconds

Heroes:
//Sniper:
-- High Caliber radius reduced from "150 250 350" to "150 200 250"
-- High Caliber manacost rescaled from "35 25 15" to 30
//Lifestealer:
-- Infest cooldown reduced from 100 to "60 45 30"
-- Infest damage increased from "300 400 500" to "500 700 900"
//Lycan:
-- Howl cooldown reduced from "50 45 40 35" to "35 30 25 20"
-- Howl hero bonus damage increased from "14 26 38 50" to "35 45 55 65"

Update: Aug 22, 2015 @ 4:29am

Alpha 2.4b
General:
-- Fixed PA dagger not having a cooldown
-- Golem damage reduced slightly

Update: Aug 22, 2015 @ 3:44am

Alpha 2.4
General:
-- Added 2p_easy map, a two player one lane version of Horde Mode.
-- Added new 4p_Ultra map
(This is really really difficult, don't even play it... Actaully do, it needs testing)
-- 5p_Easy map is now easier,
many mob spawns slightly decreased in number and some mobs gold bounties increased
-- 4p_Hard map various tweaks and changes to spawns
-- Radiant Defenders (bot lane) now no longer spawn if there is a maximum of 12 of them.
Their spawn time has been decreased by 20-30 seconds for most maps.
-- Given wolf mob a nicer model
-- Some bosses are now slightly tougher
-- Tree Prophet renamed "Baumi Prophet", thanks for the video dude!
-- Fancy new loading screen, WAOW.

Items:
-- Shivas guard cooldown increased from 30 to 65 seconds
-- Daedalus crit multiplier increased from 240 to 300
-- Cheese cost reduced from 1000 to 600 gold

Heroes:
//Added Lycan:
Changes:
-- Wolves now last for ages (5 minutes)
-- Wolves damage, hp and armour increased
-- Wolves have crit at all levels
-- Shapeshift cooldown reduced from "120.0 90.0 60.0" to "75.0 60.0 45.0"
-- Feral Impulse range increased from 900 to 2000
-- Feral Impuse bonus damage increased from "15 20 25 30" to "15 25 35 45"
//Phantom Assassin:
-- PA dagger changed for new ability Fan of Daggers (Almost from Hearthstone, but not quite)
PA basically throws some daggers in an AOE
//Faceless Void:
-- Chronosphere duration increased from "5.0 5.5 6.0" ("6.0 8.0 10.0") to "8.0 10.0 12.0" ("11.0 13.0 15.0")
//Shadow Shaman:
-- Ether Shock damage reduced from "200 300 400 500" to "200 275 350 425"
//Magnus:
-- Friendly Skewer replaced with a dank meme
//Bristleback:
-- Quill Sprey base damage back to vanilla

Update: Aug 20, 2015 @ 4:58am

Alpha 2.3b
General:
-- Fixed tether breaking immediatly
-- Fixed backdoor protection not becoming disabled for top rax on 4p_hard map
-- The game now skips the setup screen and launches immediatly
-- Minor 4p_hard map updates

Heroes:
//Wisp:
-- Tether Cooldown reduced from 12 to 3 seconds

Update: Aug 19, 2015 @ 12:52pm

HOTFIX

Reverted some creep changes for Easy map to fix creeps not spawning (No idea why this is happening, cannot replicate problem in test build)

Update: Aug 19, 2015 @ 12:13pm

Alpha 2.3b
General:
-- Many mob spawns are now randomised in number
(creeps will spawn a certain number between two values, this is never more than a difference of 2.)
-- Gnoll gold bounty increased greatly for the 5p_easy map (remains the same for the hard map)
-- Skeleton gold bounty increased for the 5p_easy map and reduced number of top skeleton spawns during the bear wave
-- Radiant Defenders have an extra 200 hp and 1 hp regen on the 5p_easy map
-- Shrike gold bounty increased for the 5p_easy map

Items:
-- Ether Cannon base damage increased from 100 to 500

Heroes:
//Added IO (Wisp)
Changes:
-- Tether duration is now more or less infinite (you'll need to re-tether to reslow creeps)
-- Tether latch distance increased from 800 to 3000
-- Spirits revolution time from 5s to "5.0 4.0 3.0 2.0"
-- Spirits creep damage increased from "8 14 20 26" to "15 25 35 45"
-- Relocate cooldown reduced from "90.0 75.0 60.0" to "45.0 35.0 25.0"
//Sniper:
-- High Caliber manacost reduced to "35 25 15" and loud sound reduced a bit
-- Take aim bonus range decreased from "200 325 450 575" to "150 250 350 450"
//Legion Commander:
-- Overwhelming Odds base damage increased from "40 80 120 160" to "50 100 150 200"
-- Overwhelming Odds damage per creep hit increased from "14 16 18 20" to "15 22 28 35"
//Storm Spirit:
-- Ball Lightening initial mana percentage cost decreased from 7% to 3%
-- Ball Lightening mana cost percentage reduced from 0.7% to 0.1%
-- Ball Lightening damage per unit distance travelled increased from "8 12 16" to "10 15 20"

Update: Aug 18, 2015 @ 1:13pm

Alpha 2.3
General:
-- Bot lane now spawns "Radiant Defenders" rather than standard creeps,
these units have low attack damage but high resistance to damage.
a squad of 3 will spawn every 60 seconds after 17 seconds into the game.
-- A couple of radiant defenders now spawn and hang around by the ancient ready to defend it
(don't let those cute little fellas die)
-- Furthest Dire jungle camp now spawns "Toll Masters" which provide large gold bounties when farmed,
they will stack up in their camp as time goes on until the camp reaches maximum capacity at 20 minutes
-- Shrike HP increased by 300 and gold bounty increased greatly
-- Satyr Warrior gold bounty increased by 10
-- Slightly lowered default camera height
-- Increased hero selection time by 6 seconds

Items:
-- Etheral Blade renamed "Ether Cannon" and now has a large AOE
-- Dagon Recipe cost reduced from 1000 to 600 gold
-- Bloodstone charges increased from 10 to 12
-- Observer Ward is now visible in the shop but costs 350 gold
(you know why sniper pickers - you sneaky mother****ers)
-- Various items completely disabled from the game (you could search them in the shop thing before to find them)
-- Cheese is now purchasable from the shop, it costs 1000 gold

Heroes:
//Added Naga Siren
Changes:
-- Mirror Images illusion duration increased from 30 to 40 seconds
-- Mirror Images illusion outgoing damage increased from "-80 -75 -70 -65" % to -50% on all levels
-- Mirror Images Illusion incoming damage decreased from "500 400 300 200" % to 100% all levels
-- Mirror Images illusion count rescaled from 3 all levels to "1 2 3 4"
-- Song of the Siren duration increased from 7 to 10 seconds
-- Rip Tide damage increased from "130 160 190 220" to "150 220 310 400"
//Added Legion Commander
Changes:
-- Duel replaced with Gladiators Unite from Holdout (with some adjustments)
//Added Mirana
Changes:
-- Replaced ultimate with Moonfall and Arrow from Holdout with some adjustments
//Sniper:
-- Replaced assassinate with High Caliber:
A togglable ability that allows sniper's attacks to hit all units in a radius around his
primary target - costs mana
//Slardar:
-- Replaced sprint with Slither: Slardar gains bonus attack speed as well as movement speed,
there is no incoming damage penalty
-- Slithereen Crush damage rescaled from "100 250 400 550" to "200 300 400 500"
-- Slardar Bash chance reduced from "30 40 50 60" to "15 17 19 21"
//Shadow Sharman:
-- Shackles now disable all units in an AOE around Shadow Sharman
-- Ether Shock mana cost increased from "95 105 135 160" to "100 135 165 200"
-- Ether Shock targets reduced from "6 8 10 13" to "6 7 8 9"
//Ember Spirit:
-- Fire remnant max charges increased from 3 to 6
-- Fire remnant charge restore time decreased from 35 to 15 seconds
//Treant Protector:
-- Leech seed is back by popular demand! (I coulden't add nature's call as a 5th ability)
-- Living armour block instances increased from "10 11 12 13" to "10 15 20 25"
//Keeper of the Light:
-- Spirit Form illuminate damage per second reduced from 200 to 120 and range reduced to vanilla

Update: Aug 16, 2015 @ 6:50am

Alpha 2.2b

General:
-- Fungal Sprite now burns mana with it's attacks
-- Old Stumpy is now magic immune

Heroes:
//Treant Protector:
-- Replaced Leech Seed with edited version of Furion Wrath of Nature
-- Force of Nature now spawns the same basic tree unit from the tree wave,
cooldown, mana cost and spawn number have been adjusted acordingly.
//Faceless Void:
-- Chronosphere radius and duration greatly increased,
Chronosphere no longer affects allies.
//Shadow Sharman:
-- Ether Shock damage reduced from "200 350 500 650" to "200 300 400 500"
//Tidehunter:
-- Kraken Shell damage block reduced from "12 24 36 48" to "10 20 30 40"
-- Anchor Smash damage reduced to vanilla (Radius stays the same)
//Lifestealer:
-- Feast back to vanilla lifesteal
-- Rage duration back to vanilla (attack speed bonus stays the same)
//Axe:
-- Counter Helix damage increased from "40 60 80 100" to "50 75 100 125"
-- Battle Rage lifesteal amount rescaled from "5.0 10.0 15.0 20.0" to "10.0 13.0 17.0 20.0"
//Storm Spirit:
-- Static Remnant damage increased from "180 210 250 300" to "180 230 280 330"
-- Electric Vortex cooldown increased from 16.5 to 23 seconds

Update: Aug 15, 2015 @ 2:28am

Alpha 2.2
-- King Rapier Icon updated (Thanks to G for that)
-- Fixed Radiant Base top medium camp from only spawning once on the 5p map
-- Fixed Adaptive Strike not targetting bosses
-- Dino attack damage increased
-- Final wave spawn timers adjusted slightly
-- Added Death Ward and Base Tower tooltips

Items:
-- King Rapier Bash Chance decreased from 35% to 17%
-- King Rapier Bash Duration from 0.6 to 0.5 seconds
-- Tranquil Boots cooldown increased from 0.3s to 0.6s

Heroes:
-- Added Life Stealer
-- Added Elder Titan
Changes:
-- Lifestealer Infest damage increased from "150 275 400" to "300 400 500"
-- Lifestealer Rage bonus attack speed increased from "30 45 60 80" to "100 135 165 200"
-- Lifestealer Rage duration rescaled to 5 seconds for all levels
-- Lifestealer Feast lifesteal increased from "4 5 6 7" to "5 10 15 20"
-- Elder Titan Stomp damage increased from "80 90 100 110" to "100 135 165 200"
-- Elder Titan Spirit pass damage increased from "60 90 120 150" to "150 185 220 250"
-- Elder Titan Earth Splitter max hp damage percentage increased from 35% to 45%
-- Elder Titan Earth Splitter cooldown reduced from 100 to 80 seconds

//Shadow Sharman:
-- Ether Shock damage increased from "200 300 400 500" to "200 350 500 650"
-- Ether Shock targets increased by 3 on all levels
-- Serpent Ward max damage increased from "45 60 75" ("90 110 130") to "65 80 100" ("130 150 170")

//Earth Shaker:
-- Echo Slam echo damage increased from "40 55 70" to "60 80 100"

//Axe:
-- Battle Hunger replaced with Battle Rage from Holdout with a few adjustments
-- Counter Helix trigger chance reduced from 20% to 17% (because 17%)
-- Counter Helix damage rescaled from "50 65 80 95" to "40 60 80 100"

//Venomancer:
-- Scourge Ward cooldown reduced by 2s
-- Poison Sting damage increased from "40 65 90 115" to "50 80 115 150"
-- Poison Sting movement slow increased from "-11 -12 -13 -14" to "-10 -13 -16 -19"
-- Ward duration decreased to fix them not attacking

Update: Aug 13, 2015 @ 4:08am

Alpha 2.1b
-- MOD NOW SUPPORTS RUSSIAN LANGUAGE (Big Thanks to Kenny for translation)
-- Fixed Wraith King Devour being able to target bosses
-- Furthest Dire jungle camp now spawns and increasing number of golems that stack up for 20 minutes
-- Neutral Camps in Radiant base changed:
-- Bottom Radiant Camp now spawns only Wildkins
-- Top Radiant Camp now spawns a random medium camp

Heroes:
//Warlock:
-- Chaotic Offering cooldown reduced from 165 to "100 90 80"
//Lone Druid:
-- Bear armour increased from "5 6 7 8" to "6 8 10 12"
-- Bear cooldown reduced from "180.0 160.0 140.0 120.0" to "120.0 110.0 100.0 90.0"
//Kunkka:
-- Horde Rum manacost reduced from 160 to 60
//Alchemist:
-- Goblin's Green duration decreased from 20 to 10 seconds
//Morphling:
-- Waveform Damage increased from "100 200 300 400" to "200 300 400 500"
-- Adaptive Strike base damage increased from "50.0 75.0 100.0 125.0" to "100.0 150.0 200.0 250.0"
-- Adaptive Strike knockback increased
//Zeus:
-- Thundergod's Vengeance damage increased from "300 500 700" ("500 750 1000") to "500 750 1000" ("800 1050 1300")