Space Engineers

Space Engineers

AI Enemies - Waves of NPCs
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Uppdatering: 3 sep, 2016 @ 12:34

Fixed issues fixed by recent game updates

Uppdatering: 10 apr, 2016 @ 23:03

-Fix compilation issue
-Movement system broken by last update (will require re-writing)

Uppdatering: 19 mar, 2016 @ 6:01

-Fixed errors caused by game patch
-Improved AI target finding. Now nearby players will be chased at random instead of always chasing the absolute nearest player.

Uppdatering: 9 mar, 2016 @ 2:34

-Added speedlimit command
-Hopefully resolved issues where modded guns would be wrongly re-loaded with vanilla ammo

Uppdatering: 8 mar, 2016 @ 2:07

-Added try-catch statement to two places in the new network-commands feature. Hopefully these will resolve the reported crashes.

Uppdatering: 4 mar, 2016 @ 11:06

-Final bug-fixes
-Officially working on dedicated servers

Uppdatering: 4 mar, 2016 @ 10:35

-Fixed new bug created by previous bug-fix
-Hopefully first build to be operational on dedicated server

Uppdatering: 4 mar, 2016 @ 10:26

-Bug fixes
-Pushed for dedicated server debug

Uppdatering: 3 mar, 2016 @ 18:05

-First implementation of commands-over-network
-Very large update
-Likely to have several bugs

Uppdatering: 28 feb, 2016 @ 10:58

Updated mod to fix game api changes