Space Engineers

Space Engineers

AI Enemies - Waves of NPCs
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Uppdatering: 16 maj, 2015 @ 7:45

Added a command to allow players to change the AI spawn location. Additionally made the first attempt at a functional saving and loading with this mod. At this point saving and loading will not crash the game, or corrupt the world, however old AI ships will not work after a load.

Uppdatering: 11 maj, 2015 @ 19:30

Fixed the bug where the red ship would spawn, but appear to have no fuel. Thank you "Papa Guacamole" for finally making it click. I did not realize that the reactors were turned off... I must have spent an hour chasing this bug, and never noticed...

Uppdatering: 11 maj, 2015 @ 18:58

Added custom AI ship spawning. Bit complicated, but there is a tutorial in the Discussions section

Uppdatering: 11 maj, 2015 @ 5:36

Small bugfixes. One of them handles any uncaught exceptions during command execution to avoid game crash. Additionally removed two Prefab ships (the blue one which was reported to have no weapons, and the red one which spawns incorrectly,)

Uppdatering: 9 maj, 2015 @ 17:03

Added a disclaimer / help when launching the mod for the first time.

Uppdatering: 9 maj, 2015 @ 15:55

Small bugfix to make the log work again.

Uppdatering: 8 maj, 2015 @ 15:48

Added functionality to allow automatic spawning of NPCs at a certain interval.

Uppdatering: 6 maj, 2015 @ 9:54

-Fixed a few small bugs
-Implemented new commands
-Attempted (and failed) to add custom ship spawning.

Uppdatering: 4 maj, 2015 @ 6:25

Attempt at better handling of ship spawning bug; Do as much as possible when it hits, instead of aboring imediatly.

Uppdatering: 4 maj, 2015 @ 4:42

Fixed bug where AI looses track of player under certain conditions.