Space Engineers

Space Engineers

AI Enemies - Waves of NPCs
Viser 1–10 av 45 bidrag
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Oppdatering: 3. sep. 2016 @ 12.34

Fixed issues fixed by recent game updates

Oppdatering: 10. apr. 2016 @ 23.03

-Fix compilation issue
-Movement system broken by last update (will require re-writing)

Oppdatering: 19. mars 2016 @ 6.01

-Fixed errors caused by game patch
-Improved AI target finding. Now nearby players will be chased at random instead of always chasing the absolute nearest player.

Oppdatering: 9. mars 2016 @ 2.34

-Added speedlimit command
-Hopefully resolved issues where modded guns would be wrongly re-loaded with vanilla ammo

Oppdatering: 8. mars 2016 @ 2.07

-Added try-catch statement to two places in the new network-commands feature. Hopefully these will resolve the reported crashes.

Oppdatering: 4. mars 2016 @ 11.06

-Final bug-fixes
-Officially working on dedicated servers

Oppdatering: 4. mars 2016 @ 10.35

-Fixed new bug created by previous bug-fix
-Hopefully first build to be operational on dedicated server

Oppdatering: 4. mars 2016 @ 10.26

-Bug fixes
-Pushed for dedicated server debug

Oppdatering: 3. mars 2016 @ 18.05

-First implementation of commands-over-network
-Very large update
-Likely to have several bugs

Oppdatering: 28. feb. 2016 @ 10.58

Updated mod to fix game api changes