Space Engineers

Space Engineers

AI Enemies - Waves of NPCs
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Opdatering: 3. sep. 2016 kl. 12:34

Fixed issues fixed by recent game updates

Opdatering: 10. apr. 2016 kl. 23:03

-Fix compilation issue
-Movement system broken by last update (will require re-writing)

Opdatering: 19. mar. 2016 kl. 6:01

-Fixed errors caused by game patch
-Improved AI target finding. Now nearby players will be chased at random instead of always chasing the absolute nearest player.

Opdatering: 9. mar. 2016 kl. 2:34

-Added speedlimit command
-Hopefully resolved issues where modded guns would be wrongly re-loaded with vanilla ammo

Opdatering: 8. mar. 2016 kl. 2:07

-Added try-catch statement to two places in the new network-commands feature. Hopefully these will resolve the reported crashes.

Opdatering: 4. mar. 2016 kl. 11:06

-Final bug-fixes
-Officially working on dedicated servers

Opdatering: 4. mar. 2016 kl. 10:35

-Fixed new bug created by previous bug-fix
-Hopefully first build to be operational on dedicated server

Opdatering: 4. mar. 2016 kl. 10:26

-Bug fixes
-Pushed for dedicated server debug

Opdatering: 3. mar. 2016 kl. 18:05

-First implementation of commands-over-network
-Very large update
-Likely to have several bugs

Opdatering: 28. feb. 2016 kl. 10:58

Updated mod to fix game api changes