Company of Heroes 2

Company of Heroes 2

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Opdatering: 11. maj 2018 kl. 9:14

Hotfix,

- The attached Flamer and Gunner from the Royal Marine Commandos will lose their slot item when they capture a teamweapon.

Opdatering: 11. maj 2018 kl. 1:54

Brit:
- New unit: Royal Marine Commandos, unlocked with Hammer specialization.
- New ability: Airburst Barrage added to the 25 Pounder Emplacement, unlocked with Anvil tactics.
- Infantry section 'Sten Gun Package' adds 3 sten guns instead of 2. Costs increased from 40 to 50 ammo.
- New Portraits for the artillery officers.

Soviet:
- 4x Thompson and 2x Bazooka upgrades added to Assault Guards
- A limit of 4 added to the Observation Post for balancing reasons.

US:
- The Dozer Blade upgrade disables the hull MG.

Bug fixes:
- Squads can no longer buy a weapon with a limit of 1 while the upgrade is in progres ( LMG42 / LMG34 / Panzershreck / ROKS-3 Flamethrower ).
- Units will no longer get stuck in the sandbags from the Brit Forward HQ.

Opdatering: 15. apr. 2018 kl. 8:46

The AI is completely reworked and will perform much better!
- AI wil keep building tanks (at least in the 1,5 hours matches which I tested)
- The build order of the AI remade from scratch. They will now save their resources to build stronger units.

Minor fixes:
- AI will unlock and build the AEC
- AI uses the new Grenade Launcher and Flamethrower weapon racks

Opdatering: 10. feb. 2018 kl. 5:53

- AI tweaked:
The AI is now slightly more offensive and shouldn't stay idle in one territory.
The AI will unlock all british HQ upgrades (both Bofors/AEC and both Hammer/Anvil)

British:
- 17 pounder emplacement hold re-added
- 17 pounder emplacement "Prioritize vehicles" re-added

Soviet:
- The ISU-152 has a new "Spotter" upgrade which replaces the "Concrete Piercing Round" ability with the "Focused Sight" ability.

Bugfixes:
- Popcap values adjusted to match the vanilla values.
- The Land mattress and 25 Pounder bugs are fixed! They couldn't fire after using the "Assault" commander ability. Thanks to Ober_de_воrfos for finding the cause!!

Opdatering: 24. jan. 2018 kl. 11:48

Wehrmacht:
- New weapon rack! Rifle Grenade Launcher.
- The Unteroffizier now has a MP40 instead of a Luger pistol.

British:
- The Boys weapon rack can now be used by allies! (After 'Allied Reinforcements' is unlocked)

Weapon Rack changes:
- Shared allied weapons (unlocked with allied reinforcements) have no longer the limit of 1 weapon in total per squad.
- Axis weapons have no longer the limit of 1 weapon in total per squad.
- The weapons below now have a limit of 1 per squad. That means that these cannot be dubble equiped on one squad, but it's possible to equip your squad with two different weapons. All other limits are removed!
Limit of 1:
* ROKS-3 Flamethrower
* LMG42
* LMG34
* Panzershreck
* Rifle Grenade Launcher

Bug Fixes:
- The popcap of several infantry adjusted to match the vanilla game.
- The Wehrmacht Fallschirmjägers can no longer build the OKW Fallschirmjäger HQ.
- The Unterofficer can now only merge with infantry.

- Several icons improved :)

Opdatering: 1. jan. 2018 kl. 4:08

I finially decided what to do with the Forward Retreat Points. The DBP nerfs were rediculous (reinforce time x1,75 + cooldown of 2 minutes), but they needed a change:
- Officer retreat points: Recharge time to 60 sec.
- Building retreat points: Disables the production of new troops in this building when toggled on. Recharge time to 60 sec.

- Comet: M89 White Phosphorous Shell now replaces Fire Smoke Shell at vet 1.
- The usage of some units for the AI tweaked.
- Shock Troops: Fire Superiority will activate at a larger distance
- The Abwehr HQ can no longer reinforce fallschirmjägers
- Valentine: Observation mode has a new hotkey (N).
- T-34/76: Critical Self-Repair has a new hotkey (F).

Opdatering: 24. dec. 2017 kl. 14:08

The December Balance Patch is merged and all known bugs are solved!

- Two new units:
Wehrmacht: Jaeger Command Squad
OKW: Opel Blitz Munitions Truck

- New HQ upgrades added:
British: Vehicle Crew Repairs and Stand Fast
Wehrmacht: Ambush Training
Soviet: Tank Hunter Ambush Tactics

- All passive buildable commander units are replaced by unique battle groups

Opdatering: 12. dec. 2017 kl. 10:04

Hotfix!
- Unteroffizier model fixed (was missing rgm)

Opdatering: 11. dec. 2017 kl. 11:50

Third Anniversary Update!

Wehrmacht:
- New structure: Pillbox
- New structure: Watchtower: Can be build on a territory point.
- Fallschirmjäger paradrop added to the Assault Support Sergeant (paradrop officer)
- New ability for the Opel Blitz: Medical Aid

- New building: Abwehr HQ
The Abwehr HQ includes:
- New squad: Unteroffizier
- New squad: Gebrigsjäger
- New squad: Fallschirmjäger
- New squad: Volkssturm Squad
- Squad change: Stormtroopers changed to Brandenburgers
- New ability for the abwehr HQ: Beutepanzer!
- New upgrade: Jäger Survival Training

Soviet:
- New upgrade: 'ZiS-3 Field Emplacement' added to the 'Light Anti Tank pit'
- New upgrade: 'Attach Ammunition Bearer', for all conscripts!
- New weapon rack: ROKS-3 Flamethrower
- New squad: Isakovich: Lieutenant
- New structure: Observation Post: 'Manpower Cache', generates +10 manpower
- Hit the Dirt removed due techincal issues
- Repair station can now repair buildings

British:
- Commando Glider Insertion added to Mobile Command Centre

Global:
- Movement of all vehicles tweaked for a more realistic pathing.
- All units from base buildings spawn at the map entry points. Forward HQ's excluded!

- Sandbags are replaced by smaller ones. The sandbag walls have more purpose now. Buildtime reduced to compensate.
- Dragon teeth and barricades provide green cover.
- Wooden bunker costs reduced from 100 to 50 mp.
- Wooden tower costs reduced from 200 to 150 mp.

Bug fixes:
- OKW Mortar vet 4 and 5 added
- Medic auto heal tweaked
- Captured US teamweapons can no longer upgrade with a medic
- US attached medic/sergeant no longer have invisble weapons when the squad gets upgrades
- Infiltration Grenade Assault no longer requires to be out of combat due performance issues

Opdatering: 2. okt. 2017 kl. 9:59

Hotfix:
- LMG crate bug solved, the crate no longer provides 6 LMG's while using the shift-key
- OKW 223 costs increased from 15/210 to 25/240