Company of Heroes 2

Company of Heroes 2

14,426 ratings
All Units (170 added)
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Item Type: tuning
File Size
Posted
Updated
16.453 MB
Dec 2, 2014 @ 3:30am
Oct 14, 2024 @ 1:04pm
238 Change Notes ( view )

Subscribe to download
All Units (170 added)

Description
2014, 66 new units .. and a LOT of feedback from the community!
2024, 170 new units .. new upgrades / abilities .. customized artwork .. and new mechanics!
This mod adds a ton of content while maintaining the vanilla gameplay.

USF: 34 new units (49 total)
Soviet: 42 new units (56 total)
Wehrmacht: 33 new units (48 total)
Oberkommando: 30 new units (46 total)
British: 31 new units (48 total)

Change-log
https://steamcommunity.com/sharedfiles/filedetails/changelog/350031348

Discord Channel
Discord[discord.gg]

Features
  • 170 new units from commanders, singleplayer, alphas and custom creations
  • 1000+ custom images for a better user experience
  • Many new upgrades to customize units and find new ways to play
  • Expanded tech trees, with new upgrades and more choices
  • Unique structures to access special units like Partisans, Paratroopers and Fallschirmjagers
  • Recreated iconic mechanics such as wreck recovery, medics retrieving wounded soldiers and relocating HQ trucks
  • All factions have light vehicle & tank crew and weapon racks
  • Tanks and rocket trucks perform worse when not crewed by tank crew
  • Improved critical system which depends on impact location
  • Rear hits cause more severe criticals than frontal hits
  • More realistic movement for vehicles and heavy weapons
  • Historically accurate magazine sizes for infantry weapons
  • Unit descriptions contain equipped weapons, effective range and available upgrades
  • Many hidden effects are made visible on unit portraits
  • New defenses such as obstacles, bunkers and emplacements
  • Several broken achievements can be obtained
  • The AI is heavily modified to use the new content and be much smarter, with less cheats!
  • Plane crashes won't instantly kill infantry squads, but the fire will be fatal over time
  • A lot of inconsistencies and bugs from the base game are standardized and fixed
  • The HQ's have additional upgrades to unlock passive abilities
  • Commander abilities that are no longer useful are replaced with other abilities
  • The limit of one heavy tank at a time is removed
  • USF Base Reorganization is included.

AI Improvements
  • Fully adapted to use the expanded tech trees
  • Adapts its build order during the match
  • Communicates with other AI teammates to use different build orders
  • Uses infantry at their most effective distance, and in cover where possible
  • Retreats infantry earlier and moves back with tanks for repairs
  • Better resource management, waits for stronger units and spends everything
  • Expert is much more difficult than in vanilla

Beutepanzer skins
Starbuck has included awesome Beutepanzer skins to his Wehrmacht skinpacks:


Guides

Reviews

Credits

How to install
  1. Subscribe the mod on this page.
  2. (re)Start the game.
  3. Setup a custom game.
  4. Go to Options.
  5. Select this mod at Tuning pack.
  6. And have fun!
How to update
  1. (re)Start the game.
  2. Go to Modding Hub.
  3. Go to Manage (upper right tab).
  4. Click on Refresh.
  5. Wait until all subscribed items are validated and updated, this can take a while.

Final note
This incredible journey took almost 10 years and has truly changed my life. The overwhelming feedback from the community was amazing to work with. A huge thanks to everyone who helped the mod to grow and improve!

This mod is created in 2000+ hours with over 200 updates.
[www.paypal.com]
Many thanks for your support!

***Please read the FAQ before you post your question!***

Copyright 2024 [SneakEye]: This item is not authorized for posting on Steam, except under the Steam account named SneakEye
Popular Discussions View All (167)
31
Jan 10, 2025 @ 12:42pm
Hello, I've been playing your mod for the last two weeks,I found a lot of things in the game that could be improved
Pocket
6
Mar 5, 2025 @ 12:43pm
LeFH counter barrage ability not working?
Hektor Riven
32
1
Mar 8, 2022 @ 7:35am
PINNED: FAQ
SneakEye
9,450 Comments
5778 Apr 16 @ 4:34am 
Are you able to make a zombie mod with this mod? Like Zombies 1.12.6 by Sie_Satoya(SP?)
Dayaramambar Apr 6 @ 3:08pm 
This is an utter Bravo. The CoH4 we will never have but we all deserved. Unspeakable replayability, great performance and pure refined excitement. Because of people like you the game industry remains attractive and exciting. Kindly add smth like USDT wallet so people with no paypal access can support your brilliant work.
SneakEye  [author] Mar 23 @ 9:09am 
@Durchfall-Boss, In the OKW HQ.
Durchfall-Boss Mar 21 @ 11:00am 
Maybe im stupid, but where can i produce King Tigers when i play this mod?
Alpha_Stas Mar 3 @ 11:56pm 
@SneakEye it is cool but it had a spam mines problems on my NHC2 Mod the AI very loved mines the map was full of mines for some reason but i added a limit to prevent this. also it only places mines in the same spots if you played the map 1000 times you will know where the AI has placed the mines (just in case if you ever make the AI to build mines) but it builds their mines near on his bunkers sometimes it can happen
SneakEye  [author] Mar 3 @ 10:46pm 
@Em Bé Phát Nổ, The mod gets no longer new content. Looks cool though.
@deepSL, No problem, it is very normal to assume that the vanilla game would include this :)
deepSL Mar 3 @ 7:40am 
Okay yeah! I just tested it out in vanilla and you're right. Very weird and disappointing, and I am sorry for accusing your mod for something it did not do.
Em Bé Phát Nổ Mar 3 @ 7:34am 
https://www.youtube.com/shorts/IzVod2Jvsqw

can you add this ability for the AI please ? so they can use all type of mines and make the game more challenge
deepSL Mar 3 @ 7:27am 
Ah, okay then. I wasn't even sure if your mod was causing this or not, because I thought to myself that they wouldn't let something this obvious slip by, and google did not say anything about this either. And for the voicelines not being recorded, I swore I found some while I was browsing the sound files with the mod tools not a long time ago, but it seems like I am wrong.
SneakEye  [author] Mar 2 @ 10:44pm 
@deepSL, Wel found! This is a bug in the base game. There is no recorded british voiceline for this.