Company of Heroes 2

Company of Heroes 2

13,475 ratings
All Units (170 added)
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Item Type: tuning
File Size
Posted
Updated
16.326 MB
Dec 2, 2014 @ 3:30am
May 5 @ 12:52pm
234 Change Notes ( view )

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All Units (170 added)

Description
2014, 66 new units .. and a LOT of feedback from the community!
2024, 170 new units .. new upgrades / abilities .. customized artwork .. and new mechanics!
This mod adds a ton of content while maintaining the vanilla gameplay.

USF: 34 new units (49 total)
Soviet: 42 new units (56 total)
Wehrmacht: 33 new units (48 total)
Oberkommando: 29 new units (45 total)
British: 32 new units (49 total)

All unit stats like damage/armor/health have remained the same as in the vanilla game!

Change-log
https://steamcommunity.com/sharedfiles/filedetails/changelog/350031348

Discord Channel
Discord[discord.gg]

Features
  • 170 new units from commanders, singleplayer, alphas and custom creations
  • 1000+ custom images for a better user experience
  • Many new upgrades to customize units and find new ways to play
  • Expanded tech trees, with new upgrades and more choices
  • Unique structures to access special units like Partisans, Paratroopers and Fallschirmjagers
  • Recreated iconic mechanics such as wreck recovery, medics retrieving wounded soldiers and relocating HQ trucks
  • All factions have light vehicle & tank crew and weapon racks
  • Tanks and rocket trucks perform worse when not crewed by tank crew
  • Improved critical system which depends on impact location
  • Rear hits cause more severe criticals than frontal hits
  • More realistic movement for vehicles and heavy weapons
  • Unit descriptions contain equipped weapons, effective range and available upgrades
  • Many hidden effects are made visible on unit portraits
  • New defenses such as obstacles, bunkers and emplacements
  • Several broken achievements can be obtained
  • The AI is heavily modified to use the new content and be much smarter, with less cheats!
  • Plane crashes won't instantly kill infantry squads, but the fire will be fatal over time
  • A lot of inconsistencies and bugs from the base game are standardized and fixed
  • The HQ's have additional upgrades to unlock passive abilities
  • Commander abilities that are no longer useful are replaced with other abilities
  • The limit of one heavy tank at a time is removed
  • USF Base Reorganization is included.

AI Improvements
  • Fully adapted to use the expanded tech trees
  • Adapts its build order during the match
  • Communicates with other AI teammates to use different build orders
  • Uses infantry at their most effective distance, and in cover where possible
  • Retreats infantry earlier and moves back with tanks for repairs
  • Better resource management, waits for stronger units and spends everything
  • Expert is much more difficult than in vanilla

Beutepanzer skins
Starbuck has included awesome Beutepanzer skins to his Wehrmacht skinpacks:


Guides

Reviews

Credits

How to install
  1. Subscribe the mod on this page.
  2. (re)Start the game.
  3. Setup a custom game.
  4. Go to Options.
  5. Select this mod at Tuning pack.
  6. And have fun!
How to update
  1. (re)Start the game.
  2. Go to Modding Hub.
  3. Go to Manage (upper right tab).
  4. Click on Refresh.
  5. Wait until all subscribed items are validated and updated, this can take a while.
_______________________________________________________________

This mod is created in 2000+ hours with over 200 updates.
[www.paypal.com]

Final note - 26 September 2022
This incredible journey has lasted 8 years and has truly changed my life. The overwhelming feedback from the community was amazing to work with. A huge thanks to everyone who helped the mod to grow and improve!

CoH3 will release soon and will hopefully be even better than CoH2. I think this is the right time to lay down my work and enjoy the next game. At this moment the mod has grown immensely, is very stable and seems fairly balanced. Therefor it will likely get no more updates. Who knows what will happen when CoH3 modding tools become available :)

Many thanks for your support!

***Please read the FAQ before you post your question!***

Copyright 2024 [SneakEye]: This item is not authorized for posting on Steam, except under the Steam account named SneakEye
Popular Discussions View All (163)
5
Jun 23 @ 5:26am
Something is odd
Anthony Mark Walton
26
May 12 @ 11:06pm
Hello, I've been playing your mod for the last two weeks,I found a lot of things in the game that could be improved
Pocket
6
Mar 14 @ 7:56pm
Bug Report.
SNAKE
9,283 Comments
SneakEye  [author] Jul 20 @ 11:52am 
@Sisudatu, Yes, the AI has resource modifiers to compensate for their lack of strategy, similar to vanilla.
Easy: x0,6
Standard: x1
Hard: x1,25
Expert: x1,5
Sisudatu Jul 20 @ 11:48am 
does the AI cheat on hard difficulty? it seems to be able to make way more units than me on hard
SneakEye  [author] Jul 20 @ 12:39am 
@licsbruno, I received a lot of complains that the manpower cache was unbalanced.
licsbruno Jul 19 @ 5:24pm 
¿porque quitaron la construcción del manpower de los soviéticos? era lo único que medio equilibraba el juego.

Why the manpower construction for the soviets is no more?
is the only thing that the game were more equal
SneakEye  [author] Jul 13 @ 12:44am 
@Beau, Very disappointing indeed. Luckily there are still plenty of modmakers active for CoH2 and even datamined the latest data! It is now possible to manually update the mod tools for CoH2: https://www.coh2.org/topic/111697/updated-modding-tools-xml-file
Beau Jul 12 @ 8:37pm 
Thank you sir! coh3 is really disappointing in modding. And they still didn't update the coh2 modding tool with new data, which must have put a lot of hurdles in your work. I left modding for years because of that, and I am distressed to find nothing has changed for better as I returned recently.
SneakEye  [author] Jul 12 @ 10:07am 
@Beau, Hey, I have not modded CoH3, so I cannot help you. Probably best to ask in the CoH3 discord, coh3 modding section: https://discord.com/invite/companyofheroes
KROENEN Jul 11 @ 11:52pm 
que buena onda
Beau Jul 11 @ 11:49pm 
Hello sir, it’s been a long time since I asked for your help with coh2 modding. I am recently trying to modifying coh3, simply on squad loadouts and weapon data. But I encountered problems each time using Essence Editor to open attributes, where a range of error code saying “Instance instanceRef presentation_entity_override in file xxx references an instance that doesn't exist. Value changed to null”. This makes my mod lose all ui texts, which cannot be simply cloned as in coh2. I couldn’t find answers elsewhere, and that propels me to seek for your rescue. Dear sir, do you have any idea about that issue? Thanks sincerely!
Some error messages are as below:
Instance instanceRef default in file attrib:\instances\ebps\races\common\missions\vehicles\sherman_po.xml references an instance that doesn't exist (00000000000000000000000000000000:ebps\races\british\wrecks\sherman_wreck_uk). Value changed to null.Instance instanceRef default in file
xxx8110 Jul 8 @ 1:32pm 
i love this mod ! cant wait for the next update