Company of Heroes 2

Company of Heroes 2

Battleground: Europe
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Update: Sep 23, 2015 @ 11:13am

Global
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-Minor miscellaneous tweaks.


Americans
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-Improved AoE damage and radius for M8 Greyhound's Canister Shot. Cost dropped to 15 Munitions.

Update: Sep 22, 2015 @ 5:27pm

Germans (Ostheer)
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-Fixed an issue where the 8cm Mortar Team's Barrage ability wouldn't work.

-Removed Counter-Barrage ability from 8cm Mortar Team.

Update: Sep 21, 2015 @ 7:08pm

Global
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-Increased cooldown time for tactical bombing runs by 30 seconds.

-Using a new method for added sight range bonuses when attaining vet levels.*


Americans
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-Increased burst length of vehicle machine guns at mid range by 1.5x and far range by 2x.


British
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-Added "kicker" icons for the Scout and Wasp Carriers for better identification.

-Increased burst length of vehicle machine guns at mid range by 1.5x and far range by 2x.


Germans (Ostheer)
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-Increased burst length of vehicle coaxial machine guns at mid range by 50%.

-Sturmhaubitze 42 now counts as being a salvageable object.


Soviets
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-Fixed an obsolete requirement for the Industry Tactics' Guards IS-2 call-in that was effectively locking it out.

-Increased accuracy of PPSh-41 SMG's at near, medium and far ranges to 66%, 50%, and 33% respectively.**

-Increased cost of PPSh-41-armed troops slightly.**

-Increased burst length of vehicle machine guns at mid range by 1.5x and far range by 2x.

-Initial damage of Molotov increased to 15. Radius of DoT effect increased to a max of 5m and reduced usage cost to 10 munitions.

-Tweaked T-34's APCR Round ability to improve reliability and allow for firing on an enemy vehicle without having to face it first.


Germans (OKW)
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-Increased burst length of vehicle coaxial machine guns at mid range by 50%.

-Volksgrenadier call-in for Fortification Doctrine now has a cost. In addition, there are two different call-ins for them, a regular Volksgrenadier Gruppe with 2 MP40's, an lMG42, and 5 rifles for 185 MP- and a Volksgrenadier Sturmgruppe with 8 StG44's for 300 MP.***


Designer Notes
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*You're going to see a notable drop in sight radius' for vet units. I wanted to use a % increase scaling system to give more gradual increments, but the game's engine kept exponentially increasing sight ranges - which I didn't want. Found something that works a bit better, so I think this will be more satifactory for all concerned.

**The reason for the cost increase is that the weapon has nearly double the rate of fire of the German MP40 and with the accuracy buff, it's even more effective. As such I felt it only fair. Despite its lower damage than most SMG's, its rate of fire and large drum magazine make it probably the best SMG in the game. That said, the StG44 does slightly higher damage and penetration, has better range, and is more accurate at long range.

***Knew I was forgetting something...so figured I'd make up for it by throwing in something extra!

Update: Sep 18, 2015 @ 6:35am

Hotfix
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-The Support Squad call in for the Weapon Support doctrine should work as intended now.

Update: Sep 17, 2015 @ 4:46pm

Global
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-Updated vehicles with added crush code vs buildings as per the latest official patch.


Americans
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-Updated behavior of M8 HMC's direct fire 75mm gun to match that of 7.5cm leIG 18 gun. It will now fire in a flat line with a decent projectile speed.


British
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-Exchanged Tank Hunter squad's Boys AT Rifles for PIAT launchers.*

-Increased frontal armour of AEC armoured car slightly.

-Slight change to Weapon Support doctrine: The Resupply Half-track has been replaced by a Support Squad, comprised of a White Scout Squad carrying a Pioneer MG Team (5 Pioneers equipped with Sten Guns).


Germans (Ostheer)
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-Added a small flamethrower "kicker" icon for the SdKfz 251/16.


Germans (OKW)
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-Added a small flamethrower "kicker" icon for the SdKfz 251/16.


Designer Notes
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*By 1944, the Boys AT rifle was largely useless as a credible anti-tank weapon, being largely replaced by the somewhat cumbersome but fairly effective PIAT.

Update: Sep 15, 2015 @ 12:00pm

British
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-Added M10 "Wolverine" as a standard Brigade-level option.*


Germans (OKW)
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-Added Volksgrenadier Gruppe call-in to Fortifications Doctrine.**


Designer Notes
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*As soon as a model for a 17 Pounder SP Achilles is available and can be used, it's going to replace this. The M10 should suffice for now though.

**Yes they have StG 44's as standard issue. No, their battle skills aren't quiet as good as that of most German infantry, but their firepower kind of makes up for it. No, they're not getting 'shreck upgrades. Their Panzerfausts are quiet adequate and more than appropriate. Enjoy!

Update: Sep 14, 2015 @ 2:10pm

British
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-Air Landing Rifle Sections can now reinforce from regular gliders.

-Anvil tactics should properly lock out the Centaur now.

-Fixed Prioritize Fire on Churchill.

-Glider HQ reinforcements now spawn from the glider instead of the map edge.

-Landed gliders now automatically act as alternate retreat points: When ordered to retreat, Air Landing Rifle Sections will head for the nearest glider or forward HQ - whichever is closer.

-Tweaked Flamethrower for Wasp Carrier a bit.

Update: Sep 12, 2015 @ 8:28pm

Global
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-Medium tank HP dropped from 500 to 450. For reference, most medium tank guns do +/- 150 damage per shot.

-Small arms now receive a 25% accuracy penalty when firing on enemies that are sprinting.


Americans
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-Reduced range buff for 75mm Pack Howitzers at vet 3.


British
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-Changes to Hammer and Anvil Tactics: Bofors and 17 Pounder Emplacements now restricted to Anvil. Sherman VC and Centaur AA restricted to Hammer.

-Added APDS ability for 6 Pounder AT Gun. In addition, the gun crew can auto-cammo in cover at Vet 1. Vet level requirements lowered.

-Increased damage of Hawker Typhoon's 20mm Hispano Cannons to 20 and doubled rate of fire.*

-Increased damage of Hawker Typhoon RP-3 Rockets from 80 to 152. Penetration lowered to 20 and increased blast radius slightly.**

-Increased damage of Gammon Bombs.


Germans (Ostheer)
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-Armour / Penetration tweaks for 75mm guns.


Soviets
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-Icreased armour of Shock Troops to 2.

-Increased movement speed granted by Oorah! to match other Sprint abilities.


Germans (OKW)
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-Armour / Penetration tweaks for 75mm guns.


Designer Notes
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*Each cannon had a rate of fire of 600 rpm. As the Typhoon had two 20mm Hispano Cannons on each wing, it could spit out 2400+ rpm.

**The RP-3 rocket fitted with the 60 Pound SAP warhead didn't have particularly good penetration characteristics. That said, it had a formidable blast effect, enough to inflict decent spalling on vehicles at the very least.

Update: Sep 10, 2015 @ 9:36pm

Global
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-More Armour / Penetration tweaks.


Americans
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-BAR accuracy at long range increased from 33% to 50%.

-M4A3(105) can now switch out to fire HEAT rounds that can pen 128mm of armour.

-Slight change to Infantry Company Commander: Replaced M21 HT Mortar with an M4A3E2 "Jumbo". *


British
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-AEC Armoured Car can now fire smoke rounds.

-Tweaked infantry speed, suppression, and safety modifiers when in different types of cover so that they match that of other race's infantry.**


Germans (Ostheer)
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-Added a 2 second setup time for lMG 34's and lMG42's.


Germans (OKW)
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-Added a 2 second setup time for lMG 34's and lMG42's.


Designer Notes
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*Yay, the Jumbo is back! Finally found a decent spot for it!

*This is actually a buff...sorry I didn't catch this earlier.

Update: Sep 9, 2015 @ 7:50pm

Global
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-Flamethrowers now leave short-lived areas that do Flame-based damage.

-More Armour / Penetration tweaks.


British
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-Reduced suppression of emplaced Vickers K by 50%.