Company of Heroes 2

Company of Heroes 2

Battleground: Europe
Showing 241-250 of 343 entries
< 1 ... 23  24  25  26  27 ... 35 >
Update: Oct 31, 2015 @ 9:54pm

Global
------

-Sniper rifles now inflict a small amount of suppression and should no longer auto-target enemy buildings.


British
-------

-Snipers now heal when out of combat and not moving.


Germans (Ostheer)
--------------

-Snipers now heal when out of combat and not moving.


Germans (OKW)
------------

-Snipers now heal when out of combat and not moving.

Update: Oct 31, 2015 @ 3:02pm

Global
------

-All squads classed as Scouts / Reconnaissance Infantry / Snipers now benefit from Recon Stance, a toggle ability that increases sight radius and conceals the squad, but restricts movement and orders the squad to hold fire unless ordered to engage a given target.

Squads that count as Scouts / Reconnaissance Infantry also include Erkunder Truppen, Kubelwagen crews, and Scout Carrier crews.


Americans
---------

-Increased frontal armour of T26E3 Pershing to 146.

-Updated damage criticals for the M4A3E2 Sherman "Jumbo" to match other Shermans.


Soviets
-------

-Reduced penetration capabilities of 45mm AP rounds vs heavy tanks.


Germans (OKW)
------------

-Slight change to Firestorm Doctrine: The Flammenwerfer upgrade unlock has been changed to a Incendiary Bottle ability unlock, allowing most infantry to use Incendiary Bottles (Molotov Cocktails) against infantry and buildings.

Update: Oct 30, 2015 @ 2:23pm

Americans
---------

-M4A3(76) Sherman moved to Divisional Support as an Armoured Rifle Company division-level option.

-T26E3 "Pershing" Heavy Tank is now available through the Armoured Company doctrine (replaces the M4A3(76) call-in) as well as the Heavy Cavalry Company doctrine. Limited to 2.



Germans (OKW)
------------

-Adjusted Firestorm Doctrine's Rocket Barrage ability so that rocket damage and AoE matches that of the Walking Stuka's 28cm HE rockets. Scatter radius doubled (rockets hit in a wider area) and time between rockets hitting increased slightly. Munitions cost increased to 240 and recharge time increased to 180 seconds.

-Flammpanzer 38(t) should now be playable as part of the Firestorm Doctrine.

Update: Oct 28, 2015 @ 4:27pm

Americans
---------

-Fixed a bugged building requirement for Engineer reinforcements, wherein if the HQ was destroyed, the call-in would not show up at all. Sorry that took a while to fix - was only just reported recently.


British
-------

-Reduced penetration chances for Bofors Emplacements vs Medium Tanks.


Germans (Ostheer)
--------------

-Reduced penetration chances for 37mm cannons vs Medium Tanks.


Germans (OKW)
------------

-Base 2cm FlaK crews will no longer freeze to death in Blizzards. Note: this does not apply to 2cm Flak emplacements built outside the base area.

-Reduced penetration chances for 37mm cannons vs Medium Tanks.

Update: Oct 22, 2015 @ 8:55pm

Global
------

-Added some more custom icons to allow for better unit recognition and identification.

Update: Oct 22, 2015 @ 4:46pm

Global
------

-Added some custom icons to allow for better unit recognition and identification.

-Updated some unit tactical symbols to allow for better unit recognition and identification.

-Buffed sight range for Scout units slightly.


Americans
---------

-Improved performance of U.S. 76mm / 3 Inch Guns vs most Heavy Tanks.


Soviets
-------

-Fixed up requirements for the DP-1928 upgrade: It is now limited to 1. Note: Although Guards Rifle Squads already come with a DP-1928, it's still intended that they can add another.

Update: Oct 21, 2015 @ 4:35pm

Americans
---------

-Veteran Riflemen call-in bug should be fixed.


British
-------

-Added Valentine Mk XI Infantry Tank as a Anvil Tactics / Rifle Company brigade-level option.

-Carrier crews can now be dismounted to capture points or conduct repairs.

-Fixed a bug with the Bren Carrier being able to hold far more troops than it should.

-Scout Carriers now benefit from Scouting rules: The vehicle has extended sight and detection ranges comparable to other scout units.


Germans (Ostheer)
--------------

-8.8cm PaK 43/41 now uses the same means of emplacement as the British 17 Pounder. Gun crew size increased to 8 men.

-Increased gun crew size for 2cm FlaK 38 to 5.

-Increased speed of Konigstiger slightly.


Soviets
-------

-Changes to IL-2 Strafing Run. Removed FAB-100 bomb drop and reduced penetration of RS-132 rockets and number of rockets fired on each pass. Reduced loitering time of IL-2's to 30 seconds. Ability cooldown increased to 180 seconds.*

-Guards Rifle Squads can now add an additional DP-28 Light Machinegun to their loadout.

-Guards Troops call-in ability changed to a passive upgrade that replaces all regular infantry units with Guards equivalents when unlocked. Note: Infantry units rated as Guards have better suppression resistance and accuracy / survivability but cost more.

-Submachine Gun Squads can now upgrade one squad member with a DP-28 Light Machinegun.


Germans (OKW)
------------

-8.8cm PaK 43/41 now uses the same means of emplacement as the British 17 Pounder. Gun crew size increased to 8 men.

-Fixed an issue where the SdKfz 251 "Uhu" couldn't be called in under the Scavenge Doctrine.

-Increased gun crew size for 2cm FlaK 38 to 5.

-Increased speed of Konigstiger slightly.


Designer Notes
---------------

*Yeah...that was pretty powerful. Will continue to tweak as needed.

Update: Oct 16, 2015 @ 5:06pm

Global
------

-Artillery Observer abilities can now be cast from inside buildings, emplacements, and trenches.

-Reduced cost and cooldown of anti-infantry grenade abilities to 5 munitions and 10 seconds respectively.


Americans
---------

-Increased speed of all M4 Tanks (with the exception of the "Jumbo" and M4A3 (105) "Dozer") to 7.3.

-Increased speed of M10 and M36 Tank Destroyers to 7.3.

-Increased speed of M3, M15 and M16 HT's to 10.


British
-------

-Added a .50 Cal M2HB-armed WC51 as a Company-level option for the Rifle Company (Anvil Tactics).*

-Increased range of 4.2 Inch Mortars slightly (includes abilities).

-Increased speed of Sherman V and Vc to 7.3.

-Increased speed of 3 Inch Gun SP M10 to 7.3.

-Increased speed of M5 HT's to 10.


Germans (Ostheer)
--------------

-Grenadiers can now use regular stick grenades. Rifle grenades now require vet level 1.

-Increased speed of SdKfz 251 series HT's to 9.


Soviets
-------

-Fixed instances where Partisans had invisible MP40's.

-IL-2 Sturmovich Strafing Run buffed so that the aircraft will attack with RS-132 rockets in addition to using their 23mm cannons. There is also a chance of the IL-2's dropping a cluster of FAB 100 bombs.

-Increased speed of M5 and ZSU-M17 HT's to 10.

-Increased speed of SU-76 to 6.25

-Increased speed of SU-85 to 7.3

-Increased speed of SU-100 to 7

-Increased speed of T-70 to 6.25

-Increased speed of T-34's to 7.3

Germans (OKW)
------------

-Increased speed of SdKfz 251 series HT's to 9.


Designer Notes
---------------

*The Pioneer Rifle Teams normally used Jeeps for transport, but the WC-51 will suffice for now.

Update: Oct 8, 2015 @ 3:49pm

Global
------

-Reduced the accuracy of small arms vs garrisoned units by 50%.

-Restricted total number of Flamethrower upgrades per army to 3.


British
-------

-Reduced the target size of Hawker Typhoons to match other aircraft. Should be a bit harder to hit them now with AA weapons.

-Sexton 25 Pounder SP Guns now capped at 4.


Germans (Ostheer)
--------------

-Fixed weapon position data for the SdKfz 222's coaxial MG34. It should fire a bit more often now.

-Increased cooldown time for StG 44's at long range slightly and lowered max burst duration slightly.

-Reduced chances of 2cm FlaK guns being able shoot down aircraft to 16%.


Soviets
-------

-Bit of tweaking for Partisans. Partisan groups now have a mixture of German and Soviet weapons.*


Germans (OKW)
------------

-Reduced chances of 2cm FlaK guns being able shoot down aircraft to 16%.


Designer Notes
---------------

*Partisans made use of whatever weapons they could get their hands on, and a fair number of the weapons they used were obtained via clandestine Soviet air drops.

Update: Sep 29, 2015 @ 5:48pm

Global
------

-Buffed sight ranges for all units slightly.

-Lowered chances of Flamethrowers dropping from fallen enemies from 33% to 15%.


British
-------

-Changed the Commando Regiment a bit. The Air Landing Glider has been removed. Instead, Commando Squads can be spawned in a manner similar to German infiltration troops like OKW Jagers or FJ's in that they can be deployed from map buildings (if the building is too small to hold the squad, they will spawn from the map edge). The Commando Squad is pretty substantial too: 3 Sten smg's, 9 rifles, and a Bren Gun.

-Changed animator for British glider troops. They look a bit more like "Red Devils" now.*

-Fixed issue with 3-Inch Mortar teams being unable to conduct barrages.

-Logistics glider now unloads 2 Air Landing Rifle Sections as well as the officer.


Germans (Ostheer)
--------------

-Added an Observation Mode toggle ability to the SdKfz 234/2 "Puma".**

-Added an Observation Mode toggle ability to the Panzer II "Luchs".**

-Decreased cost of Osttruppen Squad call-in to 190 MP.

-Decreased cost of Osttruppen Reserves call-in to 380 MP.

-Fixed an issue where Kubelwagens were impervious to most small arms fire.


Soviets
-------

-Changed the "on death" modifier for Commissars so that it only affects penal troops.


Germans (OKW)
------------

-Added an Observation Mode toggle ability to the SdKfz 234/2 "Puma".**

-Added an Observation Mode toggle ability to the Panzer II Ausf. L "Luchs".**

-Cleaned up an issue where Volksgrenadier call-ins appeared with the Luftwaffe Ground Forces doctrine (unintended).

-Fixed an issue where Kubelwagens were impervious to most small arms fire.

-Removed MG34 Team call-in from Fortifications Doctrine.


Designer Notes
---------------

*"Roten Teufel" or "Red Devils" was the nickname given by German troops to British paratroopers, due to the red berets they wore at times and their fierce determination and skill. The officer model is a fairly decent proxy for a British Paratrooper - excluding the incorrect Brodie helmet dangling on his back...

**Works much like the T-70's "recon mode" where sight range is dramatically improved but the main gun can't fire.