Company of Heroes 2

Company of Heroes 2

Battleground: Europe
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Update: Nov 27, 2015 @ 6:26pm

Global
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-All rifles now have a 10% chance of inflicting an instant death critical on infantry.*


Germans (Ostheer)
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-Increased AoE of 5cm HE rounds used by Pumas to 5m.


Germans (OKW)
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-Added SdKfz 222 / 223 Armoured Cars as standard Regimental Support options.

-Exchanged the Panzerspahwagen II "Luchs" for the SdKfz 234/2 "Puma" as a Company Support choice for the Panzerkompanie.*

-Fixed an issue where Pioneer wire cutters were unusable even after upgrading.

-Increased AoE of 5cm HE rounds used by Pumas to 5m.

-Replaced the Sturmoffizier's "guards" with Fusiliers.

-SdKfz 251/16 Flammpanzerwagen now restricted to the Panzergrenadierkompanie.


Designer Notes
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*This is intended to represent a lucky shot to the head etc.

**The "Puma" was used mostly by Panzer Divisions operating on the Western Front. Western Europe had a vastly superior and more modern road network when compared to Eastern Europe, so Pumas tended to be more usable there.

Update: Nov 26, 2015 @ 7:56pm

Hotfix
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-Fixed inability to move up tech tree when playing as an Armoured Rifle Company as U.S.

Update: Nov 25, 2015 @ 3:55pm

Global
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-Increased throw range of Satchel Charges.


British
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-Increased cooldown for Tactical Bombing Run by 2x.


Germans (Ostheer)
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-Reduced cap for Erkunder Truppe (mot) / Kubelwagens to 3.


Germans (OKW)
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-Changed cap for Erkunder Truppe (mot) / Kubelwagens. When picking the Panzerkompanie, the cap is 6. When picking the Panzergrenadierkompanie, the cap is 3.

-Changed Divisional Support options slightly. Panzergrenadier squads are available if a Panzerkompanie is chosen. Jagdpanzer IV/70 is available if a Panzergrenadierkompanie is chosen.

Update: Nov 24, 2015 @ 8:30pm

Global
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-Most brick, concrete and stone walls should now be impervious to small explosions (light grenades, anti-personnel mines, etc.)


Germans (OKW)
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-Added Panzerpioneers as a Company-level option for the Panzerkompanie. 6-man team armed with an MP40, 4 rifles, and an lMG42. The squad is able to throw satchel charges and can also repair vehicles faster than regular Pioneers.

-Kubelwagen crews / motorized scout teams (Erkunder) now have the option to upgrade to StG 44's at Vet level 1.

-Panzer II Ausf. L moved to Company-level support for the Panzerkompanie.

Update: Nov 24, 2015 @ 8:31am

Global
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-All Artillery Barrage / Indirect Fire abilities (with the exception of mortar abilities) now cost munitions to use. Cost is based on caliber in centimeters (rounded up / down) x number of rounds fired.

Eg: A 4 round artillery barrage fired by a 76.2mm ZiS-3 will cost 40 MU (10 x 4). A 203mm B-4 firing a single round will cost 20 MU (20 x 1).


Americans
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-Added HVAP Shot ability to 76mm armed Shermans as a Vet 2 ability.

-Changed M10 Tank Destroyer's HVAP round ability from a timed ability to a targeted one. Ability now unlocked at Vet 1.

-Destroyed Weapon Racks now count as building kills.

-Fixed a bug where M8 Greyhound and M20 Utility Car crews couldn't cammo when in Recon Stance.

-Increased penetration of 3 inch / 76mm AP rounds from 115 to 125.

-Penetration of HVAP Round abilities for 76mm and 3 Inch Guns buffed to 236.*

-Reduced cooldown time for M7 Priest's barrage abilities.

-Removed 50 Cal HMG team as an Armoured Rifle Company option.**


British
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-Destroyed Forward HQ's now count as building kills.

-Increased Valentine's rear armour to 60.


Germans (Ostheer)
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-Increased scatter for Panzerwerfer barrages.


Soviets
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-Increased penetration of 76.2mm APCR rounds to 132mm.

-Increased penetration of 85mm guns to 139mm.

-Increased penetration of 100mm guns to 182mm.

-Increased penetration of 122mm D-25T gun to 175mm.

-Increased scatter for Katyusha barrages.


Germans (OKW)
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-Added ability to choose either a Panzergrenadierkompanie or a Panzerkompanie at the HQ. The Panzerkompanie is able to field up to 10 medium tanks in the form of either Panzer IV's or Panthers or 4 heavy tanks in the form of Tiger I's or Tiger II's and up to two Ostwind Flakpanzers from Kompanie Support.***

-Elite Armour doctrine changed so that the passive Commander upgrade for German tanks is replaced by a call-in for an Sd.Kfz. 182 'Königstiger' / Tiger II.

-Increased scatter for Panzerwerfer barrages.

-Reworked Pioneer squad composition to match that of Ostheer Pioneers. lMG34 is now an upgrade.


Designer Notes
---------------

*This makes said guns capable of defeating even Panther and KT armour.

**1. Armoured Rifle Companies never had HMG teams apparently and 2. The Company gets a ton of 50 Cals anyway (see M3 HT's).

***Yes, this means early tanks for OKW players that pick a Panzerkompanie over a Panzergrenadierkompanie. This is balanced by several important factors: 1. The Kompanie has no infantry units to cap points and secure ground except for Pioneer Gruppen and Erkunder Truppen from the HQ and any Doctrine-specific troops that are available as call-ins. 2. The Kompanie is slow to build up strength due to build times and costs - and heavy reliance on fuel. 3. Opponents can readily counter early armour with equally early AT options (Infantry AT weapons, tank traps, AT mines, etc.). IF this works out, I'll be happy to give Soviets a Tankovy Kompanya option with access to early T-70's and T-34's with higher unit caps (up to 6 T-70's and up to 9 T-34's) and so on.

Update: Nov 15, 2015 @ 2:40pm

Global
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-Added a 60 second cooldown for placing demolition charges.


Germans (OKW)
------------

-Replaced Airborne Assault with an Anti-tank Combat Air Patrol (same as Ostheer's).

Update: Nov 14, 2015 @ 1:21pm

Global
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-Platoon commanders (Lieutenants, Leutnants, and Leytnants) now have a reduced target size, making them harder to target.

-Tooltip tweaks: Vehicles and AA / AT guns will now show the max range of their main armament as well as penetration. This will be an ongoing tweak.


Americans
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-Platoon HQ teams can now interrogate enemy casualties.


Soviets
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-Platoon HQ team can now interrogate enemy casualties.

-Reduced damage of 203mm B-4 Howitzer vs Production / Base buildings by 50%. Reduced firing range to 200m and increased cost slightly.


Germans (OKW)
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-Fallschirmjagers now use AT rifle grenades instead of Panzerfausts.

Update: Nov 11, 2015 @ 3:17pm

Global
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-Anti-personnel mines will now stun all infantry with the mine's blast radius.

-Cost to plant demo charges increased to 75 Munitions. Charges now also have a chance of immobilizing vehicles caught in the blast.

-Fixed a couple of discrepancies with detection ranges for some Scout / recon units.

-Increased ROF for semiautomatic rifles slightly.*


Americans
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-Added M2 Bounding Mine as a buildable anti-personnel mine to R.E. Pioneer Teams and MG sections.**

-Fixed an issue where some U.S. vehicles did not have proper fuel upkeep.


British
-------

-Added A.P. Shrapnel Mine Mk II as a buildable anti-personnel mine to R.E. Pioneer Teams and MG sections.**


Germans (Ostheer)
--------------

-Increased casualty radius of S-Mines to 20m. Lowered max damage to 150 at point blank range (0m - to 6.6m)


Soviets
-------

-Restricted AT Grenade assault ability to AT Rifle Teams. Increased cost to 30 Munitions .


Germans (OKW)
------------

-Fixes for Fusilier Gruppe AT Rifle Grenades: Hotkey changed to F and increased damage to 120. Lowered cost to 15 Munitions.

-Increased casualty radius of S-Mines to 20m. Lowered max damage to 150 at point blank range (0m - to 6.6m).


Designer Notes
---------------

*This is a buff for the M1 Garand rifle and M1 Carbine, K43 rifle, and SVT-40 rifle.

**Think S-Mine that's not quite as good but cheaper. Might require some further tweaking, so bear with me.

Update: Nov 7, 2015 @ 7:37pm

Global
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-Implementing a new Restricted Sight rule for vehicles lacking a turret-mounted cupola for the commander: When buttoned up, vision to the sides and rear of the vehicle is restricted to 20m. Forward sight range remains a standard 35m within a 90 degree frontal arc. Vehicle sight ranges still increases with vet levels, but side and rear vision ranges will still be less than forward vision range.*


Americans
---------

-Fixed vet sight bonuses for Pathfinders.


British
-------

-Doubled burst length of Vickers HMG.

-Dropped CP requirement for Observer Valentine Tank from 7 to 6.


Germans (Ostheer)
--------------

-Dropped CP requirement for K43 Rifles from 3 to 1.

-Opel Blitz Transport Truck now available from the HQ as a limited transport option for the Grenadier Kompanie.


Soviets
-------

-Doubled burst length of Maxim M1910 HMG.

-KV series tanks now subject to Restricted Sight rule.*

-SU-85 now subject to Restricted Sight rule.*

-T-34 Obr 1942 now subject to Restricted Sight rule.*

-T-70 now subject to Restricted Sight rule. The rule however does NOT apply when the vehicle is in Recon / Observation stance.*

-Removed Munitions cost from ZiS-3 Field Gun's barrage ability.


Germans (OKW)
------------

-Fusilier Gruppe now capped at 3 squads.

-Increased reload time of Sturmmorser Tiger to 45 seconds.

-Removed automatic, interval-based dispatch for sWS Halftracks. Players can now call them in as needed for 50 MP and 15 Fuel, with HQ unlock costs being dropped by 50 MP and 15 Fuel for each.


Designer Notes
---------------

*Most Soviet early and mid-war tanks were notorious for this. The lack of proper situational awareness training for the crew and restricted vision options for tank commanders were limitations and flaws that the Germans were able to identify and readily exploit.

Update: Nov 2, 2015 @ 3:44pm

Americans
---------

-Reduced damage of P47 Rocket attack by 50% and reduced number of rockets fired per pass.


Germans (Ostheer)
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-Increased the crew size for the Kubelwagen to 4 (technically it's a motorized scout team). 3 Rifles + an MP40.


Soviets
-------

-Added MP40 to some Partisan weapon loadouts. Removed squad cap limits.

-Buffed defensive bonuses given by Commissar's "aura" slightly and increased its radius to 35m.


Germans (OKW)
------------

-Changed squad formations for Volksgrenadier squads.

-Increased the crew size for the Kubelwagen to 4 (technically it's a motorized scout team). 3 Rifles + an MP40.