Arma 3
Milsim Structures
Showing 1-10 of 10 entries
Update: Mar 1 @ 8:00am

Fix for physX and ragdolls being glitched in 3-story Shoothouse
Added missing garrison positions to Shoothouse E

Update: Feb 22 @ 7:08pm

-Added new buildings:
☺ Land_Bro_Bleachers
☺ Land_Bro_3story
☺ Land_Bro_SH5
☺ Land_Bro_Suburb_4
☺ Land_Bro_Suburb_4_Mirror

Update: Feb 17 @ 7:15pm

-Added privacy fences
-Fixed offices building terrain builder placement bug (Missing namedProperties)

Update: Dec 14, 2024 @ 11:41pm

Added 7 new decals
Cleaned up all configs for readability and corrected inheritance

Update: Oct 11, 2024 @ 9:45am

-Make all models abide by Door_# naming convention
-Corrected NumberOfDoors values for each building
-Make all non-garage/sliding doors TSP breach/melee compatible
-Lockable doors!!!
-Standardized armor value of 350 for all buildings per CfgVehicles wiki reference

Update: Oct 7, 2024 @ 7:10pm

Added:
3 suburban-style houses
1 guard tower

Update: Oct 2, 2024 @ 7:33am

Fixed parking spot prop breaking when more than 1 is placed

Update: Sep 28, 2024 @ 10:31pm

-Added 10m Shed Overhang
-Added 10m Shed Overhang (Half width)
-Added Parking Spot prop version for use above ground

Update: Sep 24, 2024 @ 7:11am

Fixed 2-story Baracks missing collisison in center (Thank you Skeet)

Update: Sep 23, 2024 @ 3:53pm

Initial release, please work!!!