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Would love to see airfield structures of this style added in the future.
windows then how much work would that be?
The process basically is:
• define a hitpoint cloud for each breakable surface
• two versions of each breakable window in every LOD it applies to- visual, geometry, etc.
• define its animation to switch from normal to broken for each window
• define all the hitpoint clouds for each window and their respective damages in the config.
• test it over and over because it will never work the first time lol
For each model with breakable windows. The amount of time to config and define everything is the killer, even with the macros that are commonly used. Arma 3 is built on a very old game engine's guts. If there were a more modern way to do it, trust me, I would have already.
throw a grenade through a window opening. Shooting the enemy
through the window is one thing but still not to have windows that dont break
really kills the immersion with this.
What was the reason to not have breakable windows?
What work would you have to do to make them breakable anyways?