The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: Nov 12, 2024 @ 7:47am

0.4.10:
- Added a new Ancient astral weapon: Circuit Splitter (axe).
- Generally reduced Timeless Bazaar's item and refreshing costs.
- Added the ability to 'freeze/unfreeze' offered items in the Timeless Bazaar. This prevents the offered items from getting re-rolled naturally by winning/losing runs, allowing you to save them for a later run.
- Added a help screen describing this item freezing feature to the timeless bazaar help section.
- Fixed occasional error when using certain active items.
- Fixed T. Jacob's "Spiritual Covenant" working even while Jacob wasn't in spirit form.

Update: Nov 11, 2024 @ 8:14pm

0.4.9:
- Fixed Sidereal Tree modifiers not being applied to runs under certain circumstances.

Update: Nov 11, 2024 @ 3:29pm

0.4.8:
- Added a new Ancient astral weapon: Glowing Sunblade (longsword).
- Adjusted starmight requirement for expeditions, it now grows slower with depth and caps at 800.
- Fixed Glowing Moonblade (ancient weapon) having no effects.

Update: Nov 11, 2024 @ 4:55am

0.4.7:
- Added tooltip to global nodes that don't support dynamic tree mode, as these can only be applied on run start.
- Fixed issue where Boss Rush and Blue Womb timer modifiers could be applied incorrectly.

Update: Nov 11, 2024 @ 2:39am

0.4.6:
- Added a hint to hovered weapons in the Astral Forge displaying the 'equip' keybind, and updated controls help screen.
- Adjusted drop rate of magic and ancient astral weapons, generally making these more frequent finds.

Update: Nov 10, 2024 @ 6:36pm

0.4.5:
- Added a new Ancient Jewel: "Glittering Starstone".
- Adjusted Sidereal Caches' internal ID to potentially avoid conflicts.
- Expeditions' Curse of Punishment damage should no longer cause penalties such as reducing devil deal chance.
- Fixed Lost Coral Trident (ancient weapon) not being registered when picked up.
- Fixed final expedition nodes occasionally being replaced by different node types.
- Fixed cases where completing the last node in an expedition wouldn't reset it and unlock the next depth.
- Fixed chests that give items when opened not counting towards expedition objectives.
- Fixed stone chests not counting towards expedition objectives.

Update: Nov 10, 2024 @ 12:27pm

0.4.4:
- Slightly adjusted obol drop rates within runs. Boss obol drops now slightly decrease the chance for further boss obol drops within that run.
- Increased Sidereal Cache spawning nodes' chances.
- The circular slash's damage from the Scythe weapon implicit mod is now capped at 4x your current damage stat.

Update: Nov 10, 2024 @ 5:35am

0.4.3:
- Added new '1px beam' drawing styles for the xp bar, and xp related options are now under their own category on Mod Config Menu.
- Changelog screen now allows panning horizontally, in case text overflows in certain screen sizes.
- Nodes that require global SP to allocate now say so in their description while unallocated.
- Potential fix for modded active items not triggering the 'Use active items with at least 3 charges' expedition objective.
- Fixed boss rush completion rewards being able to trigger again when killing more monsters after clearing it.
- Fixed inventory sub-menus (such as starcursed jewel inventories) staying open when switching tree screens.

Update: Nov 9, 2024 @ 4:07pm

0.4.2:
- Fixed Timeless Bazaar selected item description boxes. These now work for modded items and should no longer be able to overflow the screen.
- Fixed boss room clear effects triggering again when re-entering and killing normal monsters in the room.
- Fixed boss rush wave modifiers applying multiple times to the total wave count when starting multiple new runs with them allocated.

Update: Nov 8, 2024 @ 5:25pm

0.4.1:
- Fixed champion chest drops being guaranteed with any champion kill.