The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: Sep 30, 2024 @ 7:59am

0.3.15:
- Introduced new character skill trees for: Tainted Jacob.
- Victory laps now apply an XP gain penalty, starting at -60% on the first, increasing by 10% on further laps, up to a maximum -95%.
- T. Lost's "Death's Trial" nodes should no longer trigger when secondary players die, such as when using Soul of the Forgotten.
- Fixed Blue Baby's "Blue Gambit" being able to damage you when using non-card pocket consumables. Additionally, it now no longer damages you when using reverse cards.
- Fixed T. Lost's "Spin-down" removing Spindown dice if re-obtained.

Update: Sep 25, 2024 @ 7:19am

0.3.14:
- Optimized overall saving frequency throughout the mod, which should improve performance.
- Fixed T. Bethany's "Resilient Flickers" reducing birthright wisps' HP and size on proc.

Update: Sep 25, 2024 @ 7:17am

0.3.13: Accidental upload, oops.

Update: Sep 24, 2024 @ 4:10pm

0.3.12:
- Introduced new character skill trees for: Tainted Forgotten and Tainted Bethany.
- Tellurian Splinter (ancient jewel) no longer reduces the speed buff during the Ascent.
- Heart pickup related modifiers now trigger when purchasing hearts from a shop.
- Magdalene's "Crystal Heart" now has a 7% chance to turn a red heart into a bone heart (from 4%).
- Samson's boss-related luck nodes have been significantly toned down.
- The Lost's "Heartseeker Phantasm" now gives 0.1 luck when collecting a soul/black heart (from 0.2), up to a total +3, and has its +% all stats capped to a total of +20%.
- Apollyon's "Harbinger Locusts" no longer has a chance to convert all trinkets to locusts. It now instead grants a 2% chance for champion monsters to drop a random locust trinket on death, once per floor.
- Modifiers that spawn poop-related items can now only spawn Hallowed Ground once the other options are gone.
- Spiked curse room doors that are removed by the appropriate modifier now visually have their spikes removed, instead of becoming regular doorways.
- Fixed item pedestals triggering on-pickup effects constantly while the character is 'holding' an item, such as Bag of Crafting.
- Fixed error when dealing damage with Dark Arts.

Update: Sep 21, 2024 @ 11:29pm

0.3.11:
- Crystallized Anamnesis (ancient jewel) now restores the purity aura immediately after clearing a room if it was gone.
- Fixed Embered Azurite (ancient jewel) affecting active item pedestals.
- Fixed T. Lost's quality upgrade nodes being able to affect progression items.

Update: Sep 20, 2024 @ 8:04am

0.3.10:
- Introduced new character skill trees for: Tainted Keeper and Tainted Apollyon.
- Added 2 new Ancient Jewels: "Crystallized Anamnesis" (experimental) and "Embered Azurite".
- Fixed modifiers requiring a boss room to be cleared without taking damage potentially not triggering.
- Fixed T. Lost's "Minimum luck is -1" modifier applying globally regardless of allocation.
- Fixed T. Isaac's "Consuming Void" being able to remove progression items, such as knife pieces.
- Fixed Apollyon's "Harbinger Locusts" occasionally spawning golden locusts.
- Fixed locust trinket familiars being considered blue flies for relevant effects.
- Fixed certain on-kill effects not triggering.

Update: Sep 17, 2024 @ 9:23pm

0.3.9:
- Fixed Knife Pieces 1 & 2 not being considered progression items by item re-rolling modifiers.
- Fixed Unusually Small Starstone (ancient jewel) not triggering at all.

Update: Sep 17, 2024 @ 12:55pm

0.3.8:
- Introduced new character skill trees for: Tainted Lost and Tainted Lilith.
- Minimum XP multiplier option is now 0.1 (from 0.3).
- Potential fix for on-kill effects sometimes not triggering if multiple damage-modifying on-hit effects were present.
- Fixed Eden's "Starblessed" dropping a second stars card when defeating the boss of the first alt stage.
- Fixed Eden's "Chaotic Treasury" triggering in unintended treasure rooms, such as in the mirror world.
- Fixed Eden's "Chaotic Treasury" removing other items when colliding with a priced item that you couldn't afford.
- Fixed player on-hit effects potentially not triggering while Cause Converter (ancient jewel)'s boss was active.
- Fixed Unusually Small Starstone (ancient jewel) splitting friendly monsters.
- Fixed Eve's "Dead bird deals an additional % of your damage per tick" modifiers not working if you didn't have Carrion Avian allocated.
- Fixed tree inputs no longer working for re-connected controllers.

Update: Sep 15, 2024 @ 12:18pm

0.3.7:
- Introduced new character skill trees for: Tainted Lazarus and Tainted Eden.
- Tainted Samson's "Absolute Rage" now has an additional bonus when obtaining Birthright.
- Deadly Sin minibosses can no longer become champions through jewel effects.
- Potential fix for Cause Converter (ancient jewel) not displaying converted mod boss names.
- Challenger's Starpiece (ancient jewel) now respawns the Stairway item's ladder when first returning to the first room.
- Fixed T. Isaac's "Chance for items consumed by Black Runes to be gained as innate items" being guaranteed, regardless of having the relevant nodes allocated.
- Fixed T. Cain's additional pedestal pickup nodes triggering when standing on shop items, even if you couldn't afford them.
- Fixed Cosmic Realignment + Tainted Lazarus potentially not updating heart banks correctly.
- Fixed monster tear hits not triggering player on-hit effects.
- Fixed fireplaces triggering monster on-hit effects when damaging you.

Update: Sep 11, 2024 @ 11:13am

0.3.6:
- Introduced new character skill trees for: Tainted Samson and Tainted Azazel.
- Saturnian Luminite no longer prevents shooting during the mineshaft chase sequence.
- Boss jewel drops no longer spawn on top of reward items.
- Fixed jewel effects potentially not taking place while in the mirror dimension.