The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: Nov 8, 2024 @ 5:07am

0.4.0 - Sidereal Update:
- Introduced two new main features found within the Star Tree: the Arcane Astrolabe and the Sidereal Tree. You can find more info about these in the tree's help panels or in the mod's workshop description.
- The Sidereal Tree itself contains new features such as the Astral Forge with Astral Weapons, and the Timeless Bazaar.
- New 'Dynamic Tree Mode' global node that allows applying the tree's node changes in real time to runs.
- Added multiple new node types to the global tree.
- Changed character level up sound to avoid confusion with angel rooms.
- XP gain in challenges is now tied to the "Apply tree in challenges" option.
- Adjusted trinket gilding global nodes. This effect now only rolls once per unique trinket type per run.
- Judas' "Sacrifice Darkness" can no longer trigger in the mirror dimension, and the self damage should no longer be able to kill you at any point.
- Reworked T. Isaac's "Consuming Void" large node.
- Split T. Judas' "Dark Expertise" node into two large nodes, making the How to Jump effect optional. You might need to re-allocate these.
- T. Siren's "Acrid Gaze" pulse now fires slightly in front of you, instead of right at your position.
- Fixed T. Keeper's "Blessed Pennies" effect being guaranteed unconditionally when entering a shop.
- Fixed Embered Azurite (ancient jewel) not applying its debuff after leaving a run.

Update: Oct 18, 2024 @ 8:33am

0.3.24:
- Added option to lower the drawn XP bar scale/size.
- Added option to disable Starcursed Jewel drops. You can disable all drops, or just jewels for which your inventory is full.
- Isaac's "Intermittent Conceptions" should now only remove Birthright on a room's first visit.
- Refactored Cain's "Impromptu Gambler", and it should now properly work as described. It now draws items from the Treasure, Shop, Devil, Angel or Crane Game item pools randomly, and consumes 2 additional coins on use (from 3).
- Fixed Cain's "Impromptu Gambler" occasionally draining additional coins multiple times per use.
- Fixed secondary characters (such as Esau) not getting their stats updated by certain effects.
- Fixed Starcursed Jewel drops being able to be gilded by the Golden Trinkets nodes, preventing collection.
- Fixed "Pickup Scarcity" modifiers being able to remove existing pickups when re-entering rooms.
- Fixed troll bomb disarming modifiers being able to disarm existing troll bombs when re-entering rooms.

Update: Oct 11, 2024 @ 4:08pm

0.3.23:
- Refactored the entirety of the tree rendering code, in preparation for future features. It should all work the same as before, but let me know if issues pop up.
- Reworked the help screen (opened with H / Select) to provide additional info about the mod's features. More info will be added to this screen as new features emerge.
- Added an option to use a different style for tree node description boxes, which might look better in fullscreen or small resolutions.
- Modified Golden Trinket nodes. Now these grant "When first grabbing a trinket, % chance to turn it into its golden version.".

Update: Oct 9, 2024 @ 3:44am

0.3.22:
- Fixed Ancient Starcursed Jewel completion rewards not being granted.

Update: Oct 8, 2024 @ 11:51am

0.3.21:
- Optimized savefile size.
- Introduced a savefile backup system. If data loss is detected and backups are present, a prompt will appear when opening the tree that will allow you to pick one of the existing backups to try and load. Activating this system requires downloading a DLL from the mod's workshop page.
- Fixed Coalescing Soul (from tainted char trees) dropping random soul stones for the Siren character.
- Fixed potential error when triggering Coalescing Soul.
- Fixed cursed room door sprite in secret rooms when blowing up the adjacent wall.

Update: Oct 5, 2024 @ 1:23pm

0.3.20:
- Fixed stack overflow error on run start when the Epiphany mod was enabled.
- Fixed Blue Baby's "Blue Gambit" affecting non-cards (such as runes) before they got spawned.

Update: Oct 5, 2024 @ 7:49am

0.3.19:
- Adjusted player cache update on run init to avoid potential issues.

Update: Oct 4, 2024 @ 2:35pm

0.3.18:
- Fixed T. Siren's "Soul of the Siren" node not being allocatable.

Update: Oct 4, 2024 @ 1:50pm

0.3.17:
- Introduced new character skill trees for: Tainted Siren.
- Tainted Siren's tree includes a node that allows unlocking a new Soul Stone, Soul of the Siren.
- Added an option to have T. Siren sing when using Manifest Melody.
- Embered Azurite (ancient jewel) should now affect active item pedestals or shop items.
- Fixed double red heart pickups not triggering red heart on-pickup effects.

Update: Sep 30, 2024 @ 12:38pm

0.3.16:
- Birthright now spawns the alternate Dark Esau while "Reaper Wraiths" is allocated (for T. Jacob).
- Fixed T. Jacob's "Reaper Wraiths" allowing Dark Esau's flames to damage you.
- Fixed T. Jacob's Anima Sola repeats being able to keep chaining after all mobs in the room were affected.
- Fixed error with T. Jacob's "Wrathful Chains" when damaging chained enemies near other chained enemies.