The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: Nov 30, 2024 @ 7:49am

0.4.20:
- Added support for many Fiend Folio monsters and bosses, such as stopping certain monsters from duplicating, becoming champions or gaining HP.
- Added a node to the global tree that informs you if the save backups addon is not detected. This node is purely informative and goes away once the addon is installed.
- Expedition reset obol cost now caps out at 500.

Update: Nov 29, 2024 @ 11:29am

0.4.19:
- Epiphany: Added support for various feature interactions, such as chests, familiars, mobs, items, etc.
- Epiphany: Sidereal Caches can now be opened with Multitools.
- Epiphany: Fixed Tarnished Judas' phase transitions removing xp and levels.
- Crimson Starcores can now show up at expedition depths 15+ (from 20+), at a slightly reduced rate.
- Added a new Ancient astral weapon: Metamorphic Claw (gauntlet).
- Added a new global node that allows switching the tree description box style freely.
- Marked now contributes to 'while firing' modifiers at a reduced rate, while the marker is out.
- Opening the tree now disables the 'Filter' game option while open, as it breaks some sprites.
- Keeper and T. Keeper can no longer receive broken hearts from expedition effects.
- Fixed Starsteel Broadaxe error when updating its buff.

Update: Nov 28, 2024 @ 4:19pm

0.4.18:
- Added xp and leveling support for Epiphany's Tarnished characters.
- Epiphany: Tarnished Keeper no longer turns special pickups from this mod into coins, such as jewels, weapons, caches or obols.
- Fixed Delirium re-initializing when switching forms.

Update: Nov 28, 2024 @ 11:08am

0.4.17:
- Introduced Crimson Starcores, a new character-bound material that can sometimes show up as a reward in depth 20+ expeditions' final nodes.
- Once obtained, Crimson Starcores enable new Crimson Nodes within character trees, which allow selecting medium nodes from other trees to be applied to that character.
- Added help pages explaining Crimson Starcores & Nodes, under the Expeditions category.
- Introduced a new astral weapon type: Gauntlets. Comes with 2 ancients: Magefist and Ironhand.
- Introduced a new astral weapon type: Great Maces. Comes with 5 ancients: Mighty Purifier, Chaotic Tumult, Firestarter, Colossal Maul and Tolling Bell.
- Added a new Ancient astral weapon: Ivory Vampire (dagger).
- Devil deal expedition objectives now also count purchasing items with coins while in the devil room, rather than just hearts.
- Opening Sidereal Caches in challenge rooms should now start the challenge.
- Fixed general monster modifiers (such as higher hp or speed) not applying to monsters spawned after entering the room.
- Fixed T. Azazel's "Curseborne" node affecting friendly monsters.
- Fixed Auric Persecutor calculating the tears multiplier incorrectly.
- Fixed Starsteel Broadaxe's buff persisting between rooms. Its maximum tear buff is now 33% (from 40%).

Update: Nov 23, 2024 @ 7:08am

0.4.16:
- Added a 'Press Q' hint message to the global tree UI for accessing the current character's tree.
- Adjusted mod update logic priority to avoid conflicts with certain older mods.
- Fixed Ancient Weapon modifier upgrades going past the maximum value for certain weapons.
- Fixed Astral Forge weapon modifications occasionally not getting saved.
- Fixed Myosotis being able to spawn un-openable Sidereal Caches.

Update: Nov 22, 2024 @ 11:28am

0.4.15:
- Fixed Ancient Weapon Bounties being able to award weapon tiers above 5, which causes errors.

Update: Nov 22, 2024 @ 11:17am

0.4.14:
- Added a new Ancient Jewel: "Shiftstone".
- XP multiplier setting can now go up to 5.0.
- Ancient Weapon Bounties' weapon rewards now have their tier determined by the highest expedition depth you've reached.
- Fixed Ancient Essence counter when deconstructing weapons (it was displaying the same number as the sparkling essence counter).

Update: Nov 21, 2024 @ 9:41am

0.4.13:
- Added an internal versioning system for expedition generation. Saved expeditions should still work as before, but new expeditions generated from this version onwards will use the latest generator version. This should help prevent issues where expeditions unintentionally re-roll node types, rewards, curses, etc.
- Introduced a new Sidereal Tree large node in the Astral Forge area: Ancient Weapon Bounties. This allows you to spend obols to generate a 'bounty', a group of objectives to complete that rewards you with an ancient weapon of the chosen type.
- Timeless Bazaar items no longer cost global SP, and have had their obol costs adjusted.
- Purchased Timeless Bazaar items are no longer removed when starting a run (they will still be removed by the bazaar refreshing naturally when winning / losing twice).
- Added a help screen to the Astral Forge category explaining astral weapon tiers.
- Adjusted Judas' "Sacrifice Darkness", it now removes the gained black heart, grants a soul heart, and triggers Necronomicon's effect, instead of just trying to damage you. It can now trigger in the mirror dimension.
- Fixed challenges that apply tree mods using the last menu-selected character's tree instead of the challenge character's tree.
- Fixed special chests that drop items not counting towards chest expedition objectives.
- Fixed ancient weapon imprinting not checking for material costs.
- Potential fix for Timeless Bazaar checking the wrong cost internally, making purchases fail occasionally.
- Fixed T. Blue Baby's small poop upgrade nodes re-triggering when entering visited rooms.

Update: Nov 15, 2024 @ 5:38am

0.4.12:
- Adjusted how expeditions save and load boons/curses, preventing issues like boons occasionally not being applied to runs.
- Adjusted Eldritch Mapping: it can now trigger up to 3 times per floor, reduces all stats by -4% per trigger (from -6%) and adds +10% curse chance to the next floor (from +15%).
- Ultra sin bosses (pre-beast) no longer drop ancient stardust.
- Glowing Glass Piece (ancient jewel) no longer attempts to trigger in boss rooms.
- Fixed certain Sidereal Tree nodes being allocatable with 0 global SP.

Update: Nov 12, 2024 @ 6:49pm

0.4.11:
- Potential fix for Bazaar items costing the wrong amount internally, making the purchase fail.
- Fixed basement 1 during the Ascent counting as entering the first floor and triggering associated effects.
- Fixed Sidereal Universalization node not being applied properly.