The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: Feb 21 @ 7:56am

1.0.2:
- Added a new Meridional Artifact to the Sidereal Tree: Snake-Eye Meridion.
- Added Whips as a selectable weapon type for Ancient Weapon Bounties.
- Added support for various items, entities and interactions for the following mods: (thanks wookywok!)
Epiphany, Fiend Folio, Repentance Plus! (mod), Reverie, Revelations, Community Remix, Retribution, Reverie MGO, and THE FUTURE.
- Magic Septentrion now generates 4 energy per used item charge (from 2).
- Fixed effects that conditionally grant you passive items triggering repeatedly during the mineshaft chase sequence.
- Fixed 'Special Sacks' nodes making shop sacks free.
- Fixed Snakebite (whip) ancient weapon upgrading.
- Fixed Mulligan occasionally being given to any character when hit (from Keeper's 'Blue Kin' node).

Update: Feb 18 @ 10:00pm

1.0.1:
- Added a "Multi-Deconstruction" button to the Astral Forge, which allows you to select multiple weapons before deconstructing them at once. Also allows selecting all currently filtered weapons.
- Added honing filter buttons to the Astral Forge.
- Fixed "Eve's Mascara" nodes not removing the item when entering a new room.

Update: Feb 18 @ 6:39am

1.0.0:
- No longer BETA status (really it was mostly figurative, updates may still come in the future).
- Added support for Community Remix items.
- Added 2 new Ancient Jewels: Blazing Carnelian and Cat's-Eye Prism.
- Added a new large node in Eden's tree that allows you to freely pick a hairstyle to apply to the runs.
- Many vanilla character trees have received either a few new nodes and large nodes, or a bigger rework. Check the mod description page for a link to specific changes.
- Introduced a new astral weapon type: Whips. Comes with 4 ancients: Snakebite, Devil's Tongue, Azurebinder and Sacred Scourge.
- New Sidereal Tree feature: Sidereal Artifacts. These allow choosing between many artifact nodes that grant a condition to generate 'energy', and an effect to be triggered once enough energy is gathered.
- New Sidereal Tree node: Crimson Convergence. Once allocated, it allows selecting one of many buffs that grow stronger the more Crimson Starcores your character owns.
- Crimson nodes can now be respecced, and doing so will return the spent Crimson Starcores.
- Expedition item rewards now draw items from a fixed pool, regardless of item unlock status. This also means mod items can no longer appear as rewards, given potential inconsistencies if enabling/disabling more/existing mods.
- The following effects now trigger only on monster hits, instead of any hit such as self damage:
Fickle Fortune (Cain node), Flimsy Gadgets expedition curse, +% speed when hit mod, Cosmic Realignment curses, Martian Ultimatum and Crimson Warpstone ancient jewels.
- Bosses can no longer be turned into champions with tree/jewel effects.
- Increased the cooldown between Nimble Twins (ancient quickblade) tear shots.
- Eve's Bird Foot familiars should now trigger effects related to Dead Bird.
- Adjusted how Sidereal Tree weapon type drop nodes are checked, and should now be more effective.
- Fixed error when first loading a savefile while having Epiphany.
- Fixed Cause Converter incorrectly spawning Chub and variants.
- Fixed Mistlestone turning progression items into mystery gifts.
- Potential fix for Storm's Advance weapon occasionally causing self damage.

Update: Feb 6 @ 3:01pm

0.4.27:
- Additional compatibility for latest Epiphany version.
- Crimson nodes can no longer be respecced.
- Sidereal tree: replaced a set of sidereal cache key consumption nodes with a new set of nodes:
"% chance for Sidereal Caches to return 1-2 keys when opened"
- Global tree: reduced total chance for "Sacrifice Room Red Hearts" nodes (42% -> 25%).
- Segmented bosses should now count only once per type per room for expedition objectives.
- Rooms no longer count as cleared if there are submerged enemies waiting to show up.
- Reduced xp gained from destroying frozen enemies.
- Destroying frozen enemies should no longer proc effects that spawn more enemies.
- Phantasm Prism (ancient jewel) now triggers up to 12 times per room.
- Scared red hearts are now accounted for in pickup effects, such as The Lost's "Heartseeker Phantasm".
- Can now imprint modifiers into ancient weapons using magic gauntlets with 3 modifiers.
- Added warning text to the Ancient Weapon Bounties screen for non-expedition runs (can't progress objectives).
- Adjusted many expedition objective checks to work for bounties if Sidereal Universalization is allocated.
- Controllers can now press RT to open the quick access menu within the tree screen.
- Fixed Select not opening help menu on controllers.
- Fixed "Meek Giants" expedition boon applying to non-boss monsters.
- Fixed Lazarus' "A True Ending?" being able to drop multiple Suicide King cards in a single room.
- Fixed error and data initialization for Tarnished Judas (Epiphany).
- Fixed first phase of Mega Satan counting as a final boss, instead of only second phase.
- Fixed sub-menus (such as jewel inventories) staying open when switching menus.
- Fixed expedition Curse of the Heartbroken not applying broken hearts properly.
- Fixed config keybinds getting overwritten by save data.

Update: Dec 6, 2024 @ 4:31am

0.4.26:
- Added a new Ancient Jewel: "Mistlestone". Happy holidays everyone!
- Adjusted how Lazarus' "A True Ending?" node triggers internally, which should fix it not triggering occasionally.
- Potential fix for Lazarus' King's Curse node not triggering on new floor.
- Fixed modifier description error for Lazarus when in the total modifier screen.
- Fixed error when spawning certain special effects.

Update: Dec 5, 2024 @ 3:34am

0.4.25:
- Added support for various items and monsters from the Repentance Plus (mod, not DLC), Reverie, and Revelations mods.
- Potential fix for occasional Cause Converter (ancient jewel) error for certain bosses.

Update: Dec 3, 2024 @ 12:41pm

0.4.24:
- Added a new "Global Skill Point Exchange" node to the Sidereal Tree. This allows you to exchange some obols with the selected character into 1 global SP. Cost increases the more you exchange with that character.
- Added support for the Revelations mod's undead monsters.
- Added additional 'boss sparkling stardust chance' nodes to the sidereal tree, and slightly increased its base drop rate.
- Gauntlet weapons now roll higher magnitudes on magic modifiers.
- Reduced the drop rate of keys/batteries from relevant nodes when killing Envy.
- Fixed Sidereal Universalization not applying to new runs.

Update: Dec 3, 2024 @ 3:07am

0.4.23:
- Added a new Ancient Jewel: "Arachnite".
- Added support for undead monsters from the Crabby Cretins, Restored Monster Pack and Fall From Grace mods.
- Fixed certain special effects rendering incorrectly in the mirror world.

Update: Dec 2, 2024 @ 11:10am

0.4.22:
- Added an option to disable special marks rendering (such as from Cosmic Realignment), in case mod incompatibilities break it. Option can be found using Mod Config Menu in-game, under "Misc".
- Added support for Last Judgement monsters. Mortis now counts for expedition objectives that require clearing content past chapter 3.
- Added a new Ancient astral weapon: Quicksilver (quickblade).
- % luck modifiers should now affect negative luck properly.
- Fixed starcursed jewel modifiers not being displayed in the total modifier screen.
- Potential fix for stats not refreshing immediately when starting a new run after ending an old one.

Update: Dec 1, 2024 @ 5:40am

0.4.21:
- Added a new Ancient Jewel: "Phantasm Prism".
- Added additional support for many Fiend Folio items, cards, familiars, and their interactions with nodes.
- Hush flies are no longer affected by HP modifiers. This should also fix their initial invulnerability not being applied.
- Fixed certain expedition implicits breaking the 'Effects' tab display in some depth levels.
- Fixed Mighty Purifier (ancient weapon) never blocking undead enemy hits.